Please note that this is an early acces game that will undergo 3 main phases, alpha, beta and the polish phase. Currently the game is beta and thus is not yet the final product. For further information on this please consult the forums or the discord. I hope you come along for the ride!
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Grotendeels positief (37) - 75% van de 37 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
19 feb 2017
Ontwikkelaar:
Uitgever:
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'As a lone developer this product is dependent on user feedback from the community. In other words, to make a cool exciting experience, I need you to be able to steer it in the right direction! This can't be done without the help of the community.

User feedback on the game can vary from:
  • Mechanics
  • Storyline
  • Controls
Furthermore i’d like to utilize the testing capabilities of the VR community for:
  • Bug testing
  • Acces to different hardware set-ups
'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The duration is dependent on how fast the main phases are completed. These phases are:
  • Implementing game mechanics
  • Writing story line
  • Implementing storyline using Game Mechanics

Currently we are in phase "Beta - Storyline phase". This means that during this phase you will see more gameplay elements come in to place as well as first editions of the singleplayer chapters. As mentioned I'll use the typical wave base shooter setup for this. The SP chapters will be first released on a seperate Beta branch which you can get into if you ask acces via the discord!

Now that I've been developing the game for a while I can say with certainty that finishing the entire project will take some time. Currently the first SP chapter is coming along nicely. But, as a lone developer I've noticed that I need to take breaks inbetween singleplayer builds to just be able to keep seeing where I want things to go. In these inbetween times I try and add small additions to the game like new monsters, horde maps and guns.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full game will have a narrative driven goal and will span multiple levels. Currently I am aiming to have a story line that would take on average at least 5 hours to complete.

As an added bonus I intend to keep the horde mode as a separate mode.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'At it’s current state the main game mechanics are in a first phase state. In other words they are usable but not perfect. Currently the following things are available:
  • Multiple wavehooter levels
  • Mummy enemies, Zombie Nazi's and Living Nazi's that shoot you in the face!
  • Lots of weapons ranging from machine guns to flame arrow's
  • Adjustable settings
  • Touchpad movement
  • Leaderboards
  • Support for all major headsets

for more details, please visit the roadmap section for Under a desert sun, on the steam forums.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I've set a low starting price which reflects the current state of Phase 1. The price will go up with completion of phases. These phases are:
  • Creating game mechanics, 10 to 12 euro's depending on amount of maps etc
  • Creating a story line, I won't increase during this phase
  • Implementing story line using game mechanics, 10 to 15 euros depending on how large the game has become.

For the end price I aim to stay somewhere below 32 euros or the equivalent in other currency.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Obviously I would like to get feedback on the entire game in terms of game mechanics as well as technical feedback. Furthermore i’d like to actively stay in touch with the community to see if new ideas arise that fit the game well. Several of these have already been implemented, like the fire-arrows!

I've seen some wonderful feedback come back in other early access games that have been successful on steam. I hope that by involving the community we can make something cool and exiting!'
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Over dit spel


Find yourself in the middle of the adventures you know so well from the movies of old. Be the reluctant hero during world war 2 who has to save the world. Fight the evil nazi’s and a magical force awoken from her ancient desert slumber. Under a Desert Sun is a unique VR experience with realistic weapon handling and fully realised environmental interaction.

Under a Desert Sun will be a full singleplayer campaign game, currently in a "wave shooter state" to test game mechanics. This horde mode is intended to be kept as a seperate game mode, next to full game which among other things will contain:

  • Realistic weapon handling: use your controllers to handle realistic world war 2 weapons.
  • Flight: use your flying skills to fly airplanes and avoid death.
  • Free movement and exploration: explore large environments any way you want.
  • Impressive VR Graphics: feel immersed in the desert while being overwhelmed by the desert hordes. Incredibly detailed environments, weapons and enemies.
  • VR only: this game has been built from the ground up for VR. All interactions and mechanics were built to experience in VR.
  • Early access: you are part of this! Let’s make something cool!

Join us on discord: https://discord.gg/g5fK7Df to give feedback, post bugs or just have a general chat about Under a Desert Sun!

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Dit spel kan inhoud bevatten die mogelijk niet geschikt is voor alle leeftijden of mogelijk niet geschikt is voor de werkomgeving: Veelvuldig geweld of bloed en ingewanden, Algemene inhoud voor volwassenen

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 10
    • Processor: I5 @ 3,5GHz
    • Geheugen: 32 GB RAM
    • Grafische kaart: NVidia 2070 RTX or equivelant
    • Opslagruimte: 12000 MB beschikbare ruimte
    • VR-ondersteuning: SteamVR or Oculus PC
    • Aanvullende opmerkingen: For usage of headsets with an avarage resolution of: 2160×1200 and max 90Hz refreshrate
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 10
    • Processor: i9 @3.5GHz
    • Geheugen: 32 MB RAM
    • Grafische kaart: Nvidia 2080 RTX or equivelant
    • Opslagruimte: 12000 MB beschikbare ruimte
    • Aanvullende opmerkingen: For usage of higher resolution and refreshrate headsets

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