Enter a legendary alien facility dug deep into the Feldspar Mountains... a massive Pit, built by the ancient Suul'ka. Enter The Pit again for the first time, in this unique Roguelike / FPS hybrid!
All Reviews:
Positive (36) - 80% of the 36 user reviews for this game are positive.
Release Date:
Oct 26, 2018

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Curator Review

By Cadeaux Gratuit October 30

“Beau bon pas chère, un Doom légèrement Boosté, passe bien le temps et fait penser aux ancien jeux 3D Dos, mais refait au goût du jour, graphiquement.”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Pit of Doom is ideal for Early Access. We are taking an established, content-heavy 2D Roguelike title that people love and translating it into the Unreal Engine with hybrid FPS elements. Early Access is the perfect opportunity to get feedback from a new crop of players as well as those familiar with the original Sword of the Stars: The Pit.”

Approximately how long will this game be in Early Access?

“The game should be transitioning to full release in 6-12 months, (Q2 2019 – Q4 2019), based on the level of support.”

How is the full version planned to differ from the Early Access version?

“The minimum features of the game are already in place. We will be working to improve and polish those core features, add some additional features, including 4-player Co-op multiplayer, the Final Floor and the crafting system. We'll also put in a lot more content. The main focus will be adding more items, weapons, and environments.”

What is the current state of the Early Access version?

“Players can currently play through 30 randomly generated floors. They can play as one of three Character classes, using dozens of weapons while scavenging for food, medicine, ammo, armor and tools. It is a complete game-play experience, but it can be improved by adding the hundreds of additional weapons, armors, foods, modifications, recipes, and other items from the original game, Sword of the Stars: The Pit.”

Will the game be priced differently during and after Early Access?

“Yes. There will be a large difference in the amount of content and the scope of gameplay between the initial Early Access game and the final release. The price of the game will reflect this. The earlier you support the game, the less it will cost.”

How are you planning on involving the Community in your development process?

“We will be making ourselves available to the community through our Discord server, our company forums, and the Steam community page. We will be sharing a loose timeline and advance information about major updates, discussing content additions, and gathering feedback on various aspects of the game, which we will then use to plan our future updates. We will be doing smaller updates and bug fixes between major updates, which we will both communicate to players and use as an opportunity to make small additions or changes to the game based on their feedback.”
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Check out the entire Kerberos Productions franchise on Steam

Buy Pit of Doom

Buy The Pit Pack BUNDLE (?)

Includes 2 items: Sword of the Stars: The Pit - Osmium Edition, Pit of Doom


Recent updates View all (1)

October 26

Pit of Doom - Where We Are & Where We Are Going

It's opening day and we are happy to have you here! I just wanted to make a post covering what the current status of PoD is today, and to give you an idea how things will proceed during this Early Access period in order that you all can have the best idea of how or when you want to get involved.

Right now, Pod is slated for 4 major gameplay updates that will occur over the next few months and a whole slew of small content/fixes/suggestion implementation updates that should occur every couple weeks or so. Now we all know that no plan survives battle in one piece, but should anything cause things to slide around we will be quick to let you know. Transparency and communication will be vital for us on this. Also know that there will be a priority set on NOT breaking saves but if its unavoidable, we will give you a heads up.

If you are new to the Pit or to Kerberos in general, you should know that this is a very big game being made by a relatively small team. There is a TON of content to added to this game JUST for the base game. Make no mistake, this game is on its way, its getting done, and its never going to be smaller, or cheaper, as it is today. ;) As the game reaches completion, its price will rise to its intended selling point so getting in early does have its perks. Also, of course, there will be a Dawg Soldier achievement for everyone who comes in early!

Another important thing to keep in mind is what kind of game this is going to be. Make no mistake, while it is clearly based on FPS mode, this is not a frantic run and gun with rooms filled with 700 monsters. This is going to still be a skill based rogue-alike where you have to keep track of ammo, food and you get to use dozens of crazy weapons and, eventually, decide on your own when to sneak and when to blast away. If you are looking for just a run and gun, then even I suggest this may not be the right game for you.

Now this part is optional but I'm also not going to lie. We do need your help. As I mentioned we are small, only 11 of us, and while that makes for an awesome hotbed of creativity, it also has some real drawbacks in terms of things like playtesting across multiple platforms. We have a nice diversity of machines in the office but nowhere near what you need for solid compatibility testing. Here in the office, we have only one really annoying, really random crash bug in the game. Which is great, relatively, but we need your bug reports, especially the crash ones, that are different from ours.

