War is the new sport in Switchblade, an arena-based 5v5 vehicle action game that combines high-octane combat with an ever-shifting selection of strategic choices.
All Reviews:
Mixed (155) - 63% of the 155 user reviews for this game are positive.
Release Date:
Aug 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Some features of the game are still in experimental phase and need balancing. We want to gather feedback from the community and continue developing with your feedback in mind.”

Approximately how long will this game be in Early Access?

“We plan to move out of Early Access in 2019. We want to make sure that the game has the quality we are looking for before releasing a final version.”

How is the full version planned to differ from the Early Access version?

“In the full release, we plan to release three more maps and four extra vehicles for the community.”

What is the current state of the Early Access version?

“You will be able to choose from 16 vastly different vehicles and play them on our first map, Iceland. While in Early Access, we'll be creating new content to gain feedback from you. These could be new maps, vehicles or items from the character customiser.”

Will the game be priced differently during and after Early Access?

“Once released from Early Access, Switchblade will go Free to Play.”

How are you planning on involving the Community in your development process?

“Players will be able to provide feedback both in the game's forums and our discord channel.
We are looking for feedback on vehicle design, map layout and weapon balancing etc. This will be reflected in updates provided on regular basis.

- You can chat directly with us and others players on our Discord channel: https://discord.gg/hCNefUx
- Start a thread on Steam Forums
- Communicate with us in any of our social media channels: https://www.facebook.com/PlaySwitchblade or https://twitter.com/Switchbladegame or https://www.instagram.com/switchbladegame
Don't forget to join our discord channel at: https://discordapp.com/invite/hCNefUx”
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Recent updates View all (24)

May 8

Patch 01.21

New Features
  • Vivox solution implemented to improve Voice Communication quality.
  • HUD Messaging - Improvements to Sin Bin HUD/UI messaging.
  • Mastery Awards - Character Customiser content added to Mastery Levels.
Gameplay Changes
  • Combat Text now combines stacking and floating numbers
    • Stacking - This shows total damage done to an enemy
    • Floating - Shows each individual damage number temporarily
  • Upgrade UI displays current and future stats
    • More information about the ability.
      • What the ability does.
      • How long the ability lasts.
      • When can the player use it again.
    • A category header which summarizes what type of ability it is
    • More information on locked abilities
Minor fixes
  • Tiny Giant - Fixed an issue that caused the Level 1 War Balloon not to spawn.
  • Vampire -  Fixed an issue that caused the Frag Dispenser decal to show incorrect team colours.
  • Healing decals now display in team colours.
Known Issues
  • Stability - Game crashes for party members in the Hall of Champions if party host closes game
  • Engagement Screen - The player character on Engagement screen will show the last invited player's customisation.
  • Hall of Champions - The Fog Hog is incorrectly labeled on the stand.
  • Hall of Champions - Camera will clip through podiums and vehicle models.
  • Berserker Sport skin has an incorrect icon
  • Collections - Title does not show the user what items they have earned after attaining a mastery vehicle level.
  • Collections - Character flight suit logos can be slow to load in
  • Customiser - Options must be selected twice before they open
  • Tutorial 1 - Players can become stuck after manually changing the invert Y settings
  • Tutorial 1 - There is a hitch in the music when loading into tutorials / Iceland.
  • MatchMaking - Pressing "A" on controller during the MatchMaking screen, closes the MatchMaking UI.
  • HUD - Reticles can occasionally appear incorrectly after dying.
  • Gameplay - XP towers have a second delay on activating.
  • Options - Players unable to open profiles through Social Menu.
  • Options - Quit functionality is slow to respond
  • Localisation - Multiple text strings not localised throughout game.
0 comments Read more

