A fast-paced action roguelike where skill beats firepower. Outmaneuver swarms, harness Poison/Inflame/Traumatize, and expand the game with mods & co-op.

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Prossimamente in accesso anticipato

Gli sviluppatori di questo gioco intendono rilasciarlo come ancora in fase di sviluppo, in cui si tiene conto del feedback dei giocatori.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“Our core gameplay is settled, along with the key features, art style and theme. We hope to use the Early Access phase of development to engage the community and allow that to drive new ideas, features, and direction the game takes.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“We expected at least a year, but it maybe go a few months longer than if we get a lot of community engagement we receive”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“We want to build on the core gameplay features we have developed in collaboration with our community. With the help of early access player feedback, we will add lots more modifications that will feed into each player run. We will significantly expand the number of levels, enemies and environmental events to tell the story of the Service Guy’s epic decent into the depth of Mars. We will also expand the meta gameplay, including adding unlockables that will feed back into the playthrough experience. Additionally, we also know that balancing will be a continual challenge and we expect the tuning of everything, from weapons to attachment modifications, and even enemies to shift over time. Finally, we expect our modding tools will expand according to our community’s wants and needs. We feel we’ve made a really robust start but we are keen to listen to what sort of tools will enable the creative community to flourish.”

Qual è lo stato attuale della versione in accesso anticipato?

“Our core gameplay is settled, along with the key features, art style and theme. The player can begin their adventure down into the depths of Mars with our first character, Service Guy. We have the first three levels available, including a first level boss battle, which are in an alpha state. In each run, the player will be able to continuously upgrade weapons with randomly generated attachments, being able to skilfully craft a set of weapons capable of inflicting and exploiting the Inflamed, Poisoned and Trauma statuses on their enemies.
Additionally, we have a robust modding system that is ready to go for our community. We want the game to have a strong creative ecosystem and we’re provided the tools for players to start getting creative immediately.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“Price will not change when we leave early access.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“We are looking to have early engagement with our community from the get-go. The nature of the attachment and modification system means that it will be invaluable for us to balance and expand the game with their support. We want to get a sense of what combinations of modifications and attachments are exciting to play and which ones just doesn’t work. We’re keen to understand how the pacing and difficult of each level feels to our players and iterate based on your feedback.
Finally, we’ve put a lot of effort into our modding tools and we’re excited to see what our community will make of them and with them! We’re keen to hear what’s easy to use, what other modding functionality would be desirable and help nurture the creative side of the community!”
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Questo gioco non è ancora disponibile su Steam

Data di rilascio prevista: 2027

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Informazioni sul gioco

n Crimson Crisis, your weapons aren’t enough — to survive the swarm, you’ll need to twist, weave, and outmaneuver overwhelming hordes with pure skill. Every run throws you into escalating crises where enemies grow faster, deadlier, and more relentless than your firepower can handle. Success isn’t about how big your guns are — it’s about how well you control the chaos.

Battle through distinct warzones, each with its own enemies, hazards, and escalating crises. Adapt your tactics as swarms shift their patterns, forcing you to control not just your weapons, but the flow of the battlefield itself. Your arsenal inflicts powerful status effects — Poison, Inflame, and Traumatize — to weaken and disrupt enemies, buying precious moments to reposition and survive. With roguelike runs, randomized upgrades, and escalating intensity, no two crises ever unfold the same — but in every run, survival comes down to skillful movement.

Key Features

  • Skill Over Firepower – Survive not by bigger guns, but by twisting, weaving, and outmaneuvering overwhelming swarms.

  • Weapon Status System – Inflict Poison, Inflame, and Traumatize to weaken, disrupt, and control the horde while you reposition.

  • Distinct Warzones – Each crisis throws you into a unique battlefield with its own enemies, hazards, and escalating challenges.

  • Adaptive Swarms – Enemies shift patterns and behaviors, forcing you to manage the flow of the battlefield, not just your aim.

  • Roguelike Replayability – Randomized upgrades, escalating intensity, and unique run-to-run challenges keep every crisis unpredictable.

  • Climactic Survival Moments – Every escape is earned by mastery, delivering that heart-pounding “one more run” feeling.

  • Drop-In / Drop-Out Couch Co-Op – Survive the crisis with a friend — join or leave runs instantly without breaking the action.

  • Modding Support – Expand the crisis with community-made content, from new enemies and regions to custom upgrades and rules.

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows 10 or later
    • Memoria: 2 GB di RAM
    • Memoria: 500 MB di spazio disponibile
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