Build a galactic transportation empire and supply humanity with everything it needs to colonize the stars. In this sci-fi logistics simulator, grow your company from a local transport agency into an interstellar logistics behemoth! Singleplayer, vs AI, and online multiplayer.
All Reviews:
Very Positive (188) - 83% of the 188 user reviews for this game are positive.
Release Date:
May 24, 2019

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Recent updates View all (41)

May 24

All systems go! ITC launches out of Early Access, v1.0 is live!

Thank you!

I just got done hitting the big green button after working on Interstellar Transport Company for 3 years. It's an amazing feeling to be here and we are so incredibly grateful that we've had so much support and feedback from you all along the way. We definitely couldn't have made this as great a product as it is without a lot of your help!

Need Help?

Firstly before I go into the patch notes, I know there will be some people who pickup this game and are all like "so... how do I play this??" No worries! I stayed up until 4am last night making you a video tutorial Tutorial :steamhappy: It's quite informative, and even if you get through the first 10 minutes, it should give you a very good idea of how to play the game!

There are multiple ways to reach us. The best is probably Discord if Discord isn't your thing, then the Steam discussion boards are also a great spot!

If your problem is in game, we prefer a bug report from in-game if possible. Simply go to menu > bug report.

We're here to help! Don't hesitate to reach out with your issues or suggestions.

v1.0 Patch Notes

Finally, here are the patch notes! We've been working tirelessly to polish this up and give you tons of quality of life improvements, we couldn't be happier with the results. The other programmer and I were discussing yesterday and we agree that we did the absolute best we could with this and we're both extremely proud of how far this has come! I truly hope you enjoy this and I am truly grateful for your support! Thank you, -Mike and the MT Worlds team

-New Order ship screen
-New volumetric galaxy dust and appropriately selected star system backdrops based on position within the galaxy.
-Night lights on all planets which change based on population of the planet.
-Big improvements to AI! They will be competitive throughout the entire game now.
-Three new scenarios in predefined games including starts in the Trappist1 and HD10180 star systems!
-2 New ships, an interstellar rocket and the KV5 ferry
-The D530 was made smaller and cheaper, the 949 was made larger and more expensive to give them both more unique functionality.
-Selecting a route "highlights" the ships that are assigned to that route.
-New song selection method and more music including an epic 10 minute track.
-Updated Unity version for improved stability and development features.
-Multiple graphic optimizations
-Can now duplicate a route
-Can clone multiple ships at once
-Rebalanced Tourists so there are more in the game when appropriate.
-Available loan tweaks
-New more appropriate net worth calculation
-Tooltips in the main menu
-Multiple fixes to the way drones handle cargo.
-Improved game sound effects.
-Performance improvements
-Updated translations
-Added new Asian fonts
-Fixed some UI issues when in a different language
-Fixed Stellarium supply issue
-Fixed issues with Genetic Materials and Xenobiologics
-Fixed money pop up visible in wrong system
-Changed rendering order of ship and planet icons
-Added hotkey SHIFT + ALT + F = in game FPS counter
-Added hotkey SHIFT + ALT + B = in game bug report tool
-Added hotkey SHIFT + ALT + S = screenshot, while in screenshot mode
-Updated and improved in game bug reporting tool.
-MANY more smaller fixes, features, and improvements!
3 comments Read more

May 1

Full Launch v1.0 coming May 24th!

We're so excited to announce that Interstellar Transport Company is launching out of Early Access on May 24th 2019! After almost two years of development in early access we have come a LONG way! We couldn't be more thrilled with our progress and we couldn't be more excited to see where this goes from here.

