Set in a far corner of space, Valfaris is a heavy metal infused 2D action-platformer and the next game from the team behind Unity Awards finalist, Slain: Back From Hell. Brutal combat. Deadly enemies. Stunning pixel art. Savage soundtrack. Get ready to rip the galaxy a new wormhole.
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2019
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Available: 2019

 

Recent updates View all (26)

January 12

Bringing the ‘Bringer of Mayhem’ to life – we’re making a (model) gun



At every show we went to with Valfaris last year we lost count of the number of people who went out of their way to tell us how much they loved the big piece of display artwork we used on the booth (see below). One aspect of the artwork, which was created by Valfaris dev, artist + creative force Andrew Gilmour, that drew a lot of attention was the massive gun being wielded by Therion. Most of the comments were along the lines of “It looks absolutely badass”.

So, inspired by all the positive feedback for it, we’ve taken the logical next step and decided to make the gun, which is called the Bringer of Mayhem, into a full-blown life-size model. Because why the eff not.



As well as featuring in the artwork, the Bringer of Mayhem is part of Therion’s in-game armoury. It’s one of the hefty Destroyer class weapons and has a powerful beam that can connect to multiple targets and efficiently liquefy those targets into an explosive splatter of rupturing guts. Here it is in devastating action:



The model won’t be capable of causing the lethal combustion of internal organs, but everything else will be as faithful to Andrew’s design as possible. It’s going to be a serious bit of kit.

It’s being handcrafted in Bristol, UK, by the immensely talented model-making folks at Alban Studios, whose client list includes Aardman Animations – the people behind Wallace & Gromit, Shaun the Sheep, and many more. So it’s in good hands.

Here’s a look at how work on the Bringer of Mayhem has been going so far…


Using the look of the gun as it appears on the artwork and in-game, the first job was getting a more detailed design to work from. This involved creating a series of sketches showing possible interpretations of how it would look in the real world.


A very rough foam mock-up was made to help with getting the dimensions and ergonomics right. This is the mock-up I'm holding in the pic at the top of the page, which gives you a slightly better sense of the scale of the thing.


With the sketches and mock-up providing a more solid idea of the final design, next step was creating 3D models to work from and then start producing actual physical parts of the gun.


The basic shape of the gun is blocked out using polyurethane board, which is a material that's easy to sand and finish, and also good to machine with a mill or lathe. It's being made in modular sections, which means it's easier for more than one person to work on the gun at the same time. Once preliminary work on a module is completed, the last job before it's ready to mold is to paint it with grey primer.


And here's where the Bringer of Mayhem model is at right now. The basic structure has come together nicely and work should start soon on all the cool details. Looking forward to sharing progress with you as it happens.

Matt | Digital Uppercut
11 comments Read more

December 31, 2018

We’re keeping the Valfaris demo live into 2019



Since it launched a little over two weeks ago, we’ve had a fantastic response to the Valfaris demo. We were originally planning to make the demo available for a limited time only, with a shut off date of 31 Dec 2018. However, with downloads showing no sign of slowing, we’ve now decided to keep the demo live into 2019.

So, the demo isn’t going anywhere, it’s still available to download and it will remain that way until further notice.

We’re also really grateful for all the feedback that’s been posted. If you have any to add, you can do so here: https://steamcommunity.com/app/600130/discussions/0/3216031607493200121/

Also, we’re currently thinking about holding a closed demo/beta at some point in the future and while exact plans are still being decided, it’s most likely that access to it will be given first or exclusively to members of the Valfaris Discord. So, heads-up, if you want to get in on some closed beta action, get yourself signed-up to the Discord channel.

Happy New Year!

Matt | Digital Uppercut
5 comments Read more

Discord

About This Game

After mysteriously vanishing from galactic charts, the fortress of Valfaris has suddenly reappeared in the orbit of a dying sun. Once a self-contained paradise, the grandiose citadel now plays host to an ever-growing darkness.

Therion, a fearless and proud son of Valfaris, returns to his home to uncover the truth of its doomed fate and to challenge the arcane evil at its very heart.



Key features

  • Skulls in space! Gore in space! Metal in space!
  • Savagely reduce foes to piles of gibs with an array of brutal weaponry
  • Explore a diverse range of tainted environments as you venture ever deeper into the dark world of Valfaris
  • Dominate ranks of deadly enemies and bosses, from the weird to the grotesque (and some that are just grotesquely weird)
  • Gorge your eyes on devastatingly awesome pixel art hand-crafted by Andrew Gilmour
  • Feel the power of a seismic soundtrack by extreme metaller and former Celtic Frost guitarist, Curt Victor Bryant
  • Forged from the ground-up by the team behind cult hit Slain: Back From Hell

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7 or 8
    • Processor: 1.5 Ghz or faster
    • Memory: 1 GB RAM
    • Storage: 500 MB available space

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