Survived By is a free-to-play online bullet-hell style roguelite where permadeath is just the beginning...
All Reviews:
Mixed (659) - 56% of the 659 user reviews for this game are positive.
Release Date:
Dec 5, 2018
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“So you’re interested in Survived By huh? Well this is where we make sure you know that we are going into Early Access because we, as developers feel that the game is fun and in a great place for players to jump in and play, but we’re still actively working on the game alongside the community.

Let’s be honest… that means we’re going to make some mistakes along the way. While we always try to give the the players the best experience with every update, it could be bumpy. It also means that no system is safe. If it's in the best interest of the game that big features get rebuilt or cut, that's what we'll do.”

Approximately how long will this game be in Early Access?

“We are lucky enough to be in a place where this question can be answered with, "When it's done." Or, more appropriately, once we've locked in on what we all want this game to be and we believe it’s in an awesome state. Survived By will always be a living breathing online game, even once we leave Early Access, but once we do leave Early Access Survived By should be focused on moving forward rather than some of the lateral moves we expect to happen during Early Access.”

How is the full version planned to differ from the Early Access version?

“While many features will be shaped by an active discussion with the community, there are a number of features we do have planned to develop.

  • Expanded character progression that really makes you feel like death is just the beginning
  • New varieties of enemy attacks and behavior
  • A pet system that will give players a wider variety of active abilities
  • Expansion of the in-game challenge system to give players more directed objectives
  • A wide variety of events to keep the game fresh and interesting
  • Additional end game content, with at least three additional raid dungeons in development
  • Far more options to customize your character from new Ancestral Legacies to additional gear enhancements.
  • New character classes

What is the current state of the Early Access version?

  • 6 Classes
  • 150+ Pieces of equippable gear
  • 200+ Ancestral Legacies
  • 15+ Dungeons of varying sizes and difficulty
  • 250+ Enemies

The end game is still a work in progress, but a lot of the early and mid game is in place. The game is stable, but it could be more stable. The game has loot, but it could have more loot. The game has events, but it could have more events. The game is fun, but it could be more fun. In short, it's good, but it can always get better and we need YOU (not that other guy) to help us.”

Will the game be priced differently during and after Early Access?

“Survived By is a free-to-play game and that will not change when we leave Early Access. The in-app purchases are also expected to remain unchanged between Early Access and the full version.”

How are you planning on involving the Community in your development process?

“The primary way in which the dev team will interface with the community is through the Survived By forums. We'll have a presence on other channels like Discord and Reddit, but the forums will be the main hub for communication. Discussions, suggestions and critiques will all be welcome and will be have a direct impact on feature priority and development.

Will my account / progression be wiped before Release?
Although we have no plans to perform additional wipe, please remember this is Early Access and if we believe one is needed for the betterment of the game before official release, there could be additional wipes.”
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Recent updates View all (11)

December 15

EA Week 2 - Hotfix 1 (First Economy pass and bug fixes)

Hello Ancestors! We are currently deploying a Hotfix that contains the following:

- Allow players to purchase up to 10 inventory slots with Bloodstone, in the Store and Treasure Hunter
- The Exchange has received a location change and visual update to draw more attention and make its purpose clearer to players
- The Returner is added to the list of important NPCs so new players know they can return items
- (Community) Added Vault to game introduction for first time players
- (Community) Updated the Craftsman's text for first time players
- Improved The Tower layout to provide better flow for players
- Auto Select Server now considers all numbered game servers within a player's region
- Updated Ancestral Legacy menu and consume warning to only happen on first consume
- (Community) Provided more Daily Rewards details for where to collect items
- Show a message when the player tries to purchase Electrum when the Steam overlay is disabled
- (Community) Recovering items after death for Electrum is being removed
- Expanding the Store to include Bloodstone purchases, creating a universal Store
- Combining Crafting and Equipment Vendors for added convenience
- Allow players to purchase Steam Packs via Steam website when Steam Overlay is disabled
- Made it so Tier 9 & Tier 10 enemies drop T5 crafting materials at half the rate
- (Community) A fix for the bug that shows an empty Exchange until clicking on another category
- Fixed a bug causing players to be unable to remove postings from The Exchange
- Fixed a bug preventing players from purchasing in-game Supporter Packs if their Steam overlay is disabled
- (Community) Fixed a bug in Daily Rewards that prevent players from claiming their reward or made them skip rewards
- (Community) Fixed a bug that put the Daily Rewarded Ancestral Legacy into the players inventory
- (Community) Fixed a bug with Rationing Ancestral Legacy which caused the AL to not work on potions
- (Community) Fixed a bug where players weren't awarded the 1 Ancestral Legacy card slot at death
- (Community) Fixed a bug in the Main Menu Store that made purchasing hang
- Fixed a bug where all inventory, Auction House, and Exchange postings displayed as 0/XX, even when multiples are owned
- (Community) Fixed a bug that allowed account names to include HH_ and spaces at the beginning & end of names
4 comments Read more