We expect full launch to be huge for ITC based on how well the game has been received lately by new players and how much development has gone into it over the past couple of years. We've accomplished a lot since launching into EA, some of the bigger achievements are below:

  • Autonomous Distribution Networks really streamline the mid and late game, allowing you to focus on the big picture instead of micromanaging many hundreds of ships.
  • Tech tree / research system really gives you more decisions and control over how your company develops.
  • We've fixed the major balance and performance issues.
  • Multiplayer is great now, it feels just like playing singleplayer but even better with human opponents. Give it a try if you haven't already!
  • Added Mac & Linux support and some basic localization for ~15 different languages. It's not perfect by any means, mostly using Google translate, but it should allow these folks to enjoy the game!
  • New Ships and routes screens with much more functionality and information.
  • 6 new ships since launch.
  • Hotkeys for game speed, pausing etc... many other quality of life changes like this.
  • Ship refitting & ship replacement with newer models.
  • List of current buildings on a planet and redesigned interface for constructing buildings.
  • Tons of interstellar re-balances and fixes to make this more playable.
  • Entire UI and individual windows are now scalable
  • Market prices now visible at each planet (even more easily accessible info coming soon with the new spaceports screen which is a WIP)
  • 7 new cargoes and complete re-balance of existing cargoes. New cargo bays, buildings etc... to support these new cargoes.
  • New, more fair reputation system with more visibility of information.
  • Completely new UI graphics!

For 1.0 we are focusing mainly on polishing and balancing the game so it gives everyone the best experience possible. We will be adding a few features however. Namely a new order ship screen, a few new ships, a new song in our already great soundtrack (the longest and possibly best yet) and many other quality of life improvements.

This isn't the end of the road though! We have more content planned and will be supporting ITC for a long time to come with the same great level of customer service you have come to expect from us.

Thank you so much for everyone who has helped us get this far, we couldn't have done this without some of the awesome support we've gotten from our players and community. You guys rock!!

We can hardly contain our excitement! Be sure you wishlist our game or come back to check it out on May 24th if you've been away for a while! v1.0 here we come!!
7 comments Read more


“The single most addictive optimization game I have ever played.. Period.”

“An excellent addition to both the sci-fi and transport sim genres.”
Indie Detective

“plan to spend more time with it in the future.”
Indie Ranger

About This Game

Build a galactic transportation empire! Help colonize the galaxy and dominate the competition in single player and online multiplayer. Use your business cunning to take your fledgling company from humble beginnings on Earth and it's neighboring planets and moons to the far reaches of the Galaxy. Buy ships, manage routes, research technologies, conduct trade deals, build infrastructure, setup autonomous transportation networks, colonize new worlds, invest in local industry; All set in a scientifically-grounded procedurally generated galaxy. With challenging AI, and Online Multiplayer, you will have a new experience every time you play!

Help Colonize The Cosmos

Help humankind spread throughout the galaxy by managing resource flows and the supply chains needed to sustain its growth. Balance colony expansion against resource deliveries to ensure you never bring a planet to starvation. Using a highly sophisticated and complex simulation, every decision you make can have lasting consequences throughout the entire game.

Realistic Business Management

Manage cash flow, take loans and issue bonds, deal with the local authorities and maintain high reputation throughout the galaxy. Invest in new technologies to give yourself an edge. Help develop new markets and hedge your risks. Balance expenses against value to crush your competitors.

Procedurally Generated Galaxy

Interstellar Transport Company has a scientifically grounded galaxy generator which produces challenging and believable maps. Play with 1 to 100 star systems in custom game mode or use predefined game settings and try to top the leaderboards. You can even play without our solar system (replaced by a randomly generated starting system) if you want to freshen things up!

Play Any Way You Want

Play single player custom games against AI or alone with many different galaxy and difficulty settings. Or play with the predefined settings and compete on the global leaderboards. Maybe competitive multiplayer is your thing? **coming soon** Play a shortened balanced game against players near your own skill level for ladder points. You can even play a co-op multiplayer game, teaming up with friends against the AI.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 2.2 GHZ CPU
    • Memory: 4 GB RAM
    • Graphics: 1 GB DirectX 11 compatible video card
    • Storage: 2 GB available space
    • OS: 64-bit Mac OS X
    • Processor: 2.2 GHZ 64-bit CPU
    • Graphics: 1 GB video card
    • OS: Ubuntu 14.04 or better
    • Processor: 2.2 GHZ CPU
    • Graphics: 1 GB video card

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