Experimental approach to 2d artillery genre: everything is realistically destructible, because the game world is a physics simulation. There are no sprites in the game. All you see is made of dynamically simulated matter, and thus can be destroyed. This innovative approach opens the new layer of physics based gameplay features.
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褒貶不一 (118) - 118 篇使用者評論中有 52% 給予此遊戲好評。
發行日期:
2017 年 12 月 11 日
開發人員:
發行商:
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關於此遊戲

This is an innovative, physically realistic 2d artillery game. The whole game world - is a physics simulation! But on a deeper level than you ever seen in games. There's no sprites, no constantly shaped physical blocks. Everything is made of dynamically and realistically permutating matter.

Tens of thousands of tiny interacting particles form this dynamic matter, which is being simulated in real time. Everything in the game is made of this matter, no excuses: ground, player characters, enemies, projectiles, bonuses. And everything can be blown up in a realistic way.

The calculations required to run this simulation in real time are enormous, but luckily we have supercomputers inside our computers. Modern videocards provide enough computational power to run this kind of simulation in a real time. Computational performance of GPU is usually 50-100 times higher than a CPU can provide. And this whole power is used to calculate the physics of the game world. So, the game literally runs on GPU instead of CPU.

On the big picture it is an alternative branch of games' evolution. The games used to evolve towards better graphics. My game has rather simple graphics, but is pretty advanced on physics level. From the different point of view, modern technologies like VR or AR bring virtuality to reality. While physics simulations bring reality to virtuality.

This approach is innovative technically, but also opens new physics related gameplay mechanics. Some are already implemented. But collective imagination is wider than individual one. So, I invite the players to play and share their ideas and thoughts. Together we can make the gameplay unique and exclusive.

系統需求

    最低配備:
    • 作業系統: Windows
    • 處理器: 1.2 GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: GTX 600 series and higher (384+ parallel cores)
    • DirectX: 版本:10
    • 儲存空間: 200 MB 可用空間
    • 音效卡: Any
    • 備註: The game runs on GPU, so your videocard is more important than CPU. Updating your videocard drivers to the recent version is recommended. Especially for AMD cards.
    建議配備:
    • 作業系統: Windows
    • 處理器: 1.2 GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: GTX 800 series and higher (512+ parallel cores)
    • DirectX: 版本:10
    • 儲存空間: 200 MB 可用空間
    • 音效卡: Any
    • 備註: The game runs on GPU, so your videocard is more important than CPU. Updating your videocard drivers to the recent version is recommended. Especially for AMD cards.

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