Punch Planet is a Competitive Sci-Fi 2D fighter with a rich and immersive universe, spanning exotic planets, advanced cities, and alien races.
All Reviews:
Positive (35) - 97% of the 35 user reviews for this game are positive.
Release Date:
Nov 8, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Punch Planet's versus, online versus, and training modes are ready to be explored with 6 characters to choose from. We are excited to make Punch Planet available during its Early Access development while we balance the game around community feedback. Please join us as we add additional characters, content, and polish to our Sci-Fi indie fighter.”

Approximately how long will this game be in Early Access?

“Our goal is to have all 8 characters playable by Q4 2019. Additional content, polish, and balancing may take up to an additional year or more.”

How is the full version planned to differ from the Early Access version?

“As the game comes to completion we will bring the total cast to 8 characters, update music and fx, as well as add new modes and features including story, arcade, and trials.”

What is the current state of the Early Access version?

“Early Access currently includes 6 playable characters, 3 stages, local versus, online multiplayer featuring GGPO, and robust training mode.”

Will the game be priced differently during and after Early Access?

“Our Early Access price covers all outlined content leading up to the full release of the game. This includes all characters, stages, modes, and various improvements. Pricing for those who do not participate in Early Access may be different or require additional purchases to receive similar content.”

How are you planning on involving the Community in your development process?

“Players are encouraged to join in discussion on our forums and discord, where all feedback is considered to improve Punch Planet”
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Recent updates View all (43)

October 16

Punch Planet - Version 0.3.3.c


Version 0.3.3.c is now released! This is a small content update with some gameplay tweaks for ECT coming up this weekend.

