VR Dungeon Knight is a dungeon crawler with random level generation and Online Co-op. Explore, fight monsters, loot dungeons, level up, unlock classes and become the ultimate Dungeon Knight!
Recent Reviews:
Very Positive (27) - 88% of the 27 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (513) - 86% of the 513 user reviews for this game are positive.
Release Date:
Apr 24, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

More Polish, Smooth Online Co-op.
The game has come far already, but it needs some more polish

Something to keep in mind, this game is made by 1 person.

VR Dungeon Knight is a working playground, and I want YOU to tell me all the things you would love to see! Things like weapons, game-play features and just general idea's.

Financial support. This will help the game to have better sounds, better 3D models and music.

The goal is to create a awesome dungeon crawler game that you can play together with a friend!
(Online Co-op details in the description)”

Approximately how long will this game be in Early Access?

“VR Dungeon Knight will release somewhere in 2019”

How is the full version planned to differ from the Early Access version?

To have a seamless Online Co-op Dungeon Crawler game to play with a friend.

-Ton's of weapons, player perks, a great range of dungeons, structures and traps.
-Awesome End-Game Boss fight.
-Mini Bosses
-Voice Acting
-Awesome Puzzle to solve”

What is the current state of the Early Access version?

At it's core the game is fully playable.

It has a working tutorial,
You can venture into dungeons, collect loot and gain ability points.
Even a friend can join you online or join in split screen fairy mode.”

Will the game be priced differently during and after Early Access?

“Working towards release in 2019, the price will be increased on Full Release.

If you want to help shape the game in early access and grab it for a low price, now is your chance!

Every purchase helps development!

How are you planning on involving the Community in your development process?

“I want to see idea's, critique, suggestions! Anything that can help this game reach the potential it can have!

Though I am but 1 person that works long days, I will do my best to read all the crazy idea's and suggestions you come up with :)!”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy VR Dungeon Knight

Buy Swords and Sorcery VR Bundle BUNDLE (?)

Includes 3 items: VR Dungeon Knight, The Wizards, Karnage Chronicles

 

Recent updates View all (23)

February 1

Hero Update now Available! - Patch 0.9.4




Hero Update
A new year has arrived for VR Dungeon Knight! We had an amazing 2018 with a lot of new content and updates! Thanks a lot for all the great feedback and support! You can all rest assured that this year will, yet again, be filled with updates and improvements, starting with this brand new Hero update! So grab your nearest Dungeon buddy and let's start by exploring this new update!




Added: Hero Mode
Only the oldest legends speak about the Tree of Heroes. An ancient being which grows on heroic deeds and acts of kindness. Her presence alone can cleanse all evil from your heart. Only the most skilled fighters and mages will survive her blessing. Heroes have a lot to lose.



How to activate Hero Mode
You can find the Tree of Heroes inside the Chamber of Heroes in the back of the room.
Approach the Tree by taking a "Leep of Faith" and interact with the Helmet to activate her blessing. This blessing will engage “Hero Mode”. An indication of Hero mode will appear on your belt. This mode will change the following:

Features Hero Mode
  • Take twice as much damage
  • All healing is reduced by 50%
  • Receive 3 times the normal XP

#Discussions_QuoteBlock_Author
We got a lot of feedback on how the "Hard" Dungeon mode is still not hard enough. We hope that we can satisfy the craving for a hardcore Dungeon Run by adding a "Hero mode" that increase the difficulty immensely and give the game a whole new feeling. Enjoy!



Changed: Prologue
A great adventure starts with a good introduction and proper training. That is why we reworked the prologue of the game. This includes a visual update of the introduction story and the addition of a new tutorial area for first-time players. The Tutorial area introduces the player to all the different mechanics in VR Dungeon Knight. There is a special area for Agility, for the introduction of climbing and swimming, an area for Ranged Combat, for the training in bow and spells, and we have an area for Melee Combat, where you can train your skills with sword and shield. First-time players can decide if they want to skip the tutorials. You can always find and replay the tutorial in the Main Chamber besides the Option Room





Changed: Backslot
We reworked the Backslot system. The old version was built on a single back point, which was not easy to reach for some and made the wielding of items on the back way too tricky. The new system is more based on player height and hand position. This makes the range of the back slot larger, extending it behind the head and shoulders. It is now easier to place and grab weapons on your back.

