A modern tycoon-style sim where you design, build, and manage every aspect of your airport. Build terminals, hire staff, sign airline contracts, plan infrastructure, manage your airport. Buy more land or expand vertically with MULTIPLE FLOORS!
Recent Reviews:
Mixed (22) - 68% of the 22 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,517) - 77% of the 1,517 user reviews for this game are positive.
Release Date:
Mar 6, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The foundation is built and incredibly stable -- the real fun starts now! We need your feedback and support to help SimAirport continue to evolve!”

Approximately how long will this game be in Early Access?

“We anticipate being in Early Access at least through 2018 -- and, with your support, we hope to be in Early Access even longer!

We're incredibly passionate about SimAirport, just as many of our supporters are. We hope to work on the game, hand-in-hand with the community, for as long as we possibly can.”

How is the full version planned to differ from the Early Access version?

SimAirport Roadmap on Trello

Our goal is to implement as many of your ideas as we possibly can. We hope to be working on SimAirport for a long time and, while we may not get to all of these, we'll do our best to get to as many of them as we can!

We're constantly adding more ideas to the Roadmap as we come across them, so post yours and check back often.”

What is the current state of the Early Access version?

“Fully playable, with all major functions implemented -- and they function near flawlessly.

SimAirport is NOT finished however! There is no tutorial and you may eventually encounter some minor bugs. It is quite stable and performance is good; however it's not yet fully optimized for extremely large airports with many thousands of passengers (currently being worked on via the Edge branch).

NO TUTORIAL YET. It is one of our top priorities, and we expect to add it by ~ August 2018. If you are familiar with other tycoon/management games then it will be easily to learn -- and the community is very helpful & welcoming. Numerous videos are also available for guidance if needed.”

Will the game be priced differently during and after Early Access?

“As the game matures & additional content is added we expect to raise the price. We currently have tentative plans to raise the price in Q1 2019.

Price increases will be announced on Steam at least 1 month in advance of taking effect.

How are you planning on involving the Community in your development process?

“Community involvement is crucial to ensuring that SimAirport continues to mature & evolve into the incredibly fun and engaging experience that we strive for.

Our Participation

We're extremely active participants on the community forums, and we frequent our subreddit often.

We're committed to working directly with the community to implement new concepts, refine existing ones, and to continue shipping to you as quickly as we can.

Community Involvement is Critical

This is the key to SimAirport's development process and to ensuring that we can achieve our sole goal: to create the best modern tycoon game we possibly can.

Active community participation & feedback are critical -- they allow us to iterate rapidly and evolve the gameplay at a lightning pace!
Read more

Buy SimAirport


Recent updates View all (38)

September 28

Sept. 2018 Progress Report

Long time, no see! We are getting anxious (and excited) for the next patch to hit Default, and we thought you might be too! With October rapidly approaching we wanted to take a few minutes to provide you with a brief progress report to update you on the status of the current, and massive, dev cycle -- and provide you with an idea of what you can expect from the upcoming patch, and our plans for the next few updates.

Current Cycle
Wow! This cycle has been a long one, the last Default patch was in June, but it's for good reason and we believe the the improvements will have been very well worth the wait! A lot has changed, a whole lot -- here are just a few things that are currently on Edge branch, which will be making their way to the Experimental branch next week, and finally to Default in October. Here are a few highlights:

  • BIG Performance Gains
    Edge players are reporting massively improved performance.

  • Luggage Tracking & Mechanics
    Change port types on Hubs, upgrade hubs, and watch each individual piece of luggage during its journey.

  • New Pax Graphics
    Rich new animated agent graphics for a more immersive & less cartoony experience.

  • More Data & Reports - Needs & Timings reports, Perfect Ops breakdown, 6+ new pax/agent overlays, and numerous reporting & data improvements.

  • Bank Loan Overhaul - Completely updated bank loan system with credit ratings, bigger loans, and larger interest ranges for a more realistic fiscal premise.

  • Expand in ALL Directions - By popular demand, you can now buy more land in any direction! Even across the street!

  • A Real Main Menu
    No longer will you be dumped into a default airport when you open the game!

  • Construction Improvements
    Better supply pile positioning, fast inventorying of dismantled objects, lower performance impact.

  • Pax AI Update
    Smarter pax, more maintainable code, and better performing AI.

    Of course we fixed a ton of existing bugs, along with the new ones created along the way. Lots more, too! Check out the Edge change log if you want to see what else we've got for you in the upcoming October patch, or check back here when in drops in a few weeks!

What's Next?
We are currently in burn-down mode on this cycle, and we're already starting to look towards the next cycle a bit. We've still got a lot more planned and much of it already in the works -- here are the key items that we you can expect to see in the cycle following the October patch. Be sure to check out the SimAirport Roadmap for the complete view of what's to come though!

Planned for the Next Cycle
  • Tutorial. Finished! Will hit Edge same day the October patch ships!
  • Staff Scheduling. Under way! Hits Edge the first few weeks of cycle.
  • Cafe Overhaul. Under way! Hits Edge the first few weeks of cycle.

As always, plenty more will sneak its way into the next cycle too -- but generally we expect it to be a bit smaller, and more rapid, as we move back towards the rapid & iterative development cycles that you were used to.

