ShapeLab by Leopoly helps you create your own 3D models and bring your ideas to life by offering a wide variety of powerful polygon mesh-based sculpting tools. It is a super-effective, practical and fun application for aspiring creatives, complete novices and experienced designers as well.
All Reviews:
Mixed (30) - 66% of the 30 user reviews for this software are positive.
Release Date:
Mar 23, 2017
Developer:
Publisher:

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Based on the alpha release reviews, we believe that ShapeLab has reached and exceeded a development stage which can bring you an easy, joyful and practical virtual reality creation experience. We also know that there is a lot of work left for us!
Our dedicated team is full of awesome ideas and plans, but we believe that involving the community in the planning stage and making decisions is a must if our goal is to design a well-polished, fun and useful application!
We are asking you to please, come and explore this exciting uncharted territory with us and we’ll make amazing digital creation tools and virtual worlds together!
We appreciate any feedback you can share with us, so we can tailor the next steps development to be in-line with the needs and ideas of our users.”

Approximately how long will this software be in Early Access?

“Our development roadmap is divided into more phases. We are going to introduce significant improvements during 2020 and 2021, and the first final release is planned to be published in late 2021”

How is the full version planned to differ from the Early Access version?

“Some of our planned features and tools: more brushes, performance and UX improvements multi-object handling, boolean operations etc.”

What is the current state of the Early Access version?

“Polygon mesh based sculpting in VR”

Will this software be priced differently during and after Early Access?

“Our plan is to increase the price from time to time as we put more and more features and efforts into ShapeLab. We think this is a fair way to thank all the early adopters for their valuable contribution, and finance a fragment of our development costs at the same time.”

How are you planning on involving the Community in your development process?

“We would like to collect as much feedback and ideas as possible through Steam platform, email and personal discussions at events and shows to be included into ShapeLab allowing the community to directly help and contribute to the development and growth of ShapeLab!”
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Notice: Requires one of the following virtual reality headsets: HTC Vive, Oculus Rift, or Valve Index. See the VR Support section for more info.
VR Only

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Update Notes

Fixes

  • No more crashes!!!

Updates and Improvements
  • Updated and reorganized controller-attached UI
  • New file browser UI
  • Improved sculpt brush behaviors
  • New Oculus Rift and HTC Vive controller designs
  • New VR work environments (including plane and simple scenes)
  • Plenty of new materials that you can now choose from (including matcap)
  • New base models/templates to start with

New features
Brand new sculpt brushes
  • Clay buildup brush with alphas
  • Trim brush
  • Regularize brush for topology and polygon density manipulation
Access to new brush modifiers
  • Brush size (set value on slider or use controller buttons)
  • Brush strength (set value on slider or use the pressure sensitive trigger)
  • Brush falloff
  • Brush resolution (set tessellation value or turn tessellation on/off)
Others
  • Turn mirror plane on/off
  • Add reference image to scene
  • Use model decimation and subdivision

Changes
Object context menu accommodates the following features:
  • Model context menu: Decimate, Subdivide, Change material
  • Image context menu: Lock, Unlock, Delete
Controller-attached Options menu accommodates the following features currently
  • User preferences: Hand dominance, Show polygon wireframe, Show mirror plane
  • Environment: Choose from a wide variety of VR environments
  • Screenshot: Take a screenshot of your creation (Location: Documents/ShapeLab/ScreenShots)
Controller-attached File menu accommodates the following features currently
  • New (discard current project and start new creation)
  • Quick Save (Location: Documents/ShapeLab/QuickSaves)
  • Import Model (import OBJ files)
  • Add Image (add reference image to scene)
  • Export (export in OBJ)
  • Exit
Temporarily removed features
  • Painting tool
  • “Draw in the air” sculpt brush
  • STL export/import
  • Windows Mixed Realiy Support (coming in mid November)

Plans
  • The next update can be expected before the Holiday Season, which will include further optimizations, performance improvements, UX/UI fine-tunings and a few additional features.
  • We are planning to release a big update at the end of Q1 2021. Stay tuned for more exciting information.

We will be continuously improving Shapelab and we appreciate your feedback at every step of the development process. Contact us via email (vr@leopoly.com) if you...
  • would like to use the previous version of ShapeLab
  • would like to become a tester or to share your thoughts and ideas on the current update.

About This Software

ShapeLab by Leopoly helps you create your own 3D models and bring your ideas to life by offering a wide variety of powerful polygon mesh-based sculpting tools. It is a super-effective, practical and fun application for aspiring creatives, complete novices and experienced designers as well.

ShapeLab’s usage of polygons instead of voxels makes it stand out in the creative VR tools market. Polygonal mesh modeling gives you the ability to sculpt stunning, well-detailed and realistic 3D assets.

We encourage you to step into our virtual lab and unleash your creativity!

CORE FEATURES:

Brushes
Clay Buildup/Carve, SnakeHook, Move, Inflate/Deflate, Pinch/Crease, Flatten, Trim, Smooth, Regularize Polygons,

Brush modifiers
Size, Strength, Falloff, Resolution (tessellation), Constraints

Multi-resolution vs Fixed resolution Sculpting
Turn dynamic resolution sculpting on/off

Polygon control
Subdivide or decimate globally, regularize polygons locally

Environments and materials
Numerous realistic materials and diverse environments to choose from

Import/export
Import/export OBJ files

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows™ 8.1 or later or Windows™ 10
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better
    • Storage: 800 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

5 Curators have reviewed this product. Click here to see them.

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