#Discussions_QuoteBlock_Author
This rework was a largely requested feature from the community. We hope this will increase the usage of the backslot, especially with Player who are using VR System without 360 tracking.






Changed: Magic
After many hours of reading ancient and dusty spell books and with an online learning course from a British Magic school, we discovered how we can improve our magic. All spells are now more accurate, making it more consistent to hit enemies from afar. We also added subtle aiming assistance, which shows where your spells will land. The assistance can be turned off any time in the Options Room.





Added: Blood Options
We added the option to change the appearance of blood. You can change the look from real blood to a cloud of white dust. This option is accessible in the Options Room.



Added: Adaptive Dungeons
We’ve expended the Winstreak adaptation System. This system balances the Dungeons difficulty based on your previous performances. It makes the Dungeons more difficult and longer when you win but slightly easier and shorter when you lose, it now also makes enemies more fierce, attacking faster and more aggressive. The main goal of the system is to balance the gameplay for each player individually, giving new players a boost, and longtime veterans a challenge.



Changed: Combat
Combat has been enhanced in both speed and action. We lowered the amount of slow motion to focus more on the on quick blocks! The Enemy stun duration from blocks have also been lowered by 25%, for a feast recovery. Enemies are now more adaptive on the playstyle you prefer for improved counter attacks.




Changed: Orcling

  • Increased health from 450 to 500
  • Increased throwing dagger damage from 25 to 32.

Changed: Orc

  • Decreased health from 1100 to 800
  • Increased rage percentage threshold from 40 to 45%
  • Increased throwing axe damage from 30 to 40

Changed: Spectral Clubber

  • Decreased health from 330 to 250.

Changed: Ghost

  • Added collision for Muskets

Changed: Sorcerer

  • Added collision for Muskets

#Discussions_QuoteBlock_Author
Both the Ghost and the sorcerer couldn't be hit by the muskets, this is now fixed





Changed: Mace

  • Mace Damage decreased from 50 to 44.





Bug Fixes
  • Fixed Servant spawn issue in multiplayer
  • Fixed the bug that didn't apply buffs to mage classes
  • Fixed issue in which appointed INT points had no effect
  • Fixed framerate issues
  • Added some new secrets



Discord
If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

Socials
Besides getting a heads up on new VRDK content and other Wolfdog games, it would be amazing for us if you guys could consider a follow or share on our socials! It will help us out a lot! :steamhappy:

Wolfdog Twitter
Wolfdog Facebook
Wolfdog Instagram

Thanks
Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

24 comments Read more

November 8, 2018

Utility Update now Available! - Patch 0.9.3




Utility Update
After a full year of amazing new weapons, dangerous enemies and mysterious rooms, the time has come for some well-deserved gameplay updates. This brand new Utility update will be mainly focussed on the improvement of existing gameplay elements before we move on to the next big content additions. We want to iron out some small bugs and make the game feel overall smoother and easier to use. Included in this new patch are interaction improvements, movement system changes, and some huge requested multiplayer fixes.



Changed: Item Storage
We’ve upgraded the item interaction system, making it easier to control your weapons and loadout, especially during combat. Grabbing and storing items has been polished.
You will now be less likely to store your weapon by accident in combat with the addition of a very small cooldown to avoid double storing or grabbing by accident.
#Discussions_QuoteBlock_Author
This short cooldown will be a great improvement for Oculus users, due to the sensitivity of the touch controllers.



Added Spectator Cam
In the rare event of death during an epic battle besides your fellow Dungeon Knight, you now have to option to watch the living in the Spectator Deathcam. We’ve installed a viewing window in the dark and empty void of death to view your continuing adventure of your still lively friend. The spectator cam is in a Third Person view and tries to follow your partner as close as possible. If your co-op partner enters the next room, you respawn and the spectator cam will end. It is still possible to communicate with the living using voice chat.





Added: Movement Systems
This update comes with some new changes and additions to the movement system. We’ve tweaked the teleporting system with the addition of a cooldown, and added a smooth turning option for more immersion.

