A console-style RPG featuring a colorful cast of characters, unique battle and level-up systems, quick 2D platforming action, and an original, fantastical story about friendship, faith, and finding your place in the world.
All Reviews:
Very Positive (66) - 87% of the 66 user reviews for this game are positive.
Release Date:
Mar 17, 2017
Developer:
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Recent updates View all (20)

March 18

Two Years and Counting



(As of yesterday, which I definitely did not forget about.)

Just a brief, Monday morning news break of a few little things going on around the Sungazer central HQ, which may or may not be a converted spare bedroom.

:rik: First, a two-year celebration sale price for the game and soundtrack DLC should be kicking in today. Yep. Aaaany second now.

:rik: Second, the PS4 patch is ready to go, but because of some behind-the-curtain stuff going on, it's running a little late in getting published. I really, really hope to have it out this week.

:rik: Third, I've started making more regular updates to my blog concerning my next project, Eden's Last Sunrise. I will start introducing the cast of characters and more samples of the soundtrack as early as this week. The inaugural post is right here, if you want to start at the beginning: https://www.sungazersoftware.com/re-introducing-edens-last-sunrise/

:rik: Fourth, go check out some of the fanart on the Artwork tab if you haven't already. It's pretty great, you guys.

That's all for today! I will announce future progress reports and whatnot on my twitter at https://twitter.com/sungazersoft (barring anything major that warrants a Steam announcement), so follow along if you feel so inclined.
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February 15

Version 1.1 - Yes, Really!



Howdy, y'all! I've just published a big batch of changes to the game to hopefully fix a few requested issues and to make gameplay smoother overall.

Here is a list of changes. If you would like a full breakdown with my thoughts behind each change, check out my (recently resurrected) development blog right here: https://www.sungazersoftware.com/the-tenth-line-version-1-1-update-notes/

Gameplay
  • Post-game content and New Game + features are now accessible in the “light” difficulty. You should receive the bonus quests in your journal when you load your game in the post-game.
  • Removed the “Bonus” system from the full difficulty. In essence, your characters will behave as if they have the extra bonus buff at all times now.
  • Assist characters have had their damage formula reworked. Their damage is now based on your characters’ OFF and DEF stats, rather than their total levels, and they should be viable all the way through the game and beyond.
  • Assist character attack damage has been enhanced.
  • Assist character “super” moves now have a 3-turn cooldown.
  • Assist characters now recover at least 10% of their SP every turn, as long as some momentum-generating action was taken.
  • Status effects now have a cap on the number of turns they can be applied. This goes for both allies and enemies.
  • Re-balanced enemy defense and damage output across the board.
  • Post-game bosses have had their damage output and HP reduced slightly.
  • Lowered the rate of reinforcements on some boss battles.
  • Reduced the Green Dracomage’s HP to 12,000, and reduced his damage output slightly.
  • Removed the Hinder chance from the Green Dracomage’s “Numbing Neurotoxin” skill.
  • Raised the “minimum” cap for player-dealt damage. Essentially, your characters will be more effective if their damage is lagging behind due to low Offense or weapon level/training stats.
  • The maximum duration for Tox’s teleport defense has been reduced slightly. This only applies when his Teleport ability is at very high levels.
  • Increased the Power reward for most enemies, especially for “large” or rare foes.
  • Removed some foreground foliage in the “Feverlands” area to make the platforms easier to navigate.

Technical
  • Fixed an issue with UI scaling on non-standard aspect ratios.

Presentation
  • Changed the color of the “unspent levels” notice on the main menu to make it stand out more.
  • Cleaned up the appearance of the “enemy description” text when using the Look command.
  • Increased the brightness of platforms in the final area of the game.

Bug Fixes
  • Fixed an issue where Tox would get stuck to the floor after using his breath on a gem in the second “puzzle” room of the final dungeon.

