MOTHERGUNSHIP is a bullet-hell FPS where you craft your own guns, fight gigantic bosses, and defeat a robotic alien armada that conquered Earth. Face off against overwhelming odds in brutal, non-stop combats where thinking on your feet is the only way to survive.
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Ημερομηνία κυκλοφορίας:
17 Ιουλ 2018
Δημιουργός:
Εκδότης:

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Αγορά MOTHERGUNSHIP

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Πρόσφατες ενημερώσεις Προβολή όλων (27)

21 Αυγούστου

The MOTHERGUN-FRIEND-SHIP COOP Update!

I’m excited to announce that the MOTHERGUNfriendSHIP Update for MOTHERGUNSHIP is now LIVE! As the name might imply, this update adds the ability to play with a friend to Mothergunship. Thank you for all the folks who helped us with this by jumping into earlier Alpha branches. Your feedback and insight was massively helpful.

So dive into the action with your favorite buddy: show them your most ridiculous creations, argue with them about who should get which gun parts from the store and enjoy taking down the Mothergunship..uh..together!

COOP is available once you have gotten access to your Headquarters (so, after the intro/tutorial) and from there you can enter the door in your Headquarters labeled “Portal”, where you can invite a friend into your progression through the game. Together you can fight through the entire rest of the campaign, all the side missions, as well as Endless and Sandbox modes. Feel free to also tackle the Endgame Campaign, which has been tuned quite a bit in response to player feedback.

We've got a WHOLE LOT of other changes with this patch as well. Here are the full patch notes:

Main Coop features:
  • Co-op play introduced!
  • Invite your buddy to your campaign using new summoning portal in HQ
  • Show buddy cool emotes!
  • Throw coins at your buddy
  • Fallen buddy can play as turret mounted to your shoulder!
  • Resurrect fallen buddy in new resurrect chambers added to airlocks (only some are active, some aren't)
  • More !

Features:
  • New mob baby bombot added to missions
  • New mob charger bombot added to missions
  • New mob mega bombot added to missions
  • New MGS, Foundry and Harbringer rooms
  • Inventory size increased to 200
  • Gun parts now stacks in inventory
  • Additional inventory slots can be purchased in Black Market
  • Gun parts can be sold to Smuggler in Black Market
  • Gun parts offered in Black Market are now refreshed automatically after purchase
  • Smuggler now reacts to your actions
  • Weapon part stats are visible on mouse hover in mission control map
  • Option to restart story campaign without losing overall progress and collected parts added to mission control map
  • Additional music tracks added to endless modes
  • Coop related keybinds
  • New art for rolling lava gun FX
  • A handful of new Win/Loss Colonel lines for your audio enjoyment.

Balancing:
  • Main campaign, endgame & endless mode balancing (difficulty, length, shops, drop chances, projectiles speed)
  • Only 2 branches are now needed to be completed to access MGS in endgame campaign
  • New mission types in endgame campaign
  • Weapon parts balancing (buffed weaker barrels like flamethrower, rolling lava, energy burst, sawblade...)
  • Balance of parts spawn chance
  • Mobs balancing
  • Lowered health of spidertanks and doorguards
  • Two seconds delay added to gnats shooting

Bugfixes:
  • Fixed Let's Get Physical achievement
  • Fixed Welcome to Fight Club achievement
  • Several challenge logics improved to be completed after room is cleared
  • Fixed Armory points assiging/removing outside of armory
  • Fixed mob HP bar not updating properly sometimes
  • Multishot is now accounted into DPS calcululation in gun crafting
  • Fixed scaling issue with Connector 1-Long
  • Fixed HP boost from champion not being correctly initialized
  • First boss loot spawns adjusted (positions, prohibited to spawn nothing).
    adjusted collision to try and fix a few reported issues of mission loot in secrets in some rooms.
  • BlackMarket lost&found slot rebuy fixed.
  • Fixed issue with healer unable to evaluate VIPWeight thus importance of mob to heal causing no healing.
  • Fixed issue with some guns not properly showing ANY fx when they were in low quality mode. These obviously won’t look as good as high quality mode, but they should have at least SOME FX representation
  • Fixed issue with money collected statistics miscalculated on mission start in special use case
  • Moved few options from graphics menu to gameplay menu,
  • Added HUD Hurt flashing option
  • Collected coins visualization in reward screen
  • Achievements
  • Fixed issue with voiceover table not initialized resulting in no voiceover playing in missions
  • Improved Spawn-In timing for certain enemies with Spawn-In animation.
  • Fixed issue with camera shake not affected by Screenshake Magnitude setting from option menu
  • Fixed issue with rebind button causing infinite loop.
  • Fixed weapons not shooting when recharged while holding mouse button
  • Refactored Spidertank to base off of more recent mob classes, which came along with some rebalancing work
  • Refactored Laser Trap/Disco Balls to base off of more recent mob classes

