Survived By is a free-to-play online bullet-hell style roguelite where permadeath is just the beginning...
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Release Date:
Dec 5, 2018

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“So you’re interested in Survived By huh? Well this is where we make sure you know that we are going into Early Access because we, as developers feel that the game is fun and in a great place for players to jump in and play, but we’re still actively working on the game alongside the community.

Let’s be honest… that means we’re going to make some mistakes along the way. While we always try to give the the players the best experience with every update, it could be bumpy. It also means that no system is safe. If it's in the best interest of the game that big features get rebuilt or cut, that's what we'll do.”

Approximately how long will this game be in Early Access?

“We are lucky enough to be in a place where this question can be answered with, "When it's done." Or, more appropriately, once we've locked in on what we all want this game to be and we believe it’s in an awesome state. Survived By will always be a living breathing online game, even once we leave Early Access, but once we do leave Early Access Survived By should be focused on moving forward rather than some of the lateral moves we expect to happen during Early Access.”

How is the full version planned to differ from the Early Access version?

“While many features will be shaped by an active discussion with the community, there are a number of features we do have planned to develop.

  • Expanded character progression that really makes you feel like death is just the beginning
  • New varieties of enemy attacks and behavior
  • A pet system that will give players a wider variety of active abilities
  • Expansion of the in-game challenge system to give players more directed objectives
  • A wide variety of events to keep the game fresh and interesting
  • Additional end game content, with at least three additional raid dungeons in development
  • Far more options to customize your character from new Ancestral Legacies to additional gear enhancements.
  • New character classes

What is the current state of the Early Access version?

  • 6 Classes
  • 150+ Pieces of equippable gear
  • 200+ Ancestral Legacies
  • 15+ Dungeons of varying sizes and difficulty
  • 250+ Enemies

The end game is still a work in progress, but a lot of the early and mid game is in place. The game is stable, but it could be more stable. The game has loot, but it could have more loot. The game has events, but it could have more events. The game is fun, but it could be more fun. In short, it's good, but it can always get better and we need YOU (not that other guy) to help us.”

Will the game be priced differently during and after Early Access?

“Survived By is a free-to-play game and that will not change when we leave Early Access. The in-app purchases are also expected to remain unchanged between Early Access and the full version.”

How are you planning on involving the Community in your development process?

“The primary way in which the dev team will interface with the community is through the Survived By forums. We'll have a presence on other channels like Discord and Reddit, but the forums will be the main hub for communication. Discussions, suggestions and critiques will all be welcome and will be have a direct impact on feature priority and development.

Will my account / progression be wiped before Release?
Although we have no plans to perform additional wipe, please remember this is Early Access and if we believe one is needed for the betterment of the game before official release, there could be additional wipes.”
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Notice: At the request of the publisher, Survived By is no longer available for sale on Steam.

Recent updates View all (23)

March 19

A Message To Our Players

After much deliberation and sadness, beginning today, we will be ceasing development of Survived By. We greatly appreciate the time you’ve spent playing Survived By since our launch in Closed Beta and all of the feedback you’ve provided.

This decision hasn’t come easily. We still believe in the core idea of Survived By, but after careful consideration of the game’s progress since its inception, we feel we won’t be able to reach the vision we originally conceived.

We plan to keep the Survived By servers up until April 19th, 2019 and disabling all in-game real money purchases later today. To anyone who has supported Survived By’s development, we’ll be giving full automatic refunds to everyone who has ever purchased items or packs in the coming weeks.

Thank you all, Ancestors.

--The Survived By team
97 comments Read more

March 13

Survived By Early Access Week 16+17

***This patch contains a bug that causes a full set of thorns gear to drop from bosses and full drops on enemies, so we will be rolling back progress to this morning before the update. It is recommended that you do not log in and play, as that progress will be lost. I apologize for this inconvenience, stay tuned for updates.***


  • The Druid's Bear Form attack no longer has a charge component.
  • The attack is now a swipe that shoots 9 short-range projectiles in a half-circle formation, with a short delay between each. The closer you are to an enemy, the more bullets will hit it. (Visually, picture a clock with the first bullet firing at the 3, then 2, then 1, 12, 11, 10, and the last one firing in the 9 position.)
  • Notifications for the Resurgence attacks have been updated to be more informative.
  • Pings now send out a growing circle so that even if the location is not visible the direction can still be inferred.
  • The caps on Well duration and Valr earned are being met far too easily, so the formulas setting Wraith stats and Valr rewards have been updated.
  • The layout of the Well has been updated to limit locations where the wraiths can get stuck.
  • Rewards now scale with party size (ex: with a full party size, drop rates are doubled)
  • Wraith behavior has been updated so that they are far less likely to start ignoring you.
  • The Followup Ancestral Legacy has been deprecated is no longer awarded to new players, as it could be abused for infinite health energy. The legacy will be reworked and will return in a few weeks. (It was intended to be deprecated, so this will happen in the next patch.)
  • Some objects in the world that looked like they should have collision but didn't, now have collision
  • Updated the text for the T1 Stage 2 Daily Quest to indicate where the insane to be treated are located
  • Reduced the number of Leo Chimera that must be killed during the T3 Stage 1 Daily Quest
  • Reduced the number of totems that must be collected during the T3 Stage 2 Daily Quest
  • Increased the numbers of flowers that drop during the T4 Stage 1 Daily Quest
  • Reduced the number of tombs that must be visited during the T4 Stage 2 Daily Quest
  • Fixed a bug where T10 crafting was not accepting modified gear properly
  • Fixed a bug where socketing an item was not functioning
  • Fixed a bug that was allowing monsters to spawn while in view
  • Fixed a bug where scroll position was not maintained in the Vault
  • Fixed a bug where a portion of the environment was floating in T8
  • Fixed a bug where two different Hindering debuffs could stack on the player
  • Fixed a bug where an incorrect name was given for the T2, T4 and T5 Daily Quests
  • Fixed a bug where the key for the Conduit of Fire was not being sold in the shop
  • Fixed a bug where Greater Well Wraiths would stop spawning
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About This Game

Survived By is a free-to-play online bullet-hell style roguelite where permadeath is just the beginning. Every time you die, you’re survived by a new descendant who carries a small part of your legacy with them onto their next adventure.

Team up with tons of survivors as you shoot your way through hordes of Chimera, explore dungeons, collect loot, craft gear and of course… die. Again, and again. Who will you be survived by…?

Key Features

Approachable but challenging – As a new player, jumping in and battling in the Heartland is easy and rewarding. Whether you have hours to invest or only time for a quick play session, loot and rewards await!

Permadeath is just the beginning – Every time you die you’re survived by a new descendant, who carries a small part of your legacy with them. These legacies provide new buffs, stat boosts, and special abilities. Play as different survivors to collect them all and make your way to defeat the hardest dungeons and bosses of the Heartland.

Gorgeous pixel art set in a mysterious, war-struck fantasy world – Explore Heartland in all its pixelated glory. Discover the secrets behind the mysterious yellow resin that has overtaken the land and the Chimera that have pushed humanity to the brink of extinction.

Updated frequently and built with the community – We will be constantly talking to you and your fellow players to build Survived By into the game you want it to be.

System Requirements

    • OS: Windows 7 or later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: GeForce 6600
    • Network: Broadband Internet connection
    • Storage: 500 MB available space

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