War is the new sport in Switchblade, an arena-based 5v5 vehicle action game that combines high-octane combat with an ever-shifting selection of strategic choices.
Recent Reviews:
Mixed (69) - 50% of the 69 user reviews in the last 30 days are positive.
All Reviews:
Mixed (133) - 63% of the 133 user reviews for this game are positive.
Release Date:
Aug 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Some features of the game are still in experimental phase and need balancing. We want to gather feedback from the community and continue developing with your feedback in mind.”

Approximately how long will this game be in Early Access?

“We plan to move out of Early Access in 2019. We want to make sure that the game has the quality we are looking for before releasing a final version.”

How is the full version planned to differ from the Early Access version?

“In the full release, we plan to release three more maps and four extra vehicles for the community.”

What is the current state of the Early Access version?

“You will be able to choose from 16 vastly different vehicles and play them on our first map, Iceland. While in Early Access, we'll be creating new content to gain feedback from you. These could be new maps, vehicles or items from the character customiser.”

Will the game be priced differently during and after Early Access?

“Once released from Early Access, Switchblade will go Free to Play.”

How are you planning on involving the Community in your development process?

“Players will be able to provide feedback both in the game's forums and our discord channel.
We are looking for feedback on vehicle design, map layout and weapon balancing etc. This will be reflected in updates provided on regular basis.

- You can chat directly with us and others players on our Discord channel: https://discord.gg/hCNefUx
- Start a thread on Steam Forums
- Communicate with us in any of our social media channels: https://www.facebook.com/PlaySwitchblade or https://twitter.com/Switchbladegame or https://www.instagram.com/switchbladegame
Don't forget to join our discord channel at: https://discordapp.com/invite/hCNefUx”
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Recent updates View all (20)

February 5

Patch 01.16

HotFix 01.16
  • Server Stability.
  • Re-Balanced Front Tower health.
  • Re-Balanced Tower laser damage given.
Tower Lasers now have a far greater capacity to destroy attacking Mob waves. Our recent changes to the Tower Laser and Mob health have had the desired effect of reducing game-time, however an unintended by-product of this is that we're seeing a lot of Towers going down with little or no input from players. The following balancing changes to the Tower Laser should force more play in and around Towers to really push Mobs through. We're also seeing players abandoning the Front Tower once its Power Core gets exposed, so we're increasing the health of the Front Tower's Power Core in order to make this objective worthwhile to defend.
  • Tower Lasers now have a decreased attack speed of 2s (from 0.6s) but deal a far greater amount of damage per shot (800 damage to Mobs, 600 damage to Shields and 400 damage to vehicle Hull's and deployables).
  • The Front Tower's Power Core now has 6400 health (an increase of 100%).
Known Issues
  • Party invites are not always functional.  Players may find that their party will not follow the leader into a lobby.
  • Players may experience a loss of functionality from all weapons.  This is fixed by opening the upgrades menu (CTRL on keyboard).
  • Customiser - Mohawk hair style doesn't sit correctly on 4 of 5 female head types
  • Upgrading rocket whilst locked on to an enemy will display a black reticle.
  • Invited players from Desktop will perform incorrect emotes in Hall of Champions
  • Emotes not functional on end-game screen.
  • Localisation - There are sections of text in the game that are not localised into the supported non-English languages.
  • Towers can be healed using a Healing Balloon from the in-match shop.
  • Tutorial 2 - If the player uses the "Fog" ability as the Tutorial ends, there will be a repeating SFX throughout gameplay.
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January 22


Hey everyone,

Switchblade is now Free to Play on Steam right now! PS4 will follow soon. Its been a long time coming and something we've been talking about since our first days in early access. Free to Play is another step along the way in our plans for the game as we continue to work with our community to make Switchblade as good as it can be for its eventual full release!

Welcome to Free to Play

Our main ambition for opening Switchblade up to the wider public by going Free to Play is to grow the user base as much as possible for the benefit of the game and the community. Not only do we hope that more people will discover Switchblade and decide to join us on this journey of creating an action-packed MOBA, but we also hope to broaden the feedback we receive from our fans to keep refining Switchblade all the way up to its full release out of Early Access, and beyond! If you're just joining us today, there are plenty of community resources we recommend you become familiar with:

We recommend following us on Twitter to stay up to date on patches, changes and the general goings on around the office. We also recommend joining our Discord server to explore the Switchblade community and meet other pilots braving the new warzone of the future!

Upcoming Plans

We are working on an updated version of our roadmap which we hope to share with the community soon™. Whilst some of the dates might have changed, we're still committed to delivering on the promised content including the upcoming map Monorail along with new vehicles such as The Sundog. As we get closer to their release, expect more information from us detailing what you can look forward to once they hit the live game.

Lucid is looking to get into a routine of delivering patches around twice a month. The team is hoping that this will be the balance between effective workflow and meeting deadlines whilst not sacrificing the quality you've come to expect from us. Having said that, we'll soon be updating our game engine to the latest version of Unreal which might cause a slight delay in the delivery of future patches. It's not ideally timed, however, its an important step for us internally to ensure that we can take advantage of the latest features as well as security and stability updates.

Lights... Camera...

As we announced on Twitter yesterday, we'll be hosting a developer livestream at 3pm (GMT) on Wednesday 23rd January (tomorrow). There isn't a formal agenda planned here, we're mainly looking to celebrate the launch of Free to Play and spend some time talking to the community, answering questions and giving away some Bit Cash (in-game currency). If you have any questions you'd like us to answer, be sure to tweet them our way before the stream and we'll do our best to source the answer before going live! The stream will be archived and shared on social media if you can't watch it live.

He sure to follow us on Twitch to be alerted when we go live!

Transition from Early Access to Beta

When we launched Switchblade into Early Access back in August 2018, the state of the game truly reflected that classification as we were aware the game wasn't quite ready for prime time but still wanted to expose people to our take on an action MOBA and incorporate early community feedback into our development. As we've been working on the game, tweaking the balance and refining the overall experience, we feel confident in the games offering to change its description from Early Access to Beta.

Whilst practically speaking, this won't change how the game is handled on Steam and PS4 (we will remain in the Early Access process), we wanted to affirm our commitment to the community to get the game ready for its full release through a milestone such as this. Moving to Beta puts us in a position of "feature complete" but mainly addressing bugs and adding in new content. Whilst we are in Beta, the game will continue to benefit from community feedback so be sure to sound off in the appropriate channels on social media and in our Discord.

Whilst no launch is assured to go smoothly, and Switchblade is most certainly still in Beta (with several known issues) the team here at Lucid are proud of finally reaching this milestone and seeing more people jumping into a future of warfare designed for sport and entertainment.

We're confident that our community veterans are already welcoming the fresh wave of Free to Play players and showing them the ropes (whilst hopefully not giving them too much of a bruising!). Be sure to share your thoughts with us on Twitter and Discord, the entire team is always eager to keep in touch with the community.

See you all on the battlefield!

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About This Game

Switchblade is a completely free arena-based 5v5 vehicular shooter that combines high-octane combat with an ever-shifting array of strategic choices. Seamlessly switch between heavily armed vehicles at any time to create endless tactical choices.

Switchblade is in Early Access and may have bugs and balance issues.

In-game purchases optional

System Requirements

    • OS: Windows® 7 / Windows® 8 / Windows® 10 64-bit (latest Service Pack)
    • Processor: Intel® Core™ i5-7500
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 960
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Windows® 7 / Windows® 8 / Windows® 10 64-bit (latest Service Pack)
    • Processor: Intel® Core™ i7-7700K
    • Memory: 16 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space

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