Prove your skills as a pilot in this action-packed multiplayer dogfighting game. Take part in 4 vs 4 battles and outmaneuver opponents, master a variety of jets and weapons, support allied ground troops, and land on the runway. Only a well-orchestrated team of pilots can bring down the enemy bases.
Recent Reviews:
Very Positive (29) - 96% of the 29 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (205) - 95% of the 205 user reviews for this game are positive.
Release Date:
Jul 27, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Knights will be in Early Access on Steam so that I may get the game in the hands of the players as soon as possible in order to push the game in the direction you want. Engaging with the Sky Knights community early on is important to me in my ambition to make Sky Knights the best competitive air combat experience ever.

There will be bugs here and there. For an early access release, I'd like to think the game is in a pretty stable state though.”

Approximately how long will this game be in Early Access?

“It is hard to estimate exactly how long Sky Knights will be in Early Access, though I'm aiming for a year or two.”

How is the full version planned to differ from the Early Access version?

“For the full release, I visualise a game with more polished graphics, more maps and better online features (potentially league play or similar). I'd like to make additions that give the players more choices, to ensure no match is similar to another. Most importantly, I'd like to hear what parts of the game you enjoy the most, and push the game in that direction.”

What is the current state of the Early Access version?

“The current version of Sky Knights has these mechanics in place:
  • Online team matches (up to 4 vs 4).
  • Play with and against other players and/or AI.
  • Gamepad support (X360, XBone, Dualshock 4).
  • 6 flyable aircraft, each with their strengths and weaknesses.
  • A handful of weapons (guns, heat-seeking and radar homing missiles), bombs, air-to-ground missiles and more.
  • A short interactive tutorial with voice-over, to get you up-to-speed with the basics.
  • More than 15 different aircraft upgrades.
  • 6 different unlockable traits to choose from, depending on your playstyle.
  • Anti-aircraft-artillery defending the FOB:s.
  • Ground forces pushing forward in the battle.
  • Plenty of tricks to get the upper hand in the battle (countermeasures, maneuvers etc).

Will the game be priced differently during and after Early Access?

“The price might gradually be increased as I ship new content and features.”

How are you planning on involving the Community in your development process?

“I will work with the community to ensure Sky Knights becomes the best game we can imagine. The Steam forum will be the primary place for this communication. I aim to be as transparent with the game's development as possible. I'm eager to listen to any feedback the community provides me.”
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Recent updates View all (35)

July 15

Reinforcement balancing

Reinforcements balancing

Patch 1.4.0 brought the Reinforcement element to the game, aiming to prevent games from snowballing if one team got a very good start. Reception has been good, but as all things that change a game in a major way, things will need some tweaking before it works perfectly.

In this new revision of the system, the game looks at Player Kills, Ground Vehicle Count and Remaining FOB Health when estimating how much a team is in the lead (as opposed to only Player Kills like before). If the opposing team is enough ahead of you (as shown by the new little HUD arrow just below the morale line), you're eligible of a Reinforcement when your next FOB is destroyed.

As always, keep the feedback coming!

Please join us on Discord!

Best regards

Patch notes

  • When hotjoining and teams are equal, the new player will now end up on a random team rather than always get on the NATO team.
  • When determining if a team qualifies for a reinforcement when a FOB is destroyed, the total combined FOB health, creep count and player kill count are now compared (in contrast to only kill count like before).
  • Added a small arrow under the morale line, indicating a collected state on how the match goes. When this arrow reaches the end of the line, reinforcements will be available for the losing team.
  • Added small "!" marks to the FOB health boxes, visible when reinforcements are ready, to make it more clear when a FOB kill would result in a reinforcement.
  • Polished and repositioned some of the HUD elements.
  • Updated the credits listing.
0 comments Read more

July 11

Main Battle Tanks!

Main Battle Tanks

A new type of ground vehicle will now roll out on the battlefield! The Main Battle Tank (MBT). On the NATO side, we have the M1 Abrams, and on the PACT side there's the legendary T-72.

These tanks have movable turrets with 120/125mm cannons that will kill the smaller IFVs (the ordinary vehicles we've seen before) with one shot. They also carry machine guns that can fire at enemy aircraft. They can even use these weapons to engage different targets simultaneously.

When MBTs start rolling over the battlefield, it might be a good idea to launch some CAS aircraft before they break straight through your lines!


Everybody likes an even match!

In Sky Knights, matches tend to snowball sometimes, making it very hard to recover from a bad start. A new mechanic called "Reinforcements" tackles this by giving the losing team a chance to rally and get back into the game.

This is triggered whenever a team loses a base and is behind on the total amount of player kills.

At the moment, this happens when a Reinforcement is triggered:
  • Main Battle Tanks spawn on the losing side (normally 3, in Coldsnap it's only 2).
  • AAA are respawned around the remaining FOBs.
  • Morale is zeroed out.
  • Every player on the losing side that is currently waiting for respawn can respawn right away.
I have setup the system so it's easily tweakable, without requiring patching. I can toggle all these four effects on and off, tweak the amount of reinforcements a team can get, and tweak how many kills behind you have to be for the reinforcement to trigger. So keep the feedback coming, and we'll make sure to balance all this to make the experience as good as possible.

Modification balancing

Several modifications have been balanced. Check out the patch notes for details!