That's all! I'll be working on a console patch this coming week, so if you notice any unexpected weirdness (I mean, besides the usual weird stuff in the game), I'd love to know about it before I have to submit for certification. Games are hard, y'all. :rik:
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Reviews

“...a potential for GotY for 2017...”
SNERDAPERDS

“...a worthy addition to Steam's library of RPG's...”
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About This Game



The Tenth Line is the first commercial game project from Sungazer Software. During your adventure, you'll guide the princess of the tiny nation of Easania, far from home and desperate to escape the clutches of a mysterious cult in hot pursuit. Along with her unusual but reliable companions, you'll explore a vibrant world of humans, beasts, and dragons, all struggling to coexist in the tension following the assassination of the king of the nation of Skyweather. Troubled times are ahead, indeed - the long-prophesied end of the world is fast approaching, and with only her wits, her blade, and her royal upbringing to guide her, can she make it home to her family before the end of days?



Gameplay involves adventuring through distinct areas using traditional 2D platforming mechanics, but with a twist: each character is controlled separately, and can move, attack, and interact with the world in unique ways. You'll also visit the occasional village or safe haven, and have an opportunity to take on new quests, play cards, and chat with the locals. Enemies roam the wilds, meanwhile, and can be engaged or ambushed by your heroes, thrusting your party into battle.

Battles are turn-based with an active timing element: you'll decide on commands for each character, then carry those attacks out using careful timing and targeting. Then, it's the enemy's turn to retaliate, giving your party an opportunity to defend. And, with up to twelve enemies on the offense at one time, survival is not always a safe bet. Fortunately, eliminating large numbers of foes at once will leave fewer attackers behind to retaliate, and will also grant your party more momentum, allowing for even more powerful skills to be used during the next attack!

Progression is handled solely by finding and applying items to your characters. Items are plentiful, and have multiple uses, so smart distribution of your treasures is key to survival. Characters can use items for training, powering up their skills and their defensive abilities, or use them to empower their "specialties" and gain a personal, tactical edge in combat. Your party members can also gain "power levels" by winning battles, completing quests, and collecting power fragments in the world. Power levels can be spent on the "Power Flow" board by playing a puzzle-like minigame to increase stats and unlock new skills. It is a challenging, refreshing method of "leveling up" that rewards careful planning and smart decisions.

A standard dual-analog gamepad is highly recommended, though the keyboard is supported.



  • A completely original, unique RPG experience that takes inspiration from the 32-bit era of gaming.
  • Explore the world through fast-paced 2D platforming by controlling three separate characters, each with unique movement mechanics and ways of interacting with the world.
  • Take on dozens of foes at one time through turn-based RPG battles with an active timing element.
  • High quality background and sprite artwork, a grand, varied soundtrack, and voice acting for each major character during battles.
  • Unique progression and leveling mechanics for your characters.
  • Multiple hours of gameplay, plus post-game challenges and a New Game Plus mode.
  • Optional story-focused mode available that removes all enemy encounters and simplifies story-based battles.
  • Play "Quad Pro Quo" (an in-universe collectible card game) against multiple characters and inhabitants of the world to win unique prizes and complete your collection!

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 7 or newer, 64-bit
    • Processor: SSE2 or better, 64-bit architecture
    • Memory: 4 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Additional Notes: 16:9 resolution display recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 7 or newer, 64-bit
    • Processor: Intel i5 quad core
    • Memory: 6 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
    • DirectX: Version 11
    • Storage: 2000 MB available space
    • Additional Notes: 16:9 resolution display recommended
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.8+
    • Processor: SSE2 or better
    • Memory: 4 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 1GB VRAM
    • Storage: 2100 MB available space
    • Additional Notes: 16:9 resolution display recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Mac OS X 10.8+
    • Processor: Intel i5 quad core
    • Memory: 6 GB RAM
    • Graphics: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM
    • Storage: 2100 MB available space
    • Additional Notes: 16:9 resolution display recommended

What Curators Say

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