Light Strike Array is a crystalpunk battle arena inspired by martial arts—and powered by VR. Featuring a one-of-a-kind movement system, a dynamic multiplayer game mode, and a wide spectrum of hyper-physical weapons, Light Strike Array shines like nothing else—in any reality.
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发行日期:
2017 年 12 月 22 日
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抢先体验游戏

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注意:开发者最后一次更新是在 6 年前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“With Light Strike Array, I'm focused on developing mechanically rich gameplay that embraces the unique capabilities of motion-tracked VR. LSA is designed to be deep, physical, and competitive, but making such a complex and experimental game by myself often means backlogging aesthetic polish.

By launching into Early Access, I can battle-test and fine-tune the mechanics with VR gamers thirsty for depth and nuance—and willing to put up with simpler visuals or the occasional bug. With support from players like you, I'll have the resources to polish up the aesthetic so the full release can be a proper spectacle!”

这款游戏的抢先体验状态大约持续多久?

“Approximately 6 to 9 months.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version will be a generally more clean, rich, and balanced experience. I plan on adding a handful of new tools and weapons to afford more playstyles, as well as secondary map objectives (for example, capturable buildings.)

The style and aesthetic will be refined over time and are subject to change (within the soft parameters of "crystalpunk.") I'll be improving sound, voice acting, and training levels over time, as well.

I hope to continue to support LSA and grow the community through Early Access, release, and the future!”

抢先体验版本的现状如何?

“The Early Access version is focused on mechanical complexity over aesthetic polish. Some effects, sounds, and user interface elements may be rough around the edges.

The Heartbreak, Duel, Tutorial, and some Training modes are stable and playable. Heartbreak and Duel are online multiplayer modes. The Tutorial and Training levels are works-in-progress, but they'll help you learn the basics, and the Training levels provide some single player content as well.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I will likely increase the price for the full launch, as I add content and polish to the game.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback is critical to getting Light Strike Array to be a balanced and competitive experience! Send feedback to @LightStrikeVR on Twitter, post in the Steam Community group, or chat in the Discord. I'll do my best to listen and improve!”
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关于此游戏

Light Strike Array is a crystalpunk battle arena inspired by martial arts—and powered by VR. Featuring a one-of-a-kind movement system, a multifaceted team-based game mode, and a wide spectrum of motion controlled weapons, Light Strike Array challenges players in ways never experienced before.

Gameplay: Heartbreak


In Light Strike Array two Bands of up to three Shards each fight​ ​to​ ​destroy​ ​the​ ​enemy​ ​Heart​. Each Heart is protected by a powerful barrier called the Corona, which scatters the light of foes that would wander too close. In order to pierce the Corona, the teams must first gather strength by mining a resource called Salt​.

Salt​ is used to crystallize new tools and weapons. Players fight for control of Salt beds scattered throughout the level, which produce Salt​ ​crystals​ periodically. By relaying Salt back to the base and dissolving it in the Well, the Heart grows in strength, and the Band gains access to more powerful tools and weapons. Under the protective cover of the final tool, the Censer, Shards can enter the Corona and strike at the enemy heart!

The Torchwave Locomotion System


Light Strike Array features an original locomotion system called Torchwave​. Each map is broken into a series of Cells​, hexagonal platforms under 2 meters across. Normally, players are restricted to the confines of their Cell.

However, by pulling the trigger, a Shard forms a Torch​, which can be cast toward another Cell. If the throw is true, the Shard phases out of reality. Now intangible, the player is invisibly teleported to the destination. When the torch arrives, the Shard rematerializes - but unless they turn around and catch​ ​the​ ​incoming​ ​Torch, they "crash," leaving them momentarily defenseless!

A competitive game is only as deep as its movement system is robust—and VR locomotion is a brave new world. Light Strike Array tackles these challenges together: the teleportation-derived design mitigates the risk of motion sickness, and the physical act of throwing the torch adds a natural skill cost to long-range movement, incentivising players to mix teleportation and local movement.

Tools and Weapons


With each completed Pillar of Salt, the Heart forms new tools​ ​for the Band. Light Strike Array features a brilliant spectrum of tools and weapons, each with unique abilities balanced around their physicality. For example, a patient and precise Shard might take the Rod​ ​to intimidate and blast enemies from afar. A more agile and aggressive player might wield the Sword​, a close-range weapon with a wide variety of sweeping strikes. Naturally, for those looking for something more straightforward, there's always the Bow.

Not every tool is a weapon, however! The Vial​ is a portable reserve that dissolves and transports halite crystals in bulk. A catalyst for rapid Salt growth, its usefulness is only limited by your skill with the Torch. For the tactically-minded, consider the Focus​. Weave mystic signs to shape your inner light, and invoke powerful spells to support your allies.

The tools vary greatly in physicality, technicality, and versatility. Only by knowing your allies’ strengths and weaknesses, and picking the right tool for the right job, can your Band outshine all the rest!

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10
    • 处理器: Intel i5 or equivalent
    • 内存: 4 GB RAM
    • 显卡: NVIDIA GTX 1070 or similar
    • 网络: 宽带互联网连接
    • 存储空间: 需要 1 GB 可用空间
    • 支持 VR: SteamVR. Room Scale 2m by 1.7m area required
    推荐配置:
    • 需要 64 位处理器和操作系统

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