Build a galactic transportation empire and supply humanity with everything it needs to colonize the stars. In this sci-fi logistics simulator, grow your company from a local transport agency into an interstellar logistics behemoth! Singleplayer, vs AI, and online multiplayer.
All Reviews:
Very Positive (180) - 83% of the 180 user reviews for this game are positive.
Release Date:
Aug 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that games are at their best when they're shared with friends and want to bring that same thought process to the development of Interstellar Transport Company. We had a vision for Interstellar Transport Company and feel like we've reached a point where the game is very fun to play and most of the larger features are complete, however we want to be sure we have feedback from those of you who will be playing it for years to come. There are many directions we can take the game, and believe that your opinions are crucial when fine-tuning our gameplay mechanics and ultimately deciding where the game should go next.”

Approximately how long will this game be in Early Access?

“Under a year. Our previous game "World VR Competition" was in early access for only 4 months. While Interstellar Transport Company is a more ambitious game, we should have it feature complete in under a year. We plan to work with you, the players, every step of the way. We will continue to update the game after full release.”

How is the full version planned to differ from the Early Access version?

“Before we leave Early Access we will be implementing these things:


  • VR Support (with motion controller support)
  • Contracts and subsidies
  • Stock markets and IPOs
  • Politics and factional relations
  • Auto-reorder and scheduling of one time use rockets
  • Techtree and research points so that you can more quickly gain access to ships and buildings
  • Localization
  • Mod and workshop support
  • More multiplayer options with a ladder and auto-matchmaking


  • More starships and rockets
  • More planetside infrastructure and buildings
  • More planet types
  • Galaxy generation will have more options
  • Better variety of random events

Also there will surely plenty of other ideas that us and the community comes up with along the way!”

What is the current state of the Early Access version?

“It is playable and fun, but not yet feature complete. If you want a fully polished and complete game, we ask that you wait for the full launch. The game's core mechanics are all there now, you can setup routes, manage infrastructure, colonize planets, build and assign ships to routes, help colonies grow and flourish and you can already play AI and multiplayer matches. Major features not yet completed include language localization, VR support, research points and techtree, mod and workshop support, more variety in random events, and contracts / subsidies from planetary authorities. We will provide regular updates to the game which will gradually add these features in.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we complete new content and features.”

How are you planning on involving the Community in your development process?

“We want your ideas and feedback! What works? What isn't quite working? How can we make things better? Please post on the Steam Discussion Boards here on Steam, we will be there every single day! We also currently do vlogs on youtube and communicate with our fans daily on Twitter. We plan to patch the game with new content and features very regularly. Links to our social media pages are below:
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Recent updates View all (37)

December 27, 2018

Bugfix patch 0.4.1

I hope everyone is having a good time with the new tech-tree system! We have a smaller patch to fix some issues with 0.4.0.
We will now be starting on the autonomous transport system which I can't wait to get into the game! I really think it will take ITC to the next level. Patch notes for today's patch below:

December 27, 2018 v0.4.1 PATCH NOTES:
-Medicine will now be given priority over other cargoes of same slot when its price is higher.
-New Cochin ships now have exhaust trails.
-Passenger icons are now white and much more visible in planet window.
-Added a few new tutorial popups
-Lowered brightness of class M4 planets
-Fixed problems with Cert research for B3, C4, WC2
-Pressing esc now properly unpauses the game when exiting the menu.
-research station text and tooltips corrected.
-Fixed a game crash having to do with Robotics production on Mars.
-Fixed a bug causing subsidizing industries to not always take your money.
-Fixed bug causing AI to not go bankrupt sometimes.
-Pickup next demand for machinery and robotics will now always work correctly.
-Increased max system scroll radius.
-Fixed machinery prices on Mars.
-Ship hover details no longer will stay visible when a ship has warped out of the system.
2 comments Read more

December 24, 2018

Merry Christmas! Research / Tech Tree patch 0.4.0 now live!

We hope everyone is having a great time with family and friends for the holidays! We would like to add to the cheer with a Christmas gift of our own. Patch 0.4.0 is now live!

