Veil of crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions. Trade, extort, and conquer!
Recent Reviews:
Mixed (48) - 50% of the 48 user reviews in the last 30 days are positive.
All Reviews:
Mixed (335) - 68% of the 335 user reviews for this game are positive.
Release Date:
Oct 18, 2018

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Recent updates View all (85)

October 29

Week one updates us to version 1.0.2 - Optimization included!

Hello all!!

Its been a wild week, but that doesn't mean we stop improving Veil of Crows! Your feedback has been more than valuable, so we will keep pushing and polishing to make this game even better!

Today's update not only fixes a few bugs, but it also brings quite a nice optimization. Details inside!

Campaign map

- Barracks final upgrade now properly recognized.

- Bribing an army to join forces will now update the quest tracker arrow.

- Prevention in place to prevent an extremely rare bug with merging parties duplicating.

- Siege force factions are now displayed above the siege camp.

- Building upgrades red & green crosses now update based on available resources without the need to click away first.

- Peasant attrition rates now scale depending on population up to 25% for large peasant populations. The scale can depend on how much food is needed to feed the remaining peasants.

- A bribed king will lose their king title if they desert or join forces.

- Peasants in armies now incur a daily payment per 5 peasants in the army. This is to balance out massive peasant army exploits.

- Player income is now updated when an army is created.

- Fixed issue where villages would replenish hired units after saving the game.

- An issue with hero vassal being disconnected from towns resolved.

- Issues with final upgrades unable to be completed have been fixed. All final upgrades now work properly, and the upgrade button is disabled.

- Town extortion max gold value lowered.

- Player hero's diplomacy now increases the max gold value of the extortion, instead of decreasing it.

- You can now train multiple peasants at once using a slider, or manually inserting the amount into the text fields.

- Texture Material optimization

Battle scene

- Controls menu scroll sensitivity increased.

- Pressing 'F' will focus on selected units.

- Zoom movement is now reset when exiting the menu, preventing the camera flying away when the panel closes.

- All used resources are now cleared before quitting to the menu or quitting the game from a battle.

- Should no longer get the loss of general message every time a hero is killed. Only the general.

- Texture Material Optimization.

- Improved load times after the battle.

Main menu

- Change to main menu text - W A S D added to key bindings.

- Fixed issue where some key bindings weren't finding the correct binding to save.

- Added the ability to map the W A S D keys to other keys for non-QWERTY keyboards.

- Unit stats added to the game index.

- Max battle size text now turns red if set over 350 units as previous warning doesn't seem enough.


- Recurve Bowman now showing bow in the armory.

- Downgrading or selling items no longer costs the player but should increase player gold.

Thank you all for your support and feedback!


- Kerry Fawdray

Edit: Update!

Just added a small update that will improve load times for battles with many hero units.

The next patch is in the works but it may need some time. I am processing a lot of great feedback and am experimenting whith what I can do.

5 comments Read more

October 19

Armory Crash "band-aid" patch 20/10/2018

Quick patch

Hello everyone! Massive apologies to anyone who has been experiencing crashes during the armory scene.

Some users were experiencing crashes scrolling through the units, and it seems to have been caused by excessive geometry & shadows in the background.

I have temporarily removed these, simplified some of the lighting, and made sure to clear system memory whenever relevant. I have had positive results from some users, so I hope this fixes the issue for everyone.


This is not a permanent solution, but more to alleviate the problem while I can work out something long term.

Other small fixes

Campaign map

- Town interaction text now reset after the player goes back to the towns menu.

- Factions will no longer be randomized if continuing a sandbox when starting a new faction.

- An issue where armies that rob player trade caravans don't receive resources resolved.

- Transferring all resources should now include all prisoners.


Thank you so much for your patience.
I am here to support the game, so if you are having any issues, or have any feedback I would love to hear about it on the forums.


- Kerry
0 comments Read more

About This Game

Veil of crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions.
Trade, bribe, extort, and destroy your way to world domination! The world of Veil of Crows remains persistent after you die, so your impact will have a lasting effect on the world even after you fail, or start over. Can you conquer the world and take the throne?

Key features:

Epic battles:
* Command large armies in gratuitous bloody conflict.
* Besiege mighty castles with siege engines.
* Take advantage of destructible buildings and walls.
* Every type of unit has strengths and weaknesses.
* Take heed of the current weather, geography and battle conditions

* A massive sandbox style campaign map that includes more than 75 towns and villages ready to be conquered.
* Complete quests for other lords and village leaders for bounty and improving relations.
* Take your time to explore the world, or take your chances with random encounters.
* Hunt down the bandits who raided your village for resources and prisoners, or destroy their camps to prevent further intrusion.
* Just because you might die, doesn't mean your world dies too. Start again and your former kingdom still remains, however you are just another peasant in a land of corpses.

Four game modes:
* Prologue: Tutorial game... you will have some help along the way.
* Veil of Crows: The main game. You start with a hero and a small group of units. Keep your hero alive and put them on the throne, or die trying. Game-over will result after your hero dies, however, the world will remain as you left it, but you must start as a new character with a new faction.
* Sandbox mode: A casual game mode where you can select your starting conditions.
* Custom Battle: You set the scene! Units, Battle type, Location, Time of day, Current weather, your choice! Battle away!

Manage your faction:
* Six different resource types can be acquired in your villages. You can trade these resources, or use them to upgrade your castles and train stronger units.
* Forge alliances, or threaten and backstab your way to power. Every action you take will change other factions opinions of you.
* Extort and bribe enemy armies in the hope they will leave you alone, desert, or join your forces.

Mighty Heroes:
* Train up mighty heroes and generals to lead your armies and grant bonuses to your towns when granting vassals.
* Visit the armoury and customise your heroes equipment, and watch them carve through your enemies.
* Put your leader on the throne and conquer the world! In the main game, you start by customising the main character. You must keep them alive, and put them on the throne to truly conquer the world. If they die, game over!

Mature Content Description

The developers describe the content like this:

Veil of crows contains violent medieval warfare.

Units in Veil of crows will show blood on their clothing when they sustain damage. Sometimes the player may see blood squirting or the occasional soldier will lose their head when killed.

The player partakes from a commanding view, and does not swing the sword directly.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: 2.5 ghz
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 660 (or equivalent)
    • DirectX: Version 9.0
    • Storage: 8 GB available space
    • Additional Notes: Minimum requirements are set to the lowest that Veil of crows has been tested on and run on default (full) settings. These could drop due to further testing and optimisation over the early access period.
    • Requires a 64-bit processor and operating system
    • OS: Windows 8
    • Processor: 3.4 ghz
    • Memory: 16 GB RAM
    • Graphics: Nvidia Geforce GTX 660 (or equivalent)
    • DirectX: Version 11
    • Storage: 6 GB available space
    • Additional Notes: It is always best to have the latest drivers installed for your hardware.

What Curators Say

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