April 25

Patch 1.20

New Features
  • New "Sundog" vehicle.
  • New Welcome Challenges with rewards to new players.
    • Rewards automatically given to current players.
Vehicle Changes
  • Electron
    • Added targeting decal while using Tesla Storm to better assist with telegraphing the ability's maximum range and area of effect.
  • Porcupine
    • Striker now deals x2 damage.
    • Thunder Mines damage has been increased to 56 to account for the increased Mob health.
    • Thunder Mines AoE radius has increased by 25% to make it easier to drop in the path of enemies.
    • Overdrive now awards XP for using on allies. 6XP per second is awarded for each ally within the Overdrive AoE, scaling to 14XP per second at ability level 5.
    • Fixed an issue with the Striker's tether behaviour that caused it to lock-on when not in range.
      • [Developer Comments] With the exception of its Lockdown Storm super, the Porcupine was underperforming in its capacity to deal damage. The Porcupine has been buffed in some areas to ensure it remains a worthwhile pick in the light of other recent balancing changes to Mob health.
  • Fog Hog
    • Skin of Stone FX updated in-line with other damage resistance abilities.
  • Gravitron
    • Heal Blast now heals an allied vehicle's personal Shield for the same amount as Hull.
    • Fixed an issue with Heal Blast that caused multiple ground decals to spawn when casting the ability.
  • Healing Hippo
    • Basic Attack/Heal no longer has a distance fall-off.
    • Maximum range has been reduced by ~40%, so at max range its Basic Attack/Heal is ~60% more effective than it was at the same range previously. This change should help the Healing Hippo gain XP more consistently while also encouraging it to stay closer to allies.
    • Healing Roar has received a major buff to its healing output, effectively doubling its healing per second and extending its duration by 2s (giving it a maximum healing output of ~800).
    • Healing Roar damage resistance buff has been reduced for levels 2-5, remaining at 10% for all levels.
    • Damage resistance FX has also been enabled for the duration.
    • Fixed an error with the Primary Weapon tether behaviour that caused it to lock-on while not in valid range of a target.
  • Tiny Giant
    • Basic Attack/Heal no longer has a distance fall-off. Maximum range has been reduced by ~40%, meaning at max range its Basic Attack/Heal is ~60% more effective than it was at the same range previously. This change should help the Tiny Giant to gain XP more consistently while also encouraging it to stay closer to allies.
    • Heal Balloon's base healing value has been increased by 50%, which should help to make it a more effective pick for support players.
    • Fixed an issue causing a Level 1 War Balloon to not deploy correctly.
    • Fixed an issue with Tiny Giant (super) that made the vehicle untargetable by enemy vehicles' primary weapons.
  • Berserker
    • New FX added to make the ability clearer to other players at a distance.
    • Fixed an issue causing Molotov Shells AoE to overlap.
  • Goofer
    • Doubled the number of Goo mines dropped.
    •  Goo now applies a 0.6s halt when you first enter its AoE (which stops you instantly, allowing movement again after 0.6s)
    • Goo now deals a small amount of Tick Damage to enemies (25 dps).
    • Mobs no longer instantly stop when they hit Goo, but move through it at -80% of their top speed.
    • Goo mines will no longer spawn on top of each other.
      • [Developer Comments] The Goofer's super ability was relatively weak compared with other Scouts, and although it had high CC it was difficult to position effectively. This change in the Goo's behavior makes it much easier to create defensive patterns either when stationary or moving, and gives a more reliable behavior when driving into enemy Goo.
  • Mob Buddy
    • Fixed an issue that caused friendly Mobs to prevent the Mob Commander ray from hitting Mobs directly behind them.
Gameplay Changes
  • Gold loot has been removed to help with performance.
  • Tutorial 1 will now flow directly into Tutorial 2 for new players.
  • Increased Power Core health by 25%. This means the Front, Diamond and Mushroom Cores now have 2000 health each and the Base Core has 3000 health.
  • Fixed an issue causing certain healing abilites to heal Power Cores.
    • [Developer Comments] With our recent changes to Power Core health and the removal of Core healing, we have seen a definite reduction in players turtling around Cores - however, we also saw that Towers could be taken down very quickly without much opportunity for the defenders to react. This increase in Core health will give defenders a better chance to clear the area around their Towers and make it harder for attackers to steamroll a quick victory.
  • Reduced units of healing required to earn XP by 30%. This should help narrow the level gap between healers and damage dealers.
  • Slowdown FX across the game now clearer
  • Fixed an issue with the readability of Combat Text.
  • Fixed incorrect value in the Shield item passive description. It now correctly states that players receive 600 Shield.
Information about the Sundog
  • SUNDOG Primary Weapon - Phase Array - Experimental phased plasma array. Deploys additional gun barrels as the vehicle levels-up.
  • SUNDOG ABILITY A - Fusion Core - Slow-moving projectile that deals damage to all nearby enemies.
  • SUNDOG ABILITY B - Nano Banner - Drop a field that heals you and all nearby allies.
  • SUNDOG SUPER - Solar Flare - High-powered beam weapon that deals damage and pushes enemies back.
New Welcome challenges
The first 3 challenges are not able to be re-rolled and will always appear as the first 3 challenges of the challenge systemThese will sit in our On-boarding challenge set
  • Welcome to Switchblade 1 / 5 - Complete Tutorial 1: Reward - 50 Bit Cash
  • Welcome to Switchblade 2 / 5 - Complete Tutorial 2: Reward - 50 Bit Cash
  • Welcome to Switchblade 3 / 5 - Complete a game of Quick Play: Reward - 50 Bit Cash
Known Issues
  • End-Game - Players can become stuck if they do not select "Ready" or manually quit from the end-game screens.
  • End-Game - Player characters occasionally face the wrong direction.
  • Gameplay - Healing balloons are displaying with a white decal instead of team colours.
  • Customiser - Options must be selected twice before they open.
  • Customiser - Logos can occasionally take time to load in.
  • Tutorial - There is a hitch in the music when loading into tutorials / Iceland.
  • Quit functionality is slow to respond, can take a couple of seconds before session is quit.
  • Localisation - Multiple strings throughout game are not localised.
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About This Game

Switchblade is a completely free arena-based 5v5 vehicular shooter that combines high-octane combat with an ever-shifting array of strategic choices. Seamlessly switch between heavily armed vehicles at any time to create endless tactical choices.

Switchblade is in Early Access and may have bugs and balance issues.

In-game purchases optional

System Requirements

    • OS: Windows® 7 / Windows® 8 / Windows® 10 64-bit (latest Service Pack)
    • Processor: Intel® Core™ i5-7500
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 960
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Windows® 7 / Windows® 8 / Windows® 10 64-bit (latest Service Pack)
    • Processor: Intel® Core™ i7-7700K
    • Memory: 16 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space

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