Enter a legendary alien facility dug deep into the Feldspar Mountains... a massive Pit, built by the ancient Suul'ka. Enter The Pit again for the first time, in this unique Roguelike / FPS hybrid!
All Reviews:
Mostly Positive (55) - 78% of the 55 user reviews for this game are positive.
Release Date:
Oct 26, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

The Pit: Infinity is ideal for Early Access. We are taking an established, content-heavy 2D Roguelike title that people love and translating it into the Unreal Engine with hybrid FPS elements. Early Access is the perfect opportunity to get feedback from a new crop of players as well as those familiar with the original Sword of the Stars: The Pit.”

Approximately how long will this game be in Early Access?

“The game should be transitioning to full release in 6-12 months, (Q2 2019 – Q4 2019), based on the level of support.”

How is the full version planned to differ from the Early Access version?

“The minimum features of the game are already in place. We will be working to improve and polish those core features, add some additional features, including 4-player Co-op multiplayer, the Final Floor and the crafting system. We'll also put in a lot more content. The main focus will be adding more items, weapons, and environments.”

What is the current state of the Early Access version?

“Players can currently play through 30 randomly generated floors. They can play as one of three Character classes, using dozens of weapons while scavenging for food, medicine, ammo, armor and tools. It is a complete game-play experience, but it can be improved by adding the hundreds of additional weapons, armors, foods, modifications, recipes, and other items from the original game, Sword of the Stars: The Pit.”

Will the game be priced differently during and after Early Access?

“Yes. There will be a large difference in the amount of content and the scope of gameplay between the initial Early Access game and the final release. The price of the game will reflect this. The earlier you support the game, the less it will cost.”

How are you planning on involving the Community in your development process?

“We will be making ourselves available to the community through our Discord server, our company forums, and the Steam community page. We will be sharing a loose timeline and advance information about major updates, discussing content additions, and gathering feedback on various aspects of the game, which we will then use to plan our future updates. We will be doing smaller updates and bug fixes between major updates, which we will both communicate to players and use as an opportunity to make small additions or changes to the game based on their feedback.”
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Check out the entire Kerberos Productions franchise on Steam

Buy The Pit: Infinity

Buy The Pit Pack BUNDLE (?)

Includes 2 items: Sword of the Stars: The Pit - Osmium Edition, The Pit: Infinity

 

Recent updates View all (4)

March 22

The Pit: Infinity Update Adds Multiplayer Co-op!

Hi everyone! It's exciting times as we've reached a big update milestone with multiplayer being added to The Pit: Infinity! As discussed, when The Pit: Infinity launched as a Steam Early Access title in October of last year, we would start with an initial, singleplayer version of our FPS/Roguelike hybrid, and then update with multiplayer co-operative gameplay in the new year. Now, that major milestone has been realized – now you and two friends can join forces to take on The Pit!

The Pit: Infinity is an Early-Access game and like all Early Access games, we want to hear from you. Report any bugs you find, with as much info for us as possible - while we make a big deal about these big feature updates, we are constantly doing smaller content updates and bug hotfixes.

A NOTE: Since this is a big update, and a lot of things have been added, PLEASE make sure that you start a new game for each Character. Also note that your messages will have been wiped, and you'll need to find and decode them again. We apologize for that, but a small price to pay as we continue to grow the game.

We here at Kerberos truly appreciate your ongoing support!

Thanks!

https://store.steampowered.com/app/577410/The_Pit_Infinity/

Change log

  • Explore the perils of The Pit: Infinity with up to 3 people as the Engineer, Marine, or Scout
  • Playing together means dying together: tougher Monsters will appear on earlier Floors depending on which Characters are present
  • It's important to note that Friendly Fire is ON BY DEFAULT
  • If one Player uses a Floor transition (e.g. an Elevator), ALL PLAYERS on the Floor will spawn with the instigating Player on the next Floor
  • Players who die can have their corpses picked up by a fellow Player, and taken to a special Resurrection Room, where they can be made to live again!
  • Player corpses will take up space in the inventory of the carrying Player
  • Depending on the Medical Skill of the Player doing the resurrecting, the resurrected Player may have some afflictions (Reduced Stats and/or Skills)
  • There is built-in Voice Chat! It's enabled by default, and can be turned off, or set to 'Push-to-Talk' in the Options Menu
  • As part of the Multiplayer development, many textures have been optimized to allow for faster load times