Teleport Cooldown
In order to contain the distance you traverse through teleportation, we’ve added a cooldown. The teleportation cooldown will be based on distance and fast usage, making it impossible to fast spam your teleportation button. The cooldown is barely noticeable at normal speed movement, so it won’t prevent your movement during combat.



Smooth Turning
Beside the already implemented snap turning, we’ve added a new smooth turning option. This removes the snap and fade, giving you full control over the rotation. This option is turned off at the start of the game and can be turned on in the Option Room on the far Right.





Changed: Throwing
The throwing system is now enhanced, giving it more room for different throwing styles. We’ve noticed that almost everyone has his own unique way of throwing stuff. Some people throw underhands, some upper and others even throw sideways. In order to conform more to those different styles, we made throwing more dependent on your looking direction. This makes Throwing much more reliable and easier to execute with all throwing styles. Throwing direction is now based on where you look. (Look higher to throw higher) and its speed now only uses the local speed of your hands.





Changed: Menu Interaction
The interaction with menus and buttons is now simplified. It is no longer required to press and hold the trigger and grip button for a menu interaction. You can now interact with a menu with only the press of the trigger button. These interactions can mainly be found in the Heroes Chamber and Options Chamber.

Trigger Only Interaction
  • Changed Interaction in Options Chamber
  • Changed Interaction in Heroes Chamber




Changed: Socerer of the Unholy Order

  • Changed movement stability
  • Lowered homing magic speed and damage

Changed: Orc

  • Decreased Rage distance from 45 to 40





Changed: Pistol

  • Pistol Damage reduced from 170 to 160.
Changed: Iron shield

  • Changed Iron Shield Weight From 35 to 30.





Bug Fixes
  • Fixed a huge multiplayer bug where 1 player was ignored by enemies during co-op.
  • Fixed enemy AI issues
  • Fixed some weapon collisions bugs while colliding with walls
  • Fixed small multiplayer instability issues.
  • Fixed lighting performance issues.
  • Added some new secrets
  • Removed Herobrine.



Discord
If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

Socials
For more information about current and future updates, from VR Dungeon Knight and other Wolfdog Interactive games, follow our Socials!

Thanks
Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

14 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Start your epic adventure with VR Dungeon Knight, the ultimate VR first-person dungeon crawler.

A long time ago a Dungeon Knight defended the world from evil. Slaying many foes that tried to curse the world. For almost 20 years the world was safe, but even the strongest do not live to see the world forever. The Dungeon Knight became a story of old. It was at that moment that an evil Necromancer appeared and began to use the source of the dungeons to spread a dark curse. It is time for a new Dungeon Knight, a new hero to defeat the Necromancer and free the world from evil.

Choose your own class, equip yourself with a vast choice of weapons and venture into randomly generated dungeons filled with evil minions, traps and precious loot. Fight your way to the Dungeon Core with the use of a wide range of full directional movement systems, and real-life weapon handling. Defeat the Necromancer and become the Dungeon Knight!

Features


Random generated dungeons - Fight your way through large and randomly generated dungeons, packed full of a large variety of enemies. Watch out for deadly traps and treacherous Minibosses in your attempt to destroy the Dungeon Core.

Free movement - Experience a unique range of full directional movement systems like teleportation, arm swing, touchpad control and climbing to freely explore the vast underground dungeons.

Choose your own playstyle - Select a player class that best suits your own style; like Warrior, Thief, Mage, Ranger, Assassin and Dungeon Knight. Gain experience to level your hero, and use your earned loot to upgrade your gear and skills.

Weapon handling - Equip yourself with a large variety of different weapons, including axes, bows, pistols, magic spells, shields, and two-handers. Store them on your belt and use dual wield for deadly combinations.

Co-op Multiplayer - Use drop-in/drop-out online co-op to explore the dungeons together with a friend, or make use of the local onscreen Fairy mode to guide a fellow Dungeon Knight in his quest for glory.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel core i5
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 390 or NVIDIA Geforce GTX 980
    • Storage: 3 GB available space
    • Additional Notes: The game could work on even lower end systems, this is not tested. (try at your own risk).
    Recommended:
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.81 Ghz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA Geforce GTX 1070
    • Storage: 3 GB available space
    • Additional Notes: For optimal performance at all times on highest settings.

What Curators Say

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