Input device ignoring

The game uses a system that always discovers input devices such as gamepads. This is to make everything as hassle-free as possible. You shouldn't have to restart the game when connecting a gamepad, or click some option if you want to transition to mouse/keyboard in the middle of a match. This is generally a good thing! However, it also means that the game will react on input from all connected devices. So for instance, if you have rudder pedals, they might be outputing a slight signal, and the game can pick it up and think you want to use those. Before, you had to disconnect them from stopping this.

After this update, you can use the options menu to select the input devices that you want to use and which ones to ignore. This should hopefully take care of these problems.

Bug fixes

Some smaller bug fixes are in there as well, most ones related to modifications.

Best regards

Patch notes

  • Added "Reinforcements" anti-snowballing mechanic.
  • Added Main Battle Tanks.
  • Ground vehicle AI (specifically MBT's) can now track and engage several targets simultaneously.
  • Ground vehicles that can target aircraft now have better accuracy on shorter ranges and worse on longer ranges.
  • Added slight camera shakes when destroying a AAA or an MBT.
  • Ground vehicles now start and stop in a more smooth fashion.
  • Anti-tank missiles should now more strongly prefer to lock-on to AAA and MBTs over IFVs and FOBs.
  • Added team's total kills in the HUD.
  • Added a skull icon on destroyed FOB health bars.
  • In the options menu, you can now select input devices to ignore input from, to avoid conflicts between gamepads, joysticks and rudder pedals.
  • AI bots now use modifications. Higher skill setting bots use better modifications than bots with lower skill.
  • Modification boxes now show secondary stats icons.
  • Modification boxes aircraft symbols are now yellow if the modification fits multiple aircraft.
  • Unequipped modification slots that only have modifications that are already equipped on other aircraft now shows like "(1)".
  • AI is now more aggressive with the gun, and should miss fewer opportunities when an enemy shows up in front of the nose.
  • Altered team AI so that bots should be less likely to head back to base and change aircraft shortly after takeoff.
  • Replaced Infantry Fighting Vehicle models (BMP-1 and M2 Bradley) and with better-looking, more optimized versions.
  • Added black outline on the "Starting" text when starting a game.
  • Decreased Turning Power Modification max power from 10 to 5.
  • Decreased Gun Range Modification max power from 25 to 15.
  • Increased Gun Ammo Modification max power from 20 to 30.
  • Increased Flare Ammo Modification max power from 4 to 6.
  • Increased Hull Modification max power from 10 to 15.
  • Fixed bug where you lost your stats if you were hosting, lost connection, and re-joined.
  • Fixed bug where customizations and modifications remained on aircraft when switching from online mode to offline mode.
  • Fixed bug where you could get the modification bar to show up in offline mode by cycling past a locked aircraft.
  • Fixed bug where bots didn't get trait bonuses.
  • Fixed bug where you sometimes didn't crash if you missed the runway, but instead started to fly very low.
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“Sky Knights is a perfect 1 on 1 example of how an Early Access title should look like.”
9.3 – Reviews For Gamers

“Please help I can't stop playing this!”

About This Game

Sky Knights is an action-packed top-down online multiplayer dogfighting game. Enjoy thrilling head-to-head aerial combat in 4 vs 4 team fights and outmaneuver opponents with tricks and well-timed afterburner boosts. The goal of the team battles is to take out the enemy bases. This must be done while fighting off the enemy players. You will also need to carefully manage your ammo and fuel supply. Rearm and refuel by performing skillful landings in the home base. To be successful, your team must perfect a balance between attack and defense; engage the enemy in combat while supporting your allies in the air as well as on the ground.

Tactically choose the fighter jet to fit your play style and your team’s needs. There are six different aircraft - ranging from the F-16 to the A-10 Warthog - each offering their unique weaponry, stats, strengths and weaknesses. You can further customize your pilot profile with one of eight avatars, and level up to unlock more than 15 aircraft upgrades, six permanent traits and countless visual aircraft customizations.

Sky Knights is made by Hampus Bankler, an ex-military fighter jet mechanic and professional game developer. Before combining his two passions into creating Sky Knights, he worked on games like Bionic Commando: Rearmed 2, Angry Birds 2 and is currently also involved in Project Wight.


  • Compete in fast-paced 4 vs 4 top-down online multiplayer dogfights
  • Fight in multifaceted objective-based team battles. Take out the enemy bases while combating other aircraft and ground forces
  • Manage ammo and fuel and restock them after performing skillful landings in the home base
  • Master different aircraft types with unique strengths and weaknesses - from the F-16 to the A-10 Warthog
  • Skillfully use your full arsenal including machine guns, heat-seeking missiles, bombs and more
  • Play against other players, or start a co-op match vs bots
  • Level up and unlock over 15 aircraft upgrades and six permanent traits to tailor your aircraft and character to your playstyle
  • Personalize your pilot profile with eight different avatars and unlock countless visual aircraft customizations
  • Discover plenty of tricks to get the upper hand in battles

System Requirements

    • OS: Windows 7 SP1 (64-bit)
    • Processor: 2.0 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DX10 Compatible GPU with 1 GB VRAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Windows 7 SP1 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
    • Processor: 2.4 GHz Quad-Core 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: DX11 Compatible GPU with 2 GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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