Survived By is a free-to-play online bullet-hell style roguelite where permadeath is just the beginning...
Recent Reviews:
Mixed - 49% of the 73 user reviews in the last 30 days are positive.
All Reviews:
Mixed (983) - 55% of the 983 user reviews for this game are positive.
Release Date:
Dec 5, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“So you’re interested in Survived By huh? Well this is where we make sure you know that we are going into Early Access because we, as developers feel that the game is fun and in a great place for players to jump in and play, but we’re still actively working on the game alongside the community.

Let’s be honest… that means we’re going to make some mistakes along the way. While we always try to give the the players the best experience with every update, it could be bumpy. It also means that no system is safe. If it's in the best interest of the game that big features get rebuilt or cut, that's what we'll do.”

Approximately how long will this game be in Early Access?

“We are lucky enough to be in a place where this question can be answered with, "When it's done." Or, more appropriately, once we've locked in on what we all want this game to be and we believe it’s in an awesome state. Survived By will always be a living breathing online game, even once we leave Early Access, but once we do leave Early Access Survived By should be focused on moving forward rather than some of the lateral moves we expect to happen during Early Access.”

How is the full version planned to differ from the Early Access version?

“While many features will be shaped by an active discussion with the community, there are a number of features we do have planned to develop.

  • Expanded character progression that really makes you feel like death is just the beginning
  • New varieties of enemy attacks and behavior
  • A pet system that will give players a wider variety of active abilities
  • Expansion of the in-game challenge system to give players more directed objectives
  • A wide variety of events to keep the game fresh and interesting
  • Additional end game content, with at least three additional raid dungeons in development
  • Far more options to customize your character from new Ancestral Legacies to additional gear enhancements.
  • New character classes

What is the current state of the Early Access version?

  • 6 Classes
  • 150+ Pieces of equippable gear
  • 200+ Ancestral Legacies
  • 15+ Dungeons of varying sizes and difficulty
  • 250+ Enemies

The end game is still a work in progress, but a lot of the early and mid game is in place. The game is stable, but it could be more stable. The game has loot, but it could have more loot. The game has events, but it could have more events. The game is fun, but it could be more fun. In short, it's good, but it can always get better and we need YOU (not that other guy) to help us.”

Will the game be priced differently during and after Early Access?

“Survived By is a free-to-play game and that will not change when we leave Early Access. The in-app purchases are also expected to remain unchanged between Early Access and the full version.”

How are you planning on involving the Community in your development process?

“The primary way in which the dev team will interface with the community is through the Survived By forums. We'll have a presence on other channels like Discord and Reddit, but the forums will be the main hub for communication. Discussions, suggestions and critiques will all be welcome and will be have a direct impact on feature priority and development.

Will my account / progression be wiped before Release?
Although we have no plans to perform additional wipe, please remember this is Early Access and if we believe one is needed for the betterment of the game before official release, there could be additional wipes.”
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Recent updates View all (20)

February 20

Survived By Week 11 - 13

Gameplay

  • The Bounty Board quests have been replaced with a Daily Quest system using the existing quest chains plus a number of new chains (one per tier). The new Quest Board, of which there is now one next to every Waypoint Shrine, will now provide directions to the local quest givers.
  • The Influence of the Signs has been replaced with a Weekly Quest system. These quests can be accessed through the Objectives UI or through a NPC in the Tower settlement.
  • Target values for come Challenges have been changed.
  • Rewards for Challenges and Achievements must now be claimed.
  • The Character UI has been updated, adding a link to Challenges and a unified inventory.
  • The Crafting UI has been redone to increase usability.
  • Multiple Relics can now be consumed at once.
  • Added an option to disable screen shake when other characters die.
  • Reduced the benefit of the Rationing Ancestral Legacy.
  • The Berserker Ancestral Legacies have been deprecated.
  • Increased the speed at which the total Valr is displayed upon death.
  • The health regen ground effect now triggers health regen immediately.
  • Improved the performance of the Lineage UI.
  • When banned, the error message displayed is now more precise.
  • Fixed a bug where one of the boulders was flagged as resin, so standing behind it was doing damage.
  • Fixed a bug where bulk purchases were not always respecting purchase caps.
  • Fixed a number of text typos.
  • Fixed a bug where adding only one imprint during crafting would always guarantee an affix.
  • Fixed a bug where long duration buffs were being canceled early.
  • Fixed a bug where some long duration buffs were incorrectly stacking with each other.

Visuals

  • More visual and audio queues when the Well Wraiths get more powerful.
  • Fixed a bug where ice was being incorrectly set to lava near one of the Borderlands buildings.
  • Fixed a bug where the chat window was toggling on a set of rules different from other HUD UI.

Technical

  • Client optimizations
  • Bandwidth optimizations
  • Server optimizations
  • Added additional anti-cheat measures
0 comments Read more

February 7

Survived By Week 9 + 10

Editor’s Notes

After releasing our preview we received feedback that our relic update needed some reworking. We also wanted to let you know that our crafting UI changes will not go live on Wednesday as planned - there was a delay in completing them and we want to have a little extra time to test them before they go live.