Known issues
  • Shoulder turret mode camera clips geo sometimes
  • Shoulder turret doesn’t have crosshair
  • Shoulder turret has infinite energy
  • Respawning dead player lacks spawn in sfx and vfx
  • Your own character doesn’t render hands/guns during emote on your screen. Your coop buddy sees it though.
  • There’s a typo in one of the new script lines! This has been fixed, but didn’t make the update cutoff.
  • Known issue : friendly fire committed by explosive projectiles plays hit effect (doesn't damage though)
  • New Colonel Win/Loss lines are not localized yet into non-english lines

12 σχόλια Περισσότερα

15 Αυγούστου

New Bug Patch, Aug 15

Hello all! We're busy working away on the coop patch, but in the meantime we're pushing this minor bug patch. Here are some notes.

CHANGE NOTES
------------
Gameplay
--------
Improved spawn dissolve-in timing for bloaters, twerps, staplehounds and healers
Fixed champions not getting HP initialized to full health
Enemy stats balancing
Refined generation method for lost and found
Improved preset loadouts for MGS dungeon (exclusion of some melee barrels and low slot connectors)
Fixed audio positioning of airlock (close/open sound)
Fixed some achievements

Rooms
-----
Removed a few potentially inaccessible secrets
Fixed many z-fighting issues
Adjusted many secrets so they won't be covered by invincible turrets
Fixed minor gaps and collision and population issues in many rooms
Fixed hovering airlock issues in a few rooms
Fixed mobs spawning below crazy floor in a few rooms

Visual
------
Improved Barrel barrel visuals

Miscelanneous
-------------
Changed online services to use HTTPS instead of HTTP

As for Coop--we'll be pushing that out later this month! Wish us luck in this final push.
-Joe
5 σχόλια Περισσότερα

Κριτικές

“Bullet-Hell Extravaganza”
8/10 – Gamespot

“Fast and Furious First-Person Shooting Fun”
8.5/10 – Dualshockers

“Can't wait for Dadpunchplane”
7.5/10 – Destructoid

Σχετικά με αυτό το παιχνίδι



MOTHERGUNSHIP mixes bullet-hell intensity with the FPS genre, and brings one of the largest gun customization options seen in video games. It’s up to you to equip your over-the-top arsenal and defeat a robotic alien armada that has conquered Earth.

Craft gun monstrosities that no reasonable person could ever lift, fight gigantic bosses and experience randomized mayhem as you battle your way to the heart of the fleet to destroy the MOTHERGUNSHIP!

FIGHT

Face off against overwhelming odds in brutal, non-stop combat where thinking on your feet is the only way to survive. Dodge hundreds of bullets with unique FPS/Bullet-hell hybrid gameplay. Each ship hosts hordes of alien machines, deadly traps, and intimidating bosses, all set on preventing you from saving humanity. Go get ‘em.


CRAFT

To take down the MOTHERGUNSHIP, you’ll need your very own personalized arsenal of destruction. Luckily, in MOTHERGUNSHIP you can create the gun of your dreams with one of the most modular gun-crafting systems ever seen in a videogame. Want to have twelve-barrel gun that shoots homing rockets? Or do you prefer a lightning shotgun? And what gun wouldn’t look better with a fishtank affixed to the top? Go for it! The design of your destructive arsenal is in your hands.


RESIST

Join the ranks of the resistance against the robotic alien invasion. Destroy hordes of metallic fiends and earn your way to the Mothergunship! Fight together with a friend in a full co-op experience, while you work together to cut through the alien fleet and reach that ultimate goal – bringing down the MOTHERGUNSHIP.


Post-launch MOTHERGUNSHIP will support free updates for the community to add more depth to your gameplay with new gun parts, more enemies, big bad bosses, extra features, and more modes.

Απαιτήσεις συστήματος

    ΕΛΑΧΙΣΤΕΣ:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • ΛΣ: Windows 7 64-bit
    • Επεξεργαστής: Intel Core i5-4430 / AMD FX-6300
    • Μνήμη: 4 GB RAM
    • Γραφικά: Nvidia GTX 750 Ti 2GB / AMD Radeon R7 265
    • DirectX: Έκδοση 11
    • Αποθήκευση: 5 GB διαθέσιμος χώρος
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • ΛΣ: Windows 10 64-bit
    • Επεξεργαστής: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Μνήμη: 8 GB RAM
    • Γραφικά: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Έκδοση 11
    • Αποθήκευση: 5 GB διαθέσιμος χώρος

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