You are the Captain in charge of controlling a colossus cannon on planet X Alpha 52. The enemy placed hostile cannons behind the mountain. With the wind speed changing, control your cannon to shoot projectiles above the mountains to hit the enemy. You do that by analyzing the information on 3D mini-map.
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Release Date:
Jan 23, 2017
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Important parts of this game will be the tactical 3D mini-map an which could be a new concept, and d multiplayer gameplay in VR. Gamers can provide valuable user experience feedback about the clarity of information on the mini-map and the ease of use.

The plan for the game is to have an action based short term goal, such as defending self from enemy, and a long term, which will involve chess-like moves using the mini-map. Players will be allowed to place gravity fields, weather machines, ... to affect the outcome of the battle.

Our goal is to make this game a long term project, where we release new features and upgrades every 6 months for free. If anything, either the base price of the game will increase as new features are added, or users can purchase additional maps (not features) through micro-transactions.”

Approximately how long will this game be in Early Access?

“Between 1 to 2 years.

While the functionality will be the top priority, when it is complete, the artwork will have to improve. Also, we want to bring multiplayer, team vs team where a team can operate same cannon, or each individual in the team operates a different cannon. These different game modes will be influenced by customer feedback”

How is the full version planned to differ from the Early Access version?

“More information on the tactical mini-map and more interaction
Multiplayer gameplay, 1v1, team vs team, real-time and turn-based
Customizing difficulty settings
More VR interactions and customization, reducing menus and replacing them with VR interactions
Steam achievements, stats, and other integration
Supplies and Weapons upgrades
Improved art-work, sounds, assets...”

What is the current state of the Early Access version?

“Basic game functionality is ready and is playable (without multiplayer)
It is fun to play and immersive. There are 4 maps showing different game styles, which also include a tutorial.
It can be pre-released for public at lower price. Feedback is very valuable at this point.”

Will the game be priced differently during and after Early Access?

“The early access duration is long. The current price is set to match the provided content.
As more features get added, the early access price will gradually go up.”

How are you planning on involving the Community in your development process?

“Forums discussion on the game website will be opened to discuss the game. Also, users can comment on Steam site to provide opinions

We are planning, if the users consent, to acknowledge who's ideas significantly influenced the game play on the game website.”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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About This Game

PreRelease:
You are the Captain in charge of controlling a colossus cannon on planet X Alpha 52. The enemy placed hostile cannons behind the mountain. With the wind speed changing, control your cannon to shoot projectiles above the mountains to hit the enemy. You do that by analyzing the information on 3D mini-map.

The enemy will fire back at you, and you will be destroyed if you get hit after your shield is destroyed. To defend yourself, you are equipped with RPG launcher and shells. While trying to hit the enemy, you have to load your RPG launcher and shoot down incoming enemy projectiles as necessary.

Features:
Maps:
Training map to help you learn the game.
"Invade" map where you have to destroy the enemy with limited shells. Enemy will not fire back.
"Defense" map. You have to shoot down a number of enemy shells to win. You cannot fire back with cannon. Can you handle the intensity?
"Battle" map. Destroy the enemy before you are destroyed. You have to keep an eye on the 3D mini-map while defending your cannon from enemy projectiles

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i7-4770K (quadcore) or better
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 980, GeForce GTX 1060 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1500 MB available space
    • Sound Card: DirectX compatible soundcard or onboard chipset
    Recommended:
    • Requires a 64-bit processor and operating system
    • Graphics: GeForce GTX 980 ti, GeForce GTX 1070 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 1500 MB available space

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