This patch has a lot of great additions and changes. Including our research and tech tree systems which changes fundamentally how the game progresses and gives players another fun way to manage the development path of their companies. You must now construct research centers, which are orbiting facilities, and spend research points to gain access to new ships, efficiency upgrades to your ships, different buildings, and even a way for you to gain goods from newly subsidized industries.

We've added three new ships from a new manufacturer "Cochin". All three of these ships are late-game heavy haulers. Two being intrasystem and one being a giant 160 slot interstellar ship.

Bankruptcy now functions quite differently and is more forgiving and easy to tell when it will hit you. We have made a new in-game popup tutorial system to help new players. There are also a TON of optimizations this patch! Should make things quite a bit smoother graphically. We didn't stop there however, there's a bunch of other small fixes and additions.

I hope everyone enjoys, and we look forward to hearing any feedback you have! We'll be working on a patch to fix some of the smaller issues with this release over the coming week or two, then we will be moving on to another big system which will add to the play-ability of the late game experience a ton!

-New Research system. You must now construct a research station to build up reseach points which can be spent on various technologies to advance your company.
-3 new large ships available from new manufacturer (Cochin)
-Bankruptcy now works differently. It now takes 3 straight months with negative cash to go bankrupt. Getting positive money at any point resets the timer. On easy and normal difficulty players will now get a one time grant from the government when cash goes negative.
-New in-game popup based tutorial system to help guide new players.
-Auto save game improvements. No more giant list of save games
-Big performance optimizations!
-New trail render based orbit lines (experimental)
-In game bug report system
-Government colonizing toggle in custom games
-More work on new spaceports menu to make it more functional (still a work in progress)
-Once editing a ship name, icon changes from "edit" to "save" symbol
-Leasing a gate now prompts for "Yes" or "No"
-Various new tooltips to assist players in game setup and play.
-Button in the routes screen to bring up ships screen with route filter applied.
-Limited system, galaxy scroll boundaries.
-New notification when a planet reaches it's max machinery level
-Fixed dilithium crystal price readout
-Some AI improvements to route expansion.
-Fixed spaceport passenger list width and scroll speed.
-Ship type drop down fixed in ledger
-Upgrading a ship no longer reset's it's name and group
-Tooltip on the ships screen to view exactly what a ship is carrying.
-AI will take a small loan to buy a gate if it has too many ships orbiting.
-Ability to rename and nickname planets.
-Last company name and color saved from previous games.
-Added button to reorder rockets on route in routes screen.
-Stopped some more hotkey inputs from triggering while typing in an input box.
2 comments Read more
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“An excellent addition to both the sci-fi and transport sim genres.”
Indie Detective

“plan to spend more time with it in the future.”
Indie Ranger

NEW: Research and Tech-Tree systems

You now have more control than ever over your company's development with the new research and tech-tree systems. Construct orbiting research facilities around various planetoid types to gain research points. Spend the research points on new technologies to give your company an edge over the competition!

About This Game

Build a galactic transportation empire! Help colonize the galaxy and dominate the competition in single player and online multiplayer. Use your business cunning to take your fledgling company from humble beginnings on Earth and it's neighboring planets and moons to the far reaches of the Galaxy. Buy ships, manage routes, research technologies, conduct trade deals, build infrastructure, colonize new worlds, invest in local industry; All set in a procedurally generated galaxy. With challenging AI, and Online Multiplayer, you will have a new experience every time you play!

Help Colonize The Cosmos

Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain its growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.

Realistic Business Management

Manage cash flow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in new technologies to give yourself an edge. Help develop new markets and hedge your risks. Balance expenses against value to crush your competitors.

Procedurally Generated Galaxy

Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 100 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up!

Play Any Way You Want

Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? **coming soon** Play a shortened balanced game against players near your own skill level for ladder points. You can even play a co-op multiplayer game, teaming up with friends against the AI.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.2 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Storage: 2 GB available space
    • OS: 64-bit Mac OS X
    • Processor: 2.2 GHZ 64-bit CPU
    • Graphics: 1 GB video card
    • OS: Ubuntu 14.04 or better
    • Processor: 2.2 GHZ CPU
    • Graphics: 1 GB video card

What Curators Say

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