Guided by your spirit totem animal, assume the role of a young ursine brave whose fate has not yet been determined and embark on an astral journey into the dream world where the shadows of an ancient conflict are on the rise and destiny awaits.
All Reviews:
Mixed (48) - 68% of the 48 user reviews for this game are positive.
Release Date:
Jan 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Developing on Early Access is a way to offset some of the challenges we face as a startup indie team, working remotely from around the world, and on such an ambitious title. To begin with, Early Access gives us the ability to break development into stages which speeds up our content delivery to players and helps us keep our targets reachable on a smaller scale/budget. It’s also a huge asset to interact with YOU, the players, to get regular suggestions/feedback, to keep our finger on the pulse of what you want to see in the game, and to help us make our game the very best rpg it can be. Perhaps most importantly, it allows you to become our benefactors and partners, potentially bringing in a new source of funding to support the continued development of the game.”

Approximately how long will this game be in Early Access?

“Witanlore: Dreamtime will be in Early Access for approximately 6-8 months to complete the core game. It is our commitment to you, our players, to maintain active development and regular content/patch updates during this period to prevent the game from ever languishing in Early Access.”

How is the full version planned to differ from the Early Access version?

“These bullet lists outline what is finished as of Day 1 on Early Access, and what features we would like to implement as we work through Early Access together over these months ahead. The majority of gameplay systems have at least some foundation in the current version at various levels of In Progress but this should give you a good idea of what’s playable and where we’d like to go next.

Early Access Feature List

  • Detailed, Realistic World to Explore - Episode One Region
  • Quick Role Play Menu - Build camps, go fishing, pass time
  • Totem System - Charm State, Level your totem for buffs & bonuses!
  • Physics based Decorator/Grab System
  • Activators - Sit, Sleep, Open Doors/Chests
  • Voiced, Lip Synched Non-linear Dialogue - WIP
  • First Five Chapters of the Main Story PLUS Side Quests
  • Rich Cultural Histories & Lore Books to Discover
  • Fauna, Flora, & Enemy Spawns
  • Basic Player Character Customization - M/F Blackclaw Race Only
  • Basic Combat - Shield/Sword, Paw to Paw, Bow/Arrow
  • Time of Day - Basic Weather
  • Equip Weapons & Armor - Multiple Types
  • Collectible Craft Materials
  • Potions & Inventory Items
  • Storage Containers
  • WIP HUD and UI Menus
  • Customize Settings Menus
  • Basic Mercantile System
  • Basic Save/Load - Functional but Still in Active Development
  • Basic Cinematics and Load Screens
  • Base Skills/Traits - WIP

Planned Features List

  • Fully Developed Open World + Dreamworld
  • Totem System - Spirit State, Summon your totem to solve puzzles & fight for you!!
  • Totem System - Companion State, Bring a companion totem into the physical world!
  • Symbiotic Magic - Use Druid technology to tap into the magic of creation!
  • Additional items, characters, and discoverable locations
  • Additional Puzzles with Totem Co-Op Solutions
  • Advanced Combat - Dual Wield, Staves, Blunts, and Archery
  • Stealth & Scouting System
  • More Weapon & Armor Types per Race
  • Advanced Player Character Customization - All Races
  • Improved Character/Creature Models
  • Recruit Companions & Allies
  • Additional Dungeons & Unique Rewards
  • Additional Save/Load Features
  • Improved Menus, HUD, and UI
  • Remappable Keys & Settings
  • Improved Optimization
  • Advanced Skill and Trait Systems
  • Improved Trading/Bartering
  • Mod Support

What is the current state of the Early Access version?

“The Early Access version of Witanlore: Dreamtime is the core game which contains the building blocks for all of the game's gameplay systems present and future. The current state of the game is beta playable. As outlined above, many features are still in development and will continue to be changed and expanded on with the collaboration of our players. The main quest is incomplete but new chapters will be regularly added in.”

Will the game be priced differently during and after Early Access?

“Yes. In Early Access, the core game will sell at a 70% reduced price which will increase to full price once the game ships in the main store.

Future DLCs will be priced based on the level of content added and will also be reduced for Early Access.”

How are you planning on involving the Community in your development process?

“As veteran modders we're quite accustomed to developing content hand in hand with the players who are as passionate about our projects as we are! This is a trend we would love to carry forward as developers on Early Access.

A Community of Creative Minds

We have an active community where players can join in discussions about Witanlore with other fans and the development team, hop in the chat to connect with other players, share their thoughts, post bug reports/questions for answers straight from the team. Because we really do care about our fans, every month, we’d like to showcase our players’ screenshots, artwork, fanfic, and content on our community as a way of giving back and showing our appreciation for the creativity and passion of our fan base which is such an inspiration for us.

A Public Roadmap

A public Trello board will provide a place where our players can more closely track our development progress, see what's planned for upcoming patches, leave notes for the team, and get an overview picture of the game’s development as a whole.

Live Development Streams

Our developers will take turns jumping onto our Twitch channel every month to share a new stream where players can tune in to watch the game develop live, offer feedback, interact with a developer in real time, and catch sneak peeks at upcoming content as it's rolled into the game.

Developer Meet Ups

Regular live chat meet-up events will continue to be scheduled every couple months to let players and developers gather together in a chatroom to get to know the team, ask questions, make suggestions, talk about all things Witanlore, and influence the direction of the game.”
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Recent updates View all (13)

July 3

[Update] Patch 17.0 Release Notes

With each update, the notes in this section will offer some need to know notes for the latest build.
  • Save Games May be Broken- Some folks will be able to play older saves without issue, others will have to restart sadly. It depends on where your avatar was located in the world when you saved as we culled part of the game map in this build.
  • Idle Enemy Bug- We are actively tracking a bug that has delayed this launch long enough. Enemies sometimes stand idle. Just defeat them to progress. We will patch this as soon as we get it pinned down for good! (This should be fixed in v17.1)
  • Map Non Functional- This build introduces a new world map UI but the math and art are off sync, so it doesn't quite function. It's a decent reference at times just not super helpful. This will be fully functional in Build 18. The compass feature does work to help guide you.
  • Main Quest Incomplete- You will not be able to continue the main quest beyond the Dreamworld