In development since 1993, TAROTICA VOO DOO is an uncategorized Japanese adventure game with fully hand-drawn animation. Fight monsters and solve puzzles to cook dinner for the family before the airplane crashes into their haunted mansion.
All Reviews:
Positive (14) - 85% of the 14 user reviews for this game are positive.
Release Date:
Dec 29, 2017

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Recent updates View all (13)

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April 30

Tutorials for problems we found at IGF have been fixed (update soon)

We adjusted three of the in-game tutorials based on problems we noticed while exhibiting at IGF. If you were confused while learning how to play the game, in this version you should be able to play with no problem (we hope!). The update will coincide will the release of the HELL MODE DLC (free for owners of TAROTICA) which I have been working on for a while, so please wait a little bit longer !
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Please suspend your purchasing the game or not play the game (Now we fix the problem)

In the exhibition IGF(Independent Games Festival), I found that 1/3 visitors were at a loss in just beginning of the game and would terminate the game. Fortunately, they could play after my simple suggestion at the time. But off course, I can not suggest the customer purchase(d) at Steam like you.
So now, I have worked on to implement to avoid this problem, but as you know, the game operate on MSX, on a quite small memory, I feel I need more time to complete that, found necessary to inform you.
So please suspend to purchase this game till the next update will be done, if you already purchase, please do not play the game and wait the next update.



TAROTICA VOO DOO was selected as a finalist of the NUOVO AWARD category for the 2018 INDEPENDENT GAMES FESTIVAL. Of ~600 games entered, only 8 finalists were selected by the ~300 judges! (more info - announce site)

About This Game


In development since 1993, TAROTICA VOO DOO is an uncategorized Japanese adventure game with fully hand-drawn animation (with a mouse!). Despite its simple controls (directional keys and spacebar only), the game overturns the modern logic for how a video game plays. Much like you are picking up a game for the first time again, you will have to rediscover the basics, and apply them to the game’s deceivingly intuitive puzzles and rhythmical combat.

You, equipped with nothing but a sword and shield, climb the cliff to a haunted mansion on a hill. A plane is en route to crash-land into the mansion, and you are the only hope to save the family inside. Unfortunately, today happens to be the family’s memorial dinner day, and evacuation before they have had their fill is not an option. What’s more, there is a horde of monsters and obstacles in between you and getting the family to safety. Get in, navigate the mansion’s bizarre challenges, make dinner, and save the day.

The main window is a top-down map view of the mansion, where you can move the cursor to search for and select objects in your current room. New areas reveal themselves as you unlock doors and explore. In the upper-right is a zoomed-in view of objects that you interact with and enemies that you fight. Your character is displayed in the bottom-right, where you can transition between defense and attack position. You will be challenged repeatedly by the battles and likely die, but fortunately you can quickly retry without losing progress as many times as you would like. There are no upgrades or leveling up, so conquering the challenges is entirely up to your own wit and persistence.


The creator of this game, Ikushi Togo, has been making games for the MSX since the 1980s, and he never stopped. He is responsible for all music composition, programming, and hand-drawn artwork for the game. Retro to a fault, he does things by hand and never takes the automated route. Japan was a tech mecca in the 1980s, and was also the innovation hub of gaming as we know it. Still actively using the distinguished technology of the era, Togo-san keeps that old-school spark alive with TAROTICA VOO DOO among his many other games.


“CHRONICLES OF TAROTICA VOO DOO” is included as a free pdf with the game, and it is far more than a simple manual. This lengthy document, translated from its original hand-written Japanese booklet and once again hand-written in English by the creator, details both the story behind the making of TAROTICA VOO DOO as well as a full technical walkthrough of the game’s programming.

・ Note: A second edition of this document is planned for release (for free) in 2018, detailing the problems leading up to the final version of the game, and the processes and methods by which they were solved.


All the tools used to create this game are also included for free, including the game’s source code in BASIC, as well as a licensed version of the official MSX Emulator. This is essentially a virtual MSX computer inside your computer.

With these tools and the full capabilities of the MSX, you will have unlimited power to modify and edit the game, or even create new games from the ground up.


The MSX is a super old-school home computer which reached peak popularity in the 1980s. It was designed to be a universal platform with compatibility across manufacturers. As the predecessor to the far more popular Nintendo Entertainment System, the MSX was essentially a game system with the full power of a personal computer.

The creator of this game pushed the limits for what was possible on the MSX. With data compression, dynamic data loading, and many other modern techniques in play, this is likely the most technologically advanced MSX game in existence. All the tools and systems were created from scratch, for the sole purpose of realizing his vision for the game.

TAROTICA VOO DOO runs on the official MSX Emulator, so even though the game was programmed in BASIC and machine language, it will still run on your Windows PC.

The included MSX Emulator contains save-state functionality and multiple speed settings. Additionally, it is possible to pause execution and run arbitrary BASIC code at any time.



・ 'Excellence In Experimental' Award Finalist - Busan Indie Connect 2016
・ MEDIA AWARD Nominee by 'Weekly Famitsu' Magazine - Tokyo Game Show 2014


・ WePlayExpo 2017(Shanghi)

・ GamesCom 2017
・ Tokyo Indie Fest 2017
・ Taipei Game Show 2017
・ Global Game Exhibition G-STAR 2016 / BIC showcase (Busan)
・ Busan Indie Connect 2016 (Busan)
・ BitSummit 4th (2016) (Kyoto)
・ Taipei Game Show 2016 Indie Festa / Indie House
・ Tokyo Game Show 2015 Indie Area
・ BitSummit 2015 (Kyoto)
・ Tokyo Game Show 2014 Indie Area
・ BitSummit 2014 (Kyoto)


・ Busan Indie Connect Summit 2017 (As Speaker)

System Requirements

    • OS: Windows XP, 7, Vista, 10
    • Processor: Intel
    • Memory: 10 MB RAM
    • Graphics: N/A
    • Storage: 100 MB available space
    • Sound Card: N/A

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