Thank you!
We want to extend a huge thank you to the community who continues to support us; especially those of you who are playing SimAirport and providing feedback, bug reports, and save game files to us in the Edge forum on a daily basis -- we truly couldn't do it without you. Our most sincere thanks to you, and to everyone in the community!

In closing, here's a quick screen grab to give you an idea of just how truly MASSIVE an undertaking this cycle has been -- we're as excited as you are to see it hit Default, and we're even more excited to dig back in on the next cycle!

21 comments Read more

June 21

Cleanup - June 2018

Today is the longest day of the year and we wanted to get a jump on it with a small cleanup patch! The small update being released today makes a few improvements and addresses several notable issues that came to our attention shortly after the June 2018 patch went live.

There won't be an update video since this is a small update following the prior release, however we are going to be trying something new over the next few weeks - we will be doing a bit of live streaming directly from the Steam Store page. We don't have dates/times set in stone yet, but we'll announce it on the forum and on our Twitter as soon as we do! We're still new to the video updates, much less live streams and while developer live-streaming may not be the most entertaining we will certainly try our best to make it a fun experience for everyone that stops by! :)

Thank you to the entire community for your unwavering support and for the awesome level of engagement we see on a daily basis! We hope you all have a fantastic summer!

CHANGE LOG - June 2018 Cleanup Update
  • Fixes multiple bugs that caused object selection hover to alternate rapidly
  • Fixes vehicles potentially being duplicated in spawn queue when loading saves, could cause stuck vehicles and other undefined behavior
  • Fixes Pax AI utility heuristic giving too much value to low usefulness objects
  • Fixes poor object selection / distribution for Pax selecting scanners within a security zone
  • Fixes startup splash screen aspect ratio and adds LVGameDev logo
  • Fixes mouse pointer 'hot zone' position being wrong when switching from Windowed to Full Screen mode when using a resolution that doesn't match the native resolution's aspect ratio
  • Fixes stuck aircraft condition when loading game with aircraft very near destination gate
  • Fixes a reservation check that could prevent runway maintenance from taking place
  • Taxiway 10-tile border now properly respects 'exempt' objects that are under construction
  • Ensures graphics settings window always remains centered in the viewable area, always
  • Demolish action now always placed last on selected object dialogs
  • Idle janitors now help load garbage when idle in garbage zone (even when >15 tiles away)
  • Fixes functional warnings sometimes not updating properly for object presence checks that require road-connectivity, some specific build orders were avoiding cache/re-check logic
  • Graphics setting tweaks for less pixelated visuals
  • Disables the 'stuck' message for aircraft that are waiting at the gate for a reasonable path
  • Removes the 'Pax Timings' button from Aircraft dialog (functionality was removed)
  • Improvements to agent spacial refresh rate and timing
13 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

The Dev Process

We use a rapid & iterative dev process to keep you involved. The game has improved dramatically since release, and it continues to evolve rapidly -- we commonly update the 'Edge' branch MULTIPLE TIMES each week! See also, the 'SimAirport 2017 Roadmap'

Updates & Steam Branches

  • Default -- The default branch, it is the most stable. Updates: ~1x/month
  • Experimental -- Newer features, generally stable. Updates: ~2x/month
  • Edge -- The latest & greatest, not always fully stable. Updates: ~3x/week

About This Game

SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.

Build your airport from the ground up. Construct terminals, hire staff, sign airline contracts, customize flight schedules, configure standby gates, plan & design your infrastructure -- baggage systems, roads & taxiways, fuel systems, runways and gates, hangars and service vehicles -- and much more.

Key Difference Makers

  • Moving Walkways & Escalators!
  • Purchase more land to expand.
  • Sell your airport to fund a new one.
  • MULTIPLE FLOORS! Build out, sell out, or just build up!

Your Airport, Your Way.

  • Systems-Based Gameplay: Everything has purpose
  • Infrastructure: Fuel & Baggage networks, public address & information systems, etc
  • Details: Check-In, Security, Boarding, Food, even first class & coach queues
  • Research & Advancement: Technology, transport, accounting, land expansion, etc
  • Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
  • Play your way! Multiple or single concourse? Underground tunnels or
  • 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
  • Steam Workshop Support: Hundreds of Custom Airlines & Airports to try!
  • Very Actively Developed - regular updates almost daily since release (Edge branch)! Developers that listen & who are very actively involved in the community on a daily basis.

Bottom Line

Fun, Engaging, Deep Gameplay. If you enjoy tycoon-style building & management games, you will enjoy SimAirport!

Learn More

Learn more via the forum. Don't forget to check out the Edge forum too, and see just how quickly we try to incorporate your feedback in-game!

We hope to see you in the friendly skies!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+
    • Processor: Intel Core2 Duo 2.4 GHz or higher / AMD 3 GHz or higher.
    • Memory: 2 GB RAM
    • Graphics: Any, Minimum 1GB Video RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: Any
    • OS: Mac OS X 10.8+
    • Processor: Intel Core2 Duo 2.4 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: Any, Minimum 1GB Video RAM
    • Sound Card: Any
    • OS: Ubuntu 12.04+ or SteamOS
    • Processor: Intel Core2 Duo 2.4 GHz or higher / AMD 3 GHz or higher.
    • Memory: 2 GB RAM
    • Graphics: Any, Minimum 1GB Video RAM
    • Sound Card: Any

What Curators Say

28 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...