December 13

Progress on Economy and Server Feedback

Edit: The post originally indicated that "The Returner is added to the list of important NPCs so new players know they can return items with Bloodstone." This is not in the latest design, the Returner still charges Electrum. The post has been updated accordingly.

Edit 2: The original post did not include that "The bug where Ancestral Legacies were incorrectly displayed as "claimed" by another character has been fixed​​​​​​​." The post has been updated to reflect this.


Edit 3: Update: We found an unexpected bug in our hotfix build that will need to be remedied before we can send it out - the hotfix mentioned below will be delayed until tomorrow.

Hello Ancestors,

Earlier this week we told you that we were listening and are working towards addressing your concerns. We’ve made progress but there’s still plenty of work to be done and fixes to be made. Here’s where we are at and where we’re going:

Concerns
-Inventory space is low, causing feelings of frustration
-Electrum is the only way to have fun
-It's not clear that saving items after death costs Electrum, a free path needs to be emphasized
-The Electrum purchase UI needs work to not feel so “in-your-face”
-Servers are unstable and progress is lost
-Electrum and Bloodstones duplication exploits

What We’ve Done So Far
-Increase inventory for all players by 10 spaces
-Improved server stability
-Electrum and Bloodstone exploits have been patched and solved
-The bug where Ancestral Legacies were incorrectly displayed as "claimed" by another character has been fixed

Things in Tomorrow’s Hotfix
-Allow players to purchase up to 10 inventory slots with Bloodstone
-The Exchange has received a location change and visual update to draw more attention and make its purpose clearer to players
-The Returner is added to the list of important NPCs so new players know they can return items with Bloodstone

Things in Development
-A fix for the bug that shows an empty Exchange until clicking on another category
-Recovering items after death for Electrum is being removed
-Adding an item that can be earned in game to recover items from the Returner
-Expanding the Store to include Bloodstone purchases, creating a universal Store
-Combining Crafting and Equipment Vendors for added convenience
-Fixing bugs causing players to be unable to remove postings from The Exchange
-Fixing bugs preventing players from purchasing ingame Supporter Packs if their Steam overlay is disabled
Fixing bugs in Daily Rewards that prevent players from claiming their reward or made them skip rewards

A healthy player economy is one of our top priorities. Part of that means discussing how best to distribute Electrum to players. We will keep you updated as this and many other discussions develop. Thank you for continuing to offer feedback and support and we’re looking forward to some exciting changes in the future.

-The Survived By Team
9 comments Read more
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About This Game


Survived By is a free-to-play online bullet-hell style roguelite where permadeath is just the beginning. Every time you die, you’re survived by a new descendant who carries a small part of your legacy with them onto their next adventure.

Team up with tons of survivors as you shoot your way through hordes of Chimera, explore dungeons, collect loot, craft gear and of course… die. Again, and again. Who will you be survived by…?

Key Features

Approachable but challenging – As a new player, jumping in and battling in the Heartland is easy and rewarding. Whether you have hours to invest or only time for a quick play session, loot and rewards await!

Permadeath is just the beginning – Every time you die you’re survived by a new descendant, who carries a small part of your legacy with them. These legacies provide new buffs, stat boosts, and special abilities. Play as different survivors to collect them all and make your way to defeat the hardest dungeons and bosses of the Heartland.



Gorgeous pixel art set in a mysterious, war-struck fantasy world – Explore Heartland in all its pixelated glory. Discover the secrets behind the mysterious yellow resin that has overtaken the land and the Chimera that have pushed humanity to the brink of extinction.

Updated frequently and built with the community – We will be constantly talking to you and your fellow players to build Survived By into the game you want it to be.

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: GeForce 6600
    • Network: Broadband Internet connection
    • Storage: 500 MB available space

What Curators Say

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