Also we really value your input. For those of you familiar with the original Pit, you have an idea of how mean this game is going to get and many of you have a pet peeve about how things are in that game. So now that we have a chance to get you in when mid level tuning and small additions can be made easily, we need you to chime into the suggestions section and state your thoughts and also weigh in on other peoples thoughts... IN A SUPPORTIVE AND RESPECTFUL MANNER. ;) In the end we will be keeping track of who's original suggestions made it into the game and I think the person with the most might be immortalized with an achievement title bearing their name.

We will be both here and on our own Kerberos Boards to answer questions and respond in a timely manner. In general you might get a quicker response on our own boards but either is good.

So once again, thank you all for your interest, thank you for your support if you choose to come in. And hold onto your space helmets, cause it's gonna be a wild ride and I am looking forward to playing online with you all after the first big update! ;)

CEO/Creative Director
Kerberos Productions
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“Right now, it's a steal....it's good to buy in early, and watch it as it grows.”
Saving Content

“Here’s a bold prediction. Kerberos Studios Pit of Doom will be a runaway hit. And not just one of those cult sleepers, name-dropped for cred at gatherings of those in the know. A bona fide smash. It sounds ludicrous to predict the fortune of an unfinished game, one still slick with Early Access afterbirth, but I have that tingling sensation.”
Stately Play

“POD is in the Top 5 Early Access Games this month. I am very fascinated by how the developer is pivoting from a turn-based roguelike to this current project… and personally I will be keeping a close eye on this!”
Clemmy Games

Support the game in Early Access!

Pit of Doom is a hybrid of FPS controls, roguelike RPG mechanics and procedurally generated environments, developed with the Unreal engine. Its combination of art, science fiction world-building and gameplay is unique. Nothing quite like it has been done before.

Most of the available FPS games on the market offer a minimal selection of weapons and opponents, very simple power-ups and little investment in building your character. Most of the available RPG’s on the market are long-term investments in a single story-line, no limited multiplayer options and very little replayability. Other indie teams have attempted to combine procedurally generated levels, FPS controls and roguelike mechanics in the past, but they seldom brought realistic 3D art, science fiction setting and survival horror atmosphere to the table.

Pit of Doom is something different from what has come before. And that’s a good thing. We are trying to create a game that will re-invent a genre. Pit of Doom now has most of its core features in place. It is stable and playable for the development team, and we are ready for players to put it to the test and help shape its content.

Currently the game supports keyboard and mouse on a standard PC screen. Use of console controllers is on the developer wish-list for the future. Your camera and inventory controls are a standard first- person shooter model with some additional inventory and feedback.

About This Game

Pit of Doom is a cooperative rpg with first-person-shooter controls and roguelike permadeath. It is meant to be played solo, or cooperatively with up to three friends.

Players will take on the role of a Marine, Scout or Engineer character and enter the Pit, a high-tech dungeon in which diabolical experiments are performed on life forms gathered from all over the galaxy.

Game Features:
  • Start as one of three unique Characters, each with different Attributes, Skills and Items!
  • Explore procedurally generated hallways, rooms and biomes!
  • Battle monsters and robots to gain experience and loot!
  • Open locked doors and rifle through alien treasure troves, seeking supplies, ammunition and gear!
  • Gain Levels to improve your Attributes and Skills!
  • Collect components and craft new items to improve your chances of survival!
  • Delve as deep into the Pit as you can, before you’re horribly killed! Each new floor becomes more challenging and progressively more difficult to beat.


Mature Content Description

The developers describe the content like this:

As a SolForce soldier, players will combat a variety of alien monsters. There is frequent weapon violence, minimal blood and gore.

System Requirements

    • OS: Windows 7 64-bit or later
    • Processor: Intel Core i3-4340 / AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 760 2 GB / GTX 1050 2GB or AMD Radeon R9 270
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Network requirements are for Multiplayer Only
    • OS: Windows 10 64-bit
    • Processor: Intel i5-2500K / Ryzen R5 1500X
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 960 / GTX 1060 3GB or AMD Radeon R9 390 / AMD RX 470
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Network requirements are for Multiplayer Only

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