An exciting platform game, filled with action, skill, wits and competition that hides a secret inside: A powerful editor that you can use to create your own adventures… and by adventures we don’t mean simple levels… We mean full campaigns, with their world map, NPC’s and your own unique story!
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6 user reviews - Need more user reviews to generate a score
Release Date:
Feb 27, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Million to One Hero is very focused on community and its our first projects that depends on 'outside servers'. This Early Access will work as a great test to check that everything we have done works when other players are connecting all at the same time, and help us fix them. We would like to get comments on the player experience and ideas on how to improve it and make it as good and awesome as possible. We have an in-game editor that might need some 'polishing' and some feedbackto improve the user experience.”

Approximately how long will this game be in Early Access?

“We don't want to spend a lot of time on Early Access unless is needed! Playtesting and players feedback will help us decide when its ready for a full release. We had great success by releasing our game "Full Mojo Rampage" as Early Access. The community was great and helped us shape the game to make it better in the end.”

How is the full version planned to differ from the Early Access version?

“We will be adding new levels and adventures every few days! We would like to hear your ideas! It doesn't matter how crazy they are! If they improve the game, we will make them happen!”

What is the current state of the Early Access version?

“Our current build includes a fully playable game and quite complete experience! You can play, create and upload levels and adventures for everyone to enjoy. There is a tutorial and the possibility to play a bunch of content created by the team members and early volunteers.”

Will the game be priced differently during and after Early Access?

“There are no plans to change the price of the game.”

How are you planning on involving the Community in your development process?

“We would like to get feedback about every aspect of the game, specially:
  • How well does it play?
  • What new features or fun items would you like to see in the game?
  • How easy and usable is the ingame editor?
  • Anything you would like to include in the game that would make your experience better?
Join our Steam forums, our Discord or Twitter to talk to us!”
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Recent updates View all (4)

March 29

Local Coop is here! Million to One Hero - Update 0.9

We are publishing version 0.9 of Million to One Hero. It has several new features and plenty of improvements based on your feedback! :steamhappy:

What is new in Version 0.9:
- Several new entities in game! Play around in the editor to discover the new possibilities!
- New NPC's added: Marcus Craftus and Mermerize.
- New adventure map templates!
- Plenty of new adventure cover images.
- Water in levels + new player animations.
- Fixed broken achievements that could not be achieved.
- Cyclops could hit you hard and get you stuck in floor. Fixed.
- Added heroic feats.
- New cards.
- A bunch of bug fixes! Too many to write them all!
- Local Coop! You can play every level in Coop mode 1-4 players. This is a feature currently in testing. Give us your feedback!

Thanks to everyone who has supported Million to One Hero! We want to continue hearing from you and playing your levels!
2 comments Read more

February 27

Million to One Hero jumps into Early Access!

"Some heroes overcome challenges. Others create them."

We are very happy to announce that our newest game "Million to One Hero" has jumped into Early Access today! :steamhappy:

Million to One Hero proposes a pixelated skill platformer with a powerful in-game editor that goes a step beyond just level creation: players can use it to create their own “adventures”. From creating quests, adding NPC’s and dialogs, to playing with the music or the climate of each level, the multiple narrative tools allow players to create their own stories and share them with the rest of the world.

Join the action now and:
- Compete in awesome community created feats.
- Discover fun witty adventures.
- Show your skill in plenty of speedrunning challenges.
- Create and tell your own amazing story.

Check our Launch gameplay trailer!

Get in touch with the team and other players in our Steam forums and on Discord. :steammocking:
2 comments Read more
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About This Game

“Becoming a truly great hero depends on only two things: yourself and the rest of the world.” The Heroum Code, art. 0.1

Embark on an epic adventure where using your heroic abilities to advance through the levels is only half the fun. You can also design new stages with a degree of detail you’ve never seen before and create your own platformer.

Sharpen your sword. Sharpen your intellect. Give yourself a fighting chance at becoming a Million to One Hero.


Travel through the memories of Chronos, the god of time, and discover the story of Epicus, an aspiring hero who dreams of becoming the greatest legend the world has ever seen. Or at the very least, getting a statue in his village’s main square.

Dive into a fantastic adventure full of traps, puzzles, mystical artifacts, and mythological creatures. An adventure with hundreds of possible paths today and even more tomorrow: each day, you’ll find new memories to explore and fresh challenges to overcome.

Run, jump, compete, discover, fight, risk it all… and if you die, don’t worry. With a bit of luck, Chronos will give you another chance.


Being a glorious hero is great, but making the hero’s life difficult is even more fun. Everything - absolutely everything - you see is available for you to use in an editor with an infinite amount of ways to craft the craziest situations. Or the most surprising. Or the deadliest.
But don’t limit yourself to creating levels. This editor lets you go even further. Thanks to its campaign mode and narrative options, you’ll be able to include dialogues, design quests, and create entire chapters with your own plot. Imagine your very own 2D platform adventure and make it a reality as you fuel the legend of Epicus.


Compete against other heroes, master all the possible challenges, create an epic storyline other players will love, design the most devious level of all… there are dozens of ways to have your name carved into the history of the game.
Calling all new recruits! Join us on social media (Twitter, Discord) and tell us what inspires you: new ideas, better traps, surprising scenarios, unimaginable enemies… well, someone’s got to imagine them. Why not you?

“A truly great hero knows that one small action today can have incredible consequences tomorrow. With any luck, they’ll be good consequences.” The Heroum Code, art. 2.2

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: Direct X9.0c Compatible Card
    • Storage: 200 MB available space
    • Additional Notes: Gamepad Highly recommended!
    • OS: Windows 7
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: Direct X9.0c Compatible Card
    • Storage: 250 MB available space
    • Additional Notes: Gamepad Highly recommended!
    • OS: 10.10
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 Support
    • Storage: 200 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller recommended
    • OS: 10.13
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 Support
    • Storage: 250 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller recommended
    • Processor: 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.0 Support
    • Storage: 200 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller recommended
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 Support
    • Storage: 250 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller recommended

What Curators Say

7 Curators have reviewed this product. Click here to see them.

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