Use your control of time to dismantle and destroy waves of enemies! Slow down time to dodge enemy fire and aim your shots! AmaranTime is a Wave Shooter that challenges players to survive using their guns, their wit, and their control over time.
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Release Date:
Dec 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve the VR gamers and enthusiasts as soon as possible so that we can build the most enjoyable and player friendly game possible. We all know that modern VR is in it's infancy right now, and some of the features we have incorporated and planned may not work in the long term. We want to involve the community to explore what works, what doesn't work, and most importantly, what's fun.”

Approximately how long will this game be in Early Access?

“At least one year.”

How is the full version planned to differ from the Early Access version?

“Now that the base mechanics are built, we can now focus on fleshing out the content in the game itself. Right now we want to explore the Wave Shooter framework. We want to add new enemies, different gun types, and new environments.”

What is the current state of the Early Access version?

“This is the MVP (minimum viable product) version of AmaranTime. The game is functional, meaning there's a clear beginning, middle, and end, with minimal bugs. The game already has the Run in Place locomotion mechanic built in, along with the flexible object interactions in place.”

Will the game be priced differently during and after Early Access?

“As we add more features and content, the price of the game will increase to cover the cost of the feature development.”

How are you planning on involving the Community in your development process?

“We will be listening to the community through various media platforms, such as the Steam forums, Reddit, Twitter, and other platforms.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (8)

June 25

AmaranTime 2.1 - Pivots for the Better

Woah, what happened to 2.0? Apparently I forgot to do a little write-up for that update, my b. All in all, I had this really cool upgrade system where people could earn points, then spend them on upgrades in a VR menu. It was awesome, except for that no one knew how to make the menu appear, and people didn't want to learn how to do that in the middle of the battle. So in this update, I took out the upgrade menu part. Upgrades will now auto unlock as you progress through the waves, making it much easier to get players to use upgrades. I've made a bunch of other changes based off of feedback I've gotten at Momocon and Southern Fried Gaming, check it out!

Upgrade System
  • Upgrades are auto unlocked over time now.
  • Upgrade Descriptions now show as a toast that pops up in front of the player when the upgrade unlocks.
  • Upgrades are reset every match
  • Upgrades have a spawn particle system and notification sound to alert the player it’s ready

Now Some Actual Upgrades:

Enemy Tracker
Touch the Enemy Tracker to show a beam between the tracker and the enemy!

Light Shield
Hold the Shield to activate it!
Shield will block basic projectiles and lasers
Tossing the Shield will deactivate it
Other objects should be able to phase through the shield

Time Wristwatches
The old wristwatches are now unlocked after destroying the first enemy

Double Trouble
A Second Pistol is now an unlockable!

Accessibility and QOL Adjustments
  • Added Ammo holsters to the left and right side of the hip. No need to search the Arena for ammo now!
  • Made the gun chamber collider a bit bigger to allow easier reloading
  • You can now reload the gun when there is still ammo in the gun
  • The gun now draws a line to the nearest ammo when the gun has no ammo

Some Much Needed Polish
My friend Modesto has been helping me out with upgrading the look and design of AmaranTime. Here are the details:
  • Swapped in new more technical Pistol
  • Swapped in more technical and artistic Teleporter Disk
  • Added 2 new Enemy Drones
  • Updated Color Highlights on the Buildings
  • Added new OutRun Skybox to give a more Arcadey Feel

Bugs and Other Fixes
  • Fixed Teleport Offset - The teleport is now based off of the player position rather than the center of the player room
  • Dropping the teleporter on your feet will now return the teleporter to your hip
  • Lasers no longer go through objects
  • Adjusted Colliders on Vive and Touch Controllers so that accuracy is improved
  • Added BoxCollider to Teleporter Disk to improve performance
  • Added Controller Hints only available before the game starts
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February 18

AmaranTime 1.8 - Locomotion Adjustments, Enemy Adjustments, and the FUTURE

Long time, no see! I've been working on these over the holidays, and have started some prep work for future earnable upgrades in game! Some of these updates you will not see until the next big update, hopefully in March. Happy blasting!

Balance Adjustments
  • The LASR-1 enemy is now twice as large.
  • The LASR-1 enemy is now three times slower than before
  • The LASR-1 laser beam is now two times wider than before

Locomotion Adjustments
  • Run In Place detection now tracks the headset position in the real world, rather than the headset position in the virtual world.
  • Updated Run In Place detection to use a Running Standard Deviation algorithm. Getting the Standard Deviation now takes amortized constant time!
  • Pressing forward on the control stick / touchpad will move the player forward at a slow walking speed. Great for micro-adjustments!
  • Players stop running when they stop Running in Place much more quickly now. The player will also stop walking when the control stick / touchpad has been released.
  • Adjusted data structure for Run In Place detection to ‘reset’ when floating error propagation has grown too large.

Bug Fixes / Enhancements
  • Adjusted Colliders for the Oculus Touch controllers and the HTC Vive controllers
  • The time wristwatch now spins around!
  • The time wristwatch will spawn blue particles when Slow Motion has been successfully activated.

Getting ready for the FUTURE (Changes that are not ready for release, but work was started)
  • Added device that points to where enemies are. Touch the device to activate it!
  • Came up with a list of earnable upgrades to add a positive feedback loop into the game.
  • Pressing the App button pulls up the Player Menu! Players can view the available upgrades here. The Player menu spawns just in front of the player.
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About This Game

Use your control of time to dismantle and destroy waves of enemies! Slow down time to dodge enemy fire and aim your shots! AmaranTime is a Wave Shooter that challenges players to survive using their guns, their wit, and their control over time.

Special Features:
  • Players can choose when to slow down time
  • Players can Run in Place to move around the game along with move in the Roomscale are
  • Players can pick up guns and throw them!

System Requirements

    • OS: Windows 10
    • Processor: intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Storage: 50 MB available space
    • Sound Card: Integrated
    • OS: Windows 10
    • Processor: intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Storage: 50 MB available space

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