Revised Relics

  • Your first relic consumed will provide a major stat increase
  • Reaching level 2 requires that you consume 5 more relics (provides the pre-patch equivalent of consuming one relic)
  • Higher levels will require additional relics but the benefit of this update is that now you can keep consuming relics to get higher stats instead of the previous low cap
  • By consuming a total of 40 relics, you will reach the equivalent of double the pre-patch stats cap from relics
  • You can continue to gain greater power by leveling up your relic level to 99


Week 10 Hotfix 1

  • Fixed a bug where the benefit of Relics consumed before the last patch were not stacking properly with newly consumed Relics.
  • Fixed a bug where the benefits of Celerity Response, Defensive Response, Evasive Escape, Rapid Escape and Restorative Response could stack.
  • Fixed a bug where equipment that had level requirements would sometimes be unequipped when logging out and back in again.
  • Fixed a bug where Light and Medium Heirloom armor could receive an affix on creation.
  • Fixed a bug where loot drops were appearing a long ways away from the source of the drop.
  • Fixed a bug where 0s was sorting to the top of the Well Time Leaderboard.

And as a final note, we are currently working through a bug with crafting recipes that cost Bloodstone. To get around that you can now buy a "Bloodstone Cluster" from either the crafting vendor or the Treasure Hunter if you want to craft an Offering. This is a temporary fix, and once the real fix is done those clusters will be removed from the game. (Please don't horde them. They won't be worth anything in a few days.)


Gameplay

  • Well Leaderboards have been added, one for survival time and one for kills, that can be accessed from an object near the entrance to the Terrace
  • Well layout has been updated
  • Well Wraith behavior, spawning rules and rewards have been updated
  • The cap for Well duration is now 20 minutes
  • The cap for Valr earned from killing Wraiths is now 250,000
  • Multiple Relics of the same type can now be consumed (the first provides a large stat boost, with additional smaller boosts requiring increasingly more Relics be consumed)
  • Players can now adjust their focus target with the TAB key
  • Players can no longer delete mail messages with attachments
  • Accelerating shot no longer provides increased range
  • Resource nodes in dungeons now drop T1 crafting materials
  • Resource nodes in Conduit of Fire now drop T3 crafting materials
  • Loot tables that had a random quantity have been updated to increase the number of items awarded
  • Increased Blue Jade drop rates by 50% (100% on bosses)
  • Increased T3 material drop rates from T9 monsters by 50%
  • Reduced time to upgrade crafting station for all tiers except 8 and 9
  • Reduced crafting times for T1, T3, T5 crafting materials and T1, T3, T4, T4, T6 gear
  • A number of crafting materials were updated to spawn directly when awarded rather than appear in a loot bag
  • Fixed a bug where monsters were using the wrong Critical Defense formula, resulting in critical hits occurring far too often
  • Fixed a bug where the XP for killing an Orb Spider was 4x what it should have been
  • Fixed a bug where players that logged out of the Well were able to log back in with their timer reset
  • Fixed a bug where Space Between and Paradise Undone keys could be purchased from the Store
  • Fixed a bug where equipment could be unequipped when logging in
  • Fixed a bug where the Locus could remain invincible even after the legs were destroyed
  • Fixed a bug where T4 enemies could spawn in the Conduit of Fire
  • Fixed a bug where T4 spiders could spawn in the T9 Frozen Haven dungeon
  • Fixed a bug where one of the T8 shrines had unseen collision
  • Fixed a bug where AimUp and AimDown bindings were inverted
  • Fixed a bug where Toggle Settings was only opening Settings
  • Fixed a bug where the Heavy weapon prefix could be upgraded
  • Fixed a bug where hitting Backspace while entering text would exit the text field
  • Fixed a bug where players could not bind a function to the escape key
  • Fixed a bug where binding a key could exit the binding menu
  • Fixed a bug where it was possible to increase the level of a Legacy to 51
  • Fixed a bug where players could move slightly when logging in and out
  • Fixed a bug where the Spawning Nest could generate a dead end
  • Fixed a bug where players could continue to move and shoot after dying
  • Fixed a bug where the water in the Kraken boss fight was behaving like ice

Visuals

  • Tower settlement layout updated to prepare for future crafting changes
  • Several item descriptions updated to reference how they are obtained
  • Several descriptions were updated to better fit in the available space
  • Fixed a bug where incorrect crafting station upgrade prices could be displayed
  • Fixed a bug where selling materials to the Treasure Hunter caused a dark screen
  • Fixed a bug where secondary stats from equipment were not being displayed properly in the UI
  • Fixed a number of text typos
  • Fixed a bug where loot drops were not always disappearing after being picked up
  • Removed a building in the Southern Expanse that was not displaying properly

Tech

  • A number of stability improvements have been made
  • A number of bandwidth improvements have been made
  • A memory leak has been resolved
3 comments Read more
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About This Game


Survived By is a free-to-play online bullet-hell style roguelite where permadeath is just the beginning. Every time you die, you’re survived by a new descendant who carries a small part of your legacy with them onto their next adventure.

Team up with tons of survivors as you shoot your way through hordes of Chimera, explore dungeons, collect loot, craft gear and of course… die. Again, and again. Who will you be survived by…?

Key Features

Approachable but challenging – As a new player, jumping in and battling in the Heartland is easy and rewarding. Whether you have hours to invest or only time for a quick play session, loot and rewards await!

Permadeath is just the beginning – Every time you die you’re survived by a new descendant, who carries a small part of your legacy with them. These legacies provide new buffs, stat boosts, and special abilities. Play as different survivors to collect them all and make your way to defeat the hardest dungeons and bosses of the Heartland.



Gorgeous pixel art set in a mysterious, war-struck fantasy world – Explore Heartland in all its pixelated glory. Discover the secrets behind the mysterious yellow resin that has overtaken the land and the Chimera that have pushed humanity to the brink of extinction.

Updated frequently and built with the community – We will be constantly talking to you and your fellow players to build Survived By into the game you want it to be.

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: GeForce 6600
    • Network: Broadband Internet connection
    • Storage: 500 MB available space

What Curators Say

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