Notable changes:
  • Adjustments to jump velocities and how they relate to characters' walk speeds
  • Proximity boxes added to all airborne attacks
  • Some small input timing changes for some sequences
  • Slightly higher reversal window, the decrease it got last patch was too much
  • Removal of FXAA graphics option, generally looked worse when enabled
  • Game now remains visible when not in focus. this can cause issues with exclusive fullscreen and using Alt+Tab, recommend using Alt+Enter to force windowed
  • Game now mutes audio when not in focus
  • Some gameplay tweaks for the cast
  • Camera slightly farther out of the corners
Roy
  • Slightly reduced overall damage
  • Increased jump distance
  • St.MK: slightly more range
  • Jp.HK: slightly reduced hit stun
Cid
  • Increased jump distance
  • Ex.KnifeWheel: no longer comboable off normal hit, now safe on block
TYara
  • Slightly slower walk speed
  • Fixed neutral jump pre-jump frames (grounded) not having hurt boxes
  • Cr.HP: slightly extended higher hit box lower (to hit new standing dog)
  • Jp.HP: slightly reduced hit stun
Dog
  • Reduced default hurt box sizes
  • Faster walk forward
  • Increased jump distance
  • Increased backwards dash distance
  • St.LP / Cr.LP: slightly increased block stun
  • Cr.MP: decreased push back
  • St.MP: extended hit box range, increased frames before being able to TC into St.HP, increased block stun (plus on block now)
  • Jp.MP: retracted back side hurt box distance
  • St.MK: increased frames before being able to TC into St.HK, increased frames between first and second hits
  • Jp.MK: slightly increased block stun on second hit
  • St.HK: retracted hurt box top, adjusted juggle physics
  • Run: adjusted run speeds
  • Run->Slide(EX): increased knockdown frames
  • Run->Mid Strike: extended hit box range
  • Run->Leap Strike: extended hit box top, regular version no longer projectile invincible, increased regular version knockdown frames
  • Pin Wheel: disabled lower hurt box, ex damage increased
  • Pin Wheel->Slide: super cancellable, easier input, increased startup frames, decreased distance
  • Pin Wheel->Dive: increased damage
Agent-G
  • Jp.MK: slightly increased hit stun
  • St.HP: slightly decreased corner push back
  • St.HK: slightly extended higher hit box lower (to hit new standing dog)
  • Crescent Kicks: adjusted grounded hit box height and range
Maxx
  • Slightly increased walk speeds for normal and buffed versions
  • Decreased jump distance, increased jump height
  • Cr.LP: slightly less push back
  • Jp.MP: less hit stun
  • Jp.HP: less hit stun
  • G.A.P: removed proximity boxes, added slight push back on last hit
Full Detail Changelog:
Punch Planet - Version 0.3.3.c * Characters * General * Default Collision Boxes * Dog Body * Standing * Retracted hurt box top from 7.75 to 7.25 * Retracted hurt box width from [-2.75, 2.75] to [-2.65, 2.65] * Crouching * Retracted hurt box top from 6.75 to 6.25 * Retracted hurt box width from [-3.05, 3.05] to [-2.95, 2.95] * Airborne / Juggle / Knockdown * Retracted hurt box width from [-2.75, 2.75] to [-2.65, 2.65] * Big Body * Crouching * Retracted hurt box top from 7.5 to 7.0 * Retracted movement box top from 6.25 to 6.0 * Medium Body * Crouching * Retracted hurt box top from 7.0 to 6.5 * All Characters * Airborne Normal Attacks * All airborne normals now use proximity boxes * Roy * General * Decreased damage scale from 0.975 to 0.95 * Moves * Jumps * Increased x velocity from 0.215 to 0.24 * St.MK * Extended hit box right from 5.5 to 5.75 * Jp.HK * Decreased hit stun from 19 to 18 * Cid * Moves * Jumps * Increased x velocity from 0.23 to 0.24 * Jp.HK * Decreased hit stun from 20 to 19 * Knife Wheel * EX * Decreased hit stun from 25 to 24 * Hit Advantage: * Link: [+4, +7] => [+3, +6] * CH Advantage: * Link: [+8, +11] => [+7, +10] * Increased block stun from 17 to 18 * Block Advantage: * Link: [-4, -1] => [-3, +0] * TYara * Moves * Walk Forward * Decreased movement speed from 0.175 to 0.17 * Jumps * Fixed neutral jump pre-jump frames not having hurt boxes * Cr.HP * Both Versions * Extended higher hit box bottom from 7.6 to 7.15 * Jp.HP * Decreased hit stun from 24 to 22 * Dog * Moves * Walk Forward * Increased movement speed from 0.21 to 0.23 * Jumps * Increased x velocity from 0.22 to 0.24 * Dash Backward * Increased animation x movement scale from 0.7 to 0.85 * St.LP * Increased block stun from 12 to 13 * Block Advantage: * Link: [+1, +3] => [+2, +4] * Cr.LP * Increased block stun from 12 to 13 * Block Advantage: * Link: [+1, +3] => [+2, +4] * Cr.MP * Decreased push back from 3.0 to 2.5 * St.MP * Extended hit box right from 5.25 to 5.5 * Increased cancel window into St.HP from followthrough state frames [6, 6] to [8, 8] * Increased block stun from 14 to 17 * Block Advantage: * Link: [-2, +0] => [+1, +3] * DTC: +0 => +3 * Jp.MP * Retracted hurt box left from -4.0 to -2.75 * St.MK * Increased first followthrough state (after first hit) frames from 2 to 4 * Changed cancel window into St.HK from frames [1, 1] of the first followthrough state, to [1, 1] of the second startup state (4 frames later) * Jp.MK * Increased second hit block stun from 6 to 8 * St.HK * Retracted hurt box top from 7.75 to 7.5 * Now uses same juggle physics against airborne and juggled opponents * Increased grounded juggle x velocity from 0.175 to 0.225 * Increased airborne juggle x velocity from 0.1 to 0.15 * Increased grounded and airborne juggle corner push back from 2.8 to 4.0 * Run * All Versions * Increased animation speed by 50% * M * Increased active state x velocity from 0.4 to 0.45 * H / EX * Increased active state x velocity from 0.5 to 0.6 * Run -> Slide * EX * Increased knockdown frames from 14 to 33 * Run -> Mid Strike * Both Versions * Extended hit box right from 5.25 to 5.75 * Run -> Leap Strike * All Versions * Extended hit box top from 5.0 to 6.0 * Regular Version * No longer projectile invulnerable * Increased knockdown frames against airborne opponents from 14 to 20 * Pin Wheel * All Versions * Disabled active (airborne) state lower hurt boxes * EX * Increased base damage from 40 to 50 * Pin Wheel -> Slide * Now super cancellable * Can now hold kick during the pin wheel and have it trigger the slide * Increased startup state frames from 4 to 6 * Decreased animation x movement scale from 0.75 to 0.5 * Pin Wheel -> Dive * All Versions * Increased base damage from 50 to 60 * Agent G * Moves * Jp.MK * Increased hit stun from 14 to 15 * St.HP * Decreased juggle corner push back from 6.0 to 5.0 * St.HK * Extended higher hit box bottom from 7.6 to 7.15 * Crescent Kicks * All Versions * Extended ground hit box right from 2.5 to 3.0 * Retracted ground hit box top from 7.0 to 6.0 * Maxx * Moves * Walk Forward * Normal * Increased movement speed from 0.2 to 0.21 * Buffed * Increased movement speed from 0.16 to 0.17 * Jumps * Decreased x velocity from 0.2 to 0.17 * Increased y velocity from 0.6 to 0.625 * Increased y acceleration from 0.0285 to 0.295 * Cr.LP * Decreased push back from 2.25 to 2.0 * Jp.MP * Decreased hit stun from 15 to 13 * Jp.HP * Decreased hit stun from 23 to 21 * GAP * All Versions * Increased push back on last hit from 0.0 to 1.0 * Removed proximity boxes * Battle Camera * Increased wall padding from 8.5 to 9.5 * Input * Leniency * Increased reversal from 6 to 8 frames * Followup Frames (Frames between sequence -> button trigger) * Decreased ChargeForward from 8 to 6 * Decreased QuarterCircle from 12 to 10 * Decreased HalfCircle from 12 to 10 * Application * Game will now continue rendering when not in focus (visible in background) * In exclusive fullscreen mode, you will not be able to view other windows on top of the game. You will need to press Alt+Enter to put the game in windowed mode if you need to minimize the game * When losing focus of the game, all sound volume gets set to zero * Graphics Options * Removed FXAA option

