Myrne: The Quest is a single-player, first-person, action-RPG. Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region..
All Reviews:
Positive (18) - 83% of the 18 user reviews for this game are positive.
Release Date:
May 31, 2017
Developer:
Publisher:

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Buy Myrne: The Quest

Buy A Big Adventure - Myrne Bundle

Includes 2 items: Song of the Myrne: What Lies Beneath, Myrne: The Quest

 

Recent updates View all (29)

April 22

Update 1.3 and 1.3.1 - Graphics upgrade and Arena mode

Edit for 1.3.1

Fixes and “under the hood” changes
  • Arena's book proofreading (thanks Cyril!)

-----------------------------------------------


Hey guys and gals!

Version 1.3, that's a big number! So what's up with this update?

First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay!
The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^).

This makes the whole scenery way prettier and consistent with the lore, so that's that ;)

Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it.
The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure).
The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :)

I also increased/improved ambient occlusion.

With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker.

As usual, you'll find some miscellaneous bug fixes and improvements.

Here's the full changelog :

New / Modified features
  • The Arena
  • New enemy: Spitty
  • New weapon: Nails grenade
  • Explosives can be crafted

Changes
  • Improved lighting
  • Improved sky
  • Improved ambient occlusion
  • Improved scenery (mountains, rivers, mine,...)
  • New graphical options (with contrast/luminosity sliders, yay!)
  • Added a scrap saw in the mines
  • Increased difficulty in the mine
  • Improved magical staffs graphics (<3)
  • More ambient sounds
  • Improved chickens (yup!)

Fixes and “under the hood” changes
  • Fixed some spelling errors in french (Thanks Skies ;) ) / Correction d'erreur d'orthographe dans la vf (merci Skies ;) )
  • Added a loading tip: "Throw an empty vial in water to fill it"
  • Added a description to the worker tunics
  • The Rope-Pistol now works correctly if the rope arrow is stuck really high above ground
  • The Rope-Pistol now works on the wooden ceiling in the mine
  • Added a tooltip for the protection crystals in UI
  • Minor UI changes
9 comments Read more

April 16

Teasing

Currently working on some graphics improvements. Wanted to share! :)


Shiny Myrne, whooo \o/

It will of course be possible to disable vigneting and bloom in the options... this and a contast/luminosity slider in the options (hopefully) thanks to the new way of handling post-process effects, yay!

(See the image in fullscreen: https://i.imgur.com/KC1i7dT.png )
0 comments Read more

About This Game



You can download the demo (links on the bottom of the page) and try the game for free, have fun!



Myrne: The Quest is a first-person action-RPG. It's the follow-up of Song of the Myrne: What Lies Beneath (no need to have played it to fully enjoy this one though).

The Quest is a single player game, following a story, where everything is hand-crafted (no procedural generation, just love^^).

Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region... Or don't, you're just here for that magic artifact after all, no way this malediction will have anything to do with your personal quest... Erm...





▶ This time, see everything through the eyes of your character in a fully 3D environment, you'll finaly be able to see the Myrne in the Sky... and familiar faces too (not in the sky though).

▶ Build your character as you please. The game isn't class based so you're free to choose and mix (!) your own play styles at any time (well, maybe the final boss fight is the wrong moment to start practicing your skill with a bow). Cast fireballs while wearing an heavy plate armor, pierce enemies with your trusty lance or just stab them with a stake if that's your thing (the weapon's pretty weak though, I'm judging you).

▶ Your character evolves according to your playstyle. Using heavy armor will make you better with them; hitting broken things with a hammer will somehow improve your capacity at fixing things, while actually fixing the said broken things, sick!

▶ Create potions, scrap unused weapons and armors to fix your stuff, craft more arrows or just pile up a lot of scrap... why are you doing this?

▶ Talk with silly characters to get quests (like all adventurers, you just can't say no, do you?). If monsters don't kill you, the silliness and lack of basic logic of the villagers surely will.

▶ Explore dungeons to get better loot... to... explore more dungeons? It makes sense I guess.

▶ As usual with Myrne games, the OST (by Dane Ashton and Jamal Green, mostly) is available for free (even if you don't own the game). You can find it on Youtube too!





I'm just one guy, trying to create fun RPGs (and hopefully succeeding). I take inspirations in games like Arx Fatalis, Morrowind, Arcanum, tabletop RPGs and even boardgames (like Descent 2nd ed., Mistfall, Level 7: Omega Protocol). Do you play boardgames? You should, it's amazing once you've burned your Monopoly and bought real games. Why am I telling you that?! Keep playing on a computer! GET BACK!

I started crafting games in 2014 (maybe a little before, but nobody wants to hear about those awful, never-to-be-released projects anyway) and already released a game on Steam (that got positives reviews, too^^). I did make some other small projects for Ludum Dare and other game jams too. They all share the same universe which I intend to keep expanding through future games too, so stay tuned ;)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP and superior versions (7, 8, 10,...)
    • Processor: SSE2 instruction set support
    • Memory: 8 GB RAM
    • Graphics: shader model 2.0, generally everything made since 2004 should work.
    • DirectX: Version 9.0
    • Storage: 540 MB available space
    Recommended:
    • Processor: SSE2 instruction set support
    • Memory: 8 GB RAM
    • Graphics: shader model 2.0, generally everything made since 2004 should work.
    • Storage: 540 MB available space
    Minimum:
    • OS: Mac OS X 10.6 and superior
    • Processor: SSE2 instruction set support
    • Memory: 8 GB RAM
    • Graphics: shader model 2.0, generally everything made since 2004 should work.
    • Storage: 540 MB available space
    Recommended:
    • OS: Mac OS X 10.6 and superior
    • Processor: SSE2 instruction set support
    • Memory: 8 GB RAM
    • Graphics: shader model 2.0, generally everything made since 2004 should work.
    • Storage: 540 MB available space
    Minimum:
    • OS: Ubuntu 10.10+, SteamOS+
    • Processor: SSE2 instruction set support
    • Graphics: shader model 2.0, generally everything made since 2004 should work.
    • Storage: 540 MB available space
    Recommended:
    • OS: Ubuntu 10.10+, SteamOS+
    • Processor: SSE2 instruction set support
    • Graphics: shader model 2.0, generally everything made since 2004 should work.
    • Storage: 540 MB available space
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