Please note that this is an early acces game that will undergo 3 main phases, alpha, beta and the pollish phase. Currently the game is beta and thus is not yet the final product. for further information on this please consult the forums or the discord. I hope you come along for the ride!
Reviews
All Reviews:
Mostly Positive (34) - 76% of the 34 user reviews for this game are positive. (76% of 34) All Time
Release Date:
Feb 19, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a lone developer this product is dependent on user feedback from the community. In other words, to make a cool exciting experience, I need you to be able to steer it in the right direction! This can't be done without the help of the community.

User feedback on the game can vary from:
  • Mechanics
  • Storyline
  • Controls
Furthermore i’d like to utilize the testing capabilities of the Vive community for:
  • Bug testing
  • Access to different hardware set-ups

Approximately how long will this game be in Early Access?

“The duration is dependent on how fast the main phases are completed. These phases are:
  • Implementing game mechanics
  • Writing story line
  • Implementing storyline using Game Mechanics

Currently we are in phase "implementing game mechanics". This means that during this phase you will see more gameplay elements come in to place. As mentioned we'll use the typical wave base shooter setup for this. Main reason for this is that we can have fun testing out new functionality like new guns and new movement options while not having to add any narrative context yet.

I intend to become more accurate on the aspect planning during the first phase as I now have to little information on my burn rate. At all times I would like to avoid making promises that cannot be achieved. Therefore I’ll be active on the forums to keep giving feedback on this matter.”

How is the full version planned to differ from the Early Access version?

“The full game will have a narrative driven goal and will span multiple levels. Currently I am aiming to have a story line that would take on average at least 5 hours to complete.

As an added bonus I intend to keep the wave shooter mode as a separate mode.”

What is the current state of the Early Access version?

“At it’s current state the main game mechanics are in a first phase state. In other words they are usable but not perfect. Currently the following things are available:
  • Multiple wavehooter levels
  • Mummy enemies, Zombie Nazi's and Living Nazi's that shoot you in the face!
  • Lots of weapons ranging from machine guns to flame arrow's
  • Adjustable settings
  • Teleport movement and Touchpad movement
  • Leaderboards

for more details, please visit the roadmap section for Under a desert sun, on the steam forums.”

Will the game be priced differently during and after Early Access?

“I've set a low starting price which reflects the current state of Phase 1. The price will go up with completion of phases. These phases are:
  • Creating game mechanics, 10 to 12 euro's depending on amount of maps etc
  • Creating a story line, I won't increase during this phase
  • Implementing story line using game mechanics, 10 to 15 euros depending on how large the game has become.

For the end price I aim to stay somewhere below 32 euros or the equivalent in other currency.”

How are you planning on involving the Community in your development process?

“Obviously I would like to get feedback on the entire game in terms of game mechanics as well as technical feedback. Furthermore i’d like to actively stay in touch with the community to see if new ideas arise that fit the game well. Several of these have already been implemented, like the fire-arrows!

I've seen some wonderful feedback come back in other early access games that have been successful on steam. I hope that by involving the community we can make something cool and exiting!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.
Notice: Under a Desert Sun requires a controller in order to play. Playing with a keyboard and mouse isn't supported.
VR Only

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About This Game


Find yourself in the middle of the adventures you know so well from the movies of old. Be the reluctant hero during world war 2 who has to save the world. Fight the evil nazi’s and a magical force awoken from her ancient desert slumber. Under a Desert Sun is a unique VR experience with realistic weapon handling and fully realised environmental interaction.

Under a desert sun will be a Full fledged singleplayer campaign game, currently in a "wave shooter state" to test game mechanics, this is intended to be kept as a different game mode, next to full game which among other things will contain:

  • Realistic weapon handling: use your controllers to handle realistic world war 2 weapons.
  • Flight: use your flying skills to fly airplanes and avoid death.
  • Free movement and exploration: explore large environments any way you want.
  • Impressive VR Graphics: feel immersed in the desert while being overwhelmed by the desert hordes. Incredibly detailed environments, weapons and enemies.
  • VR only: this game has been built from the ground up for VR. All interactions and mechanics were built to experience in VR.
  • Early access: you are part of this! Let’s make something cool!

Join us on discord: https://discord.gg/g5fK7Df to give feedback, post bugs or just have a general chat about Under a Desert Sun!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: 10
    • Processor: I5 @ 3,5GHz
    • Memory: 32 GB RAM
    • Graphics: NVidia 2070 RTX or equivelant
    • Storage: 12000 MB available space
    • Additional Notes: For usage of headsets with an avarage resolution of: 2160×1200 and max 90Hz refreshrate
    Recommended:
    • OS: 10
    • Processor: i9 @3.5GHz
    • Memory: 32 MB RAM
    • Graphics: Nvidia 2080 RTX or equivelant
    • Storage: 12000 MB available space
    • Additional Notes: For usage of higher resolution and refreshrate headsets

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