Major Change: Aiming & Dealing Damage

  • The variable-reticle has been replaced; you now shoot where you aim the reticle
  • How much Damage you deal now depends on the "Shot Quality", which determines a buff or debuff to the resulting Damage
  • Shot Quality is determined by a check based on the Character's Skills, and the Weapon itself
  • There are also some 'Universal Modifiers' that affect the Shot Quality, such as Walking vs Running, or using an Automatic Weapon on full auto
  • All Weapons have been retuned to take this new functionality into account
List of Shot Quality Outcomes

  • Glancing -> Always does 1 damage
  • Half-Damage -> Does half of the initial Damage output of the Weapon
  • Minimum Damage -> Does the minimum amount of damage in the Weapon's Damage range
  • Normal Damage -> No modifier to damage
  • Max Damage -> Does the maximum amount of damage in the Weapon's Damage range
  • Critical -> Does x2 the amount of the initial Damage output of the Weapon

Changes:

  • Sprinting now drains your Stamina Bar (the bar under Hunger), so be careful not to run out in a critical moment
  • The AI now has improved overall Behaivours
  • When Energy Cells and Energy Backpacks are consumed, they will fully recharge the respective weapon regardless of how many shots are remaining
  • The Recipes for Sotswiches and Med Patches are no longer automatically unlocked
  • The Strangler and Strangler variants now throw their Bolos to choke the life out of you!
  • Deranged Medical Bots and DMB variants now have improved attacked animations
  • Changes made to Room appearance rates for all Floors
  • The Scout has an updated Character model, as well as updated Armours for the model
  • FOV slider maximum changed from 100 to 120
  • Monsters that are able will now start attacking you after entering the maximum distance of their Weapon
  • Player characters "skate" less when stopping
  • Time to interact with the 'Hatch' Floor transition prop has been reduced
  • An outline has been added to the Ladder prop attached to the hatch


Additions:

  • There are 2 new ways to exit a Floor: A 'Hatch' (Players can go back up, are found in Engineering Rooms), and a 'Hole in the Floor' (a one way trip down)
  • Additionally, there are now 'Broken Elevators' that cannot be used to transition Floors
  • You can now disable Head Bob, and Interaction Animations in the Options Menu, under Gameplay
  • The Weapons Lab room type has been added
  • Many new variants of existing Room Types
  • Lots of new Main Menu backgrounds
  • A variety of Weapons recipes for existing Weapons
  • The Quantum Scan Helmet now has equippable art (but is not mechanically functional)
  • The Improvised Knife is now craftable from Player Inventory
  • There are now a variety of Door Traps that Players can encounter, and be afflicted by!
  • The Morrigi Warbot is now an encounterable enemy in The Pit! Bring lots of lead (and meat) shielding!
  • The Crazed Tarka Female is now an encounterable enemy in The Pit! Watch out for that Rifle!
  • There are new Icons for Conditions (such as Stunned, Aflame, etc)
  • Animations for switching Weapons are now in the game


Bug Fixes:

  • Messages should no longer have multiple '?' when being decoded
  • Infinite Rat spawning from the Brood Mother has been fixed
  • Monsters spawning in walls has been fixed
  • Keybinding issues have been fixed, and should no longer reset on their own
  • Lots of other bugs were squashed (not the Hivers though)
  • Voice chat not enabling when entering a game lobby has been fixed
  • Client now updates Server about the Clients inventory organization
  • Resurrected Players will now spawn at the Resurrection Pod
  • Resurrection will now save the Player's Stats and Items
  • Hotbars should now populate properly for Clients in MP
  • Bones from the bone pile should no longer launch Players into the great beyond
  • Players are no longer able to spam props for double loot drops
  • Characters are no longer reset to Level 1 on respawn
  • Items should be showing in the Character selection screens
  • The proper name will display when using or picking up an Item


Known Issues:

  • There are many MP specific animations that still need to be implemented
  • Voice Chat may be very quiet, so please be sure to check your microphone settings
  • The running animations of other Players may look funny (legs moving sideways for example) for the time being
  • Cyberjaeger does not shoot it's back-mounted cannon yet
  • Your Item and Weapons Hotbar will NOT automatically populate if you're not hosting the game
  • Enemies will currently drop through the Floor after being killed for non-host players
  • Weapon effects are not currently replicating for non-host players
  • Players stats are not saved when rejoining a Multiplayer game after leaving it
  • Players will move forward when loading into a new level if they were moving before the transition
  • Radiation effects don't reset if you get irradiated again after clearing it
  • Player character punches only hit within a very specific distance from the target
  • Improvised Lockpicks aren't consumed on use


4 comments Read more

March 12

Multiplayer Co-op Update Friday March 15th!