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0 comments Read more

September 30

Punch Planet - Version 0.3.3.b



A small hotifx patch has been released:

Full changelog
Punch Planet - Version 0.3.3.b * Characters * Roy * Animations * Fixed being throw by Maxx's forward throw animation, fixes being put into handcuffs * Moves * Super Gunshot * Increased all invincibility by 10 frames to account for the longer freeze * Decreased corner push back from 5.2 to 4.0 * Knuckle Sandwich * Increased all invincibility by 10 frames to account for the longer freeze * Dog * Moves * DwFw.HP * Can no longer be reversalled * Agent-G * Moves * Crescent Splits * L / M / H * Decreased juggle value from 1 to 0 * Input * Leniency * Decreased reversal leniency from 10 to 6 frames * Sequences * Super SPD * Increased buffer frames from 30 to 34
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About This Game



Punch Planet is a Competitive Sci-Fi 2D fighter with a rich and immersive universe, spanning exotic planets, advanced cities, and alien races.

SECTOR-K

Punch Planet is developed by 3 longtime competitors in the fighting game community. Our focus it to create a fighting game with a solid foundation of competitive mechanics while also introducing a new depth of story, humor, and design.

STORY


Roy, an undercover Detective for the Luna PD is caught up in a galactic conspiracy. Framed for a high profile murder, he must follow his only lead to Planet K-0. Known to many as Punch Planet, it is the central hub for the evil scum of the Universe. There, he will have to track down the real murderer and bring them back to his home world in an attempt to clear his name.

GAMEPLAY

Local and Online Versus Modes (AVAILABLE NOW!)

Punch Planet features classic 1v1 competitive multiplayer and online gameplay featuring GGPO.
    Local Versus Mode
    Online Versus Mode *Matchmaking through the Official Punch Planet Discord*
    Ranked Mode (TBD)
    Online Training Mode (TBD)

Training Mode (AVAILABLE NOW!)

Punch planet features a robust training mode.
    Hit Box Viewers
    Frame Data
    Recording
    State Saving

Story Mode (RELEASE TBD)
Story mode will include Animated Cutscenes, Arcade, Bonus, and Survival Style challenges as you play as Roy through the main story arc.

Arcade Modes (RELEASE TBD)
Punch planet will feature a variety of single player modes including Arcade and Trials.

MECHANICS


Time Canceling (T-METER)
Galactic Civilization has reached new heights. With the introduction of Time Canceling Devices, users are able to travel through time! The technology is fairly new and limited, currently allowing travel up to 1 second into the past for small corrections to everyday problems. The devices come equipped with an auto fail safe which will disintegrate your former self preventing any possible time paradox.

Use these devices to perform special mechanics such as Double Time Canceling (DTC), Jump Time Canceling (JTC), and Absorb Time Canceling (ATC). Be careful, energy is limited and is directly connected to your TC Meter.

Energy Attacks (E-METER)

Perform enhanced versions of your characters unique attacks by spending 1 E-Meter. Combine 2 or more E-Meter stocks to execute a powerful Advanced Attack.

FEATURES

AVAILABLE NOW

6 Playable Characters
Online Versus & Local Versus
Training Mode
Competitive Play

COMING SOON
8 Total playable characters
Arcade Mode
Trials & Challenges
Story Mode

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: i7-4700MQ
    • Memory: 4 GB RAM
    • Graphics: Nvidia Gtx 750 M
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

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