Build a galactic transportation empire and supply humanity with everything it needs to colonize the stars. In this sci-fi logistics simulator, grow your company from a local transport agency into an interstellar logistics behemoth! Singleplayer, vs AI, and online multiplayer.
Recent Reviews:
Mixed (47) - 63% of the 47 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (232) - 79% of the 232 user reviews for this game are positive.
Release Date:
May 24, 2019

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Recent updates View all (43)

June 7

Short term roadmap, v1.0.2 released!, New player experience improvements and more!

Today we're putting out a patch which hopefully helps the new player experience a bunch along with addressing some bugs people have run into. There's lots of good stuff in here, but our favorite (and the most noticeable change) is the resize, move and help handles on all the UI windows! This should make things easier on new players struggling to see something in the UI. The patch notes are below, and we hope everyone enjoys the new changes!

We want to take a few moments to talk about the future development of Interstellar Transport Company. We will continue supporting this game for years and working on new content, optimizations, and other features for as long as we are able and wanted to share some of our plans with you all. We've decided on a few things we want to add in the next couple of content patches. We would also love to hear your ideas on this and for further future development! So here is our roadmap of planned features:
-More technologies, including some that are "forks" in the tech tree path. This should provide some really interesting decisions on how players and AIs develop their companies!
-Warpgates, very late game tech allowing for instantaneous transportation between systems.
-More events (including political upheavals, wars on planets and embargoes etc...)
-Contracts (allowing companies to claim sole shipping rights to certain planets or earn a stable income for meeting terms of contract etc...)

Thank you again for all your support, we appreciate it immensely!

June 7, 2019 v1.0.2 PATCH NOTES:
-Added resize, move, and help handles to all windows.
-Added "Wait for full load" for passengers.
-Adjusted scaling of supply / demand graphs to be a more informative to players
-Added Help interface (this is a work in progress, we will continue to add more useful information to this)
-Changes to the in-game popup tutorials to be more informative and guiding to new players and less spammy.
-Reduced drone cargo maintenance amounts.
-Added drone ship type filter to ledger for better visibilty of drone profits and losses.
-Default delivery rule for human players is now "Deliver and Store"
-Fixed a bug with Stellarium that was causing it to be used at much higher rates than intented when first discovered.
-Added 3 dedicated autosave slots.
-Reversed colors on scroll views to make it more apparent which item you have selected.
-Fixed a bug causing less population to be removed from a planet when passengers were picked up than were actually delivered.
-Fixed an audio issue preventing music from playing in busy areas of space.
-Reformatted some text sizes and panels to make the UI a bit more cohesive looking.
-Reduced max amount of stars possible in custom game and reduced stars in predefined games.
-Possible fixes for graphical issues on some linux platforms
5 comments Read more

May 27

v1.0.1 released, 6 new techs, UI & tutorial improvements and more; 15k sales!

Thank you all so much for all the support you've shown us, and thank you for your confidence as we work through some of these launch week growing pains! We have now sold over 15,000 copies of Interstellar Transport Company which is good news! We are so excited that we will be able to continue improving and building on this game!

We have been listening and working vigorously to get some of these issues taken care of. A lot of people have been having UI issues, especially scaling issues. We have made some changes to address these. Also, please remember that you can scale individual UI windows by holding the right mouse button over the window and dragging to scale up or down. We have also heard the problems with the tutorials, we've made some changes that should improve that, and included links to the official video tutorial I made for the launch. Hopefully, people find that useful! I prefer video tutorials over in-game tutorials, and I'm sure there are plenty others out there that feel the same. There are dozens of other fixes, some too small to list, but hopefully we've fixed your issue if you were having one! Please let us know if we haven't yet and we'll address it as quickly as we can.

Also, here is a link to the video tutorial if you haven't seen it yet:

In addition to the fixes, we've decided to add some more content in the form of six new technologies! Many of you playing have flown through the tech tree much quicker than we anticipated. We have added some late-game techs to give you places to spend your points towards the end of the game and also we have made late game techs more expensive to balance things a bit better. We hope you all enjoy this bit of new stuff!

May 27, 2019 v1.0.1 PATCH NOTES
-Added 6 late game upgrade techs
-Some UI Scaling fixes and more tooltips & tutorial references describing scaling individual windows. (You can do this by holding down the right mouse button on a window and dragging)
-Added video tutorial link to tutorials menu and the main screen.
-Drone range map mode added
-Sporadic multiplayer research bug fixed
-Players no longer need to click edit and save to change the route in the ships screen.
-Rebalanced late game technology costs
-Fixed several issues with ships and repair ships getting stuck in bad states
-Fixed some issues with ship details camera
-Fixed various tutorial issues
-Fixed 3d information windows sometimes rotating into very poor positions.
3 comments Read more


“The single most addictive optimization game I have ever played.. Period.”

“An excellent addition to both the sci-fi and transport sim genres.”
Indie Detective

“plan to spend more time with it in the future.”
Indie Ranger

About This Game

Build a galactic transportation empire! Help colonize the galaxy and dominate the competition in single player and online multiplayer. Use your business cunning to take your fledgling company from humble beginnings on Earth and it's neighboring planets and moons to the far reaches of the Galaxy. Buy ships, manage routes, research technologies, conduct trade deals, build infrastructure, setup autonomous transportation networks, colonize new worlds, invest in local industry; All set in a scientifically-grounded procedurally generated galaxy. With challenging AI, and Online Multiplayer, you will have a new experience every time you play!

Help Colonize The Cosmos

Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain its growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.

Realistic Business Management

Manage cash flow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in new technologies to give yourself an edge. Help develop new markets and hedge your risks. Balance expenses against value to crush your competitors.

Procedurally Generated Galaxy

Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 100 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up!

Play Any Way You Want

Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? **coming soon** Play a shortened balanced game against players near your own skill level for ladder points. You can even play a co-op multiplayer game, teaming up with friends against the AI.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.2 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Storage: 2 GB available space
    • OS: 64-bit Mac OS X
    • Processor: 2.2 GHZ 64-bit CPU
    • Graphics: 1 GB video card
    • OS: Ubuntu 14.04 or better
    • Processor: 2.2 GHZ CPU
    • Graphics: 1 GB video card

What Curators Say

21 Curators have reviewed this product. Click here to see them.

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