Soon you will be able to work together with two of your friends to try and not die in The Pit! And when that fails, at least you won't die alone!

As planned with The Pit: Infinity's initial release on Steam Early Access, our first major update would be to add multiplayer cooperative play, along with continued work on the game in general. Now you can set up a multiplayer game for you and up to two friends to join forces and take on The Pit.

The update will go live on Friday, March 15th - new players will have a two-day grace period to jump into the game at the initial Early Access price of $9.99 before we increase pricing to $19.99. If you wanted to wait until the game had multiplayer support before jumping in, now is the time to jump in fast and take advantage of some release price savings!

We'll do an update announcement, with full details on what's in the update, on Friday.

1 comments Read more
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Reviews

“Right now, it's a steal....it's good to buy in early, and watch it as it grows.”
Saving Content

“Here’s a bold prediction. Kerberos Studios Pit Infinity will be a runaway hit. And not just one of those cult sleepers, name-dropped for cred at gatherings of those in the know. A bona fide smash. It sounds ludicrous to predict the fortune of an unfinished game, one still slick with Early Access afterbirth, but I have that tingling sensation.”
Stately Play

“PI is in the Top 5 Early Access Games this month. I am very fascinated by how the developer is pivoting from a turn-based roguelike to this current project… and personally I will be keeping a close eye on this!”
Clemmy Games

Support the game in Early Access!

Gameplay
The Pit: Infinity is a hybrid of FPS controls, roguelike RPG mechanics and procedurally generated environments, developed with the Unreal engine. Its combination of art, science fiction world-building and gameplay is unique. Nothing quite like it has been done before.

Most of the available FPS games on the market offer a minimal selection of weapons and opponents, very simple power-ups and little investment in building your character. Most of the available RPG’s on the market are long-term investments in a single story-line, no limited multiplayer options and very little replayability. Other indie teams have attempted to combine procedurally generated levels, FPS controls and roguelike mechanics in the past, but they seldom brought realistic 3D art, science fiction setting and survival horror atmosphere to the table.

The Pit: Infinity is something different from what has come before. And that’s a good thing. We are trying to create a game that will re-invent a genre. The Pit: Infinity now has most of its core features in place. It is stable and playable for the development team, and we are ready for players to put it to the test and help shape its content.

Controls
Currently the game supports keyboard and mouse on a standard PC screen. Use of console controllers is on the developer wish-list for the future. Your camera and inventory controls are a standard first- person shooter model with some additional inventory and feedback.

About This Game

The Pit: Infinity is a cooperative rpg with first-person-shooter controls and roguelike permadeath. It is meant to be played solo, or cooperatively with up to three friends.

Players will take on the role of a Marine, Scout or Engineer character and enter the Pit, a high-tech dungeon in which diabolical experiments are performed on life forms gathered from all over the galaxy.

Game Features:
  • Start as one of three unique Characters, each with different Attributes, Skills and Items!
  • Explore procedurally generated hallways, rooms and biomes!
  • Battle monsters and robots to gain experience and loot!
  • Open locked doors and rifle through alien treasure troves, seeking supplies, ammunition and gear!
  • Gain Levels to improve your Attributes and Skills!
  • Collect components and craft new items to improve your chances of survival!
  • Delve as deep into the Pit as you can, before you’re horribly killed! Each new floor becomes more challenging and progressively more difficult to beat.

HOW LOW CAN YOU GO!?

Mature Content Description

The developers describe the content like this:

As a SolForce soldier, players will combat a variety of alien monsters. There is frequent weapon violence, minimal blood and gore.

System Requirements

    Minimum:
    • OS: Windows 7 64-bit or later
    • Processor: Intel Core i3-4340 / AMD FX-8350
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 760 2 GB / GTX 1050 2GB or AMD Radeon R9 270
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Network requirements are for Multiplayer Only
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Intel i5-2500K / Ryzen R5 1500X
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 960 / GTX 1060 3GB or AMD Radeon R9 390 / AMD RX 470
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible
    • Additional Notes: Network requirements are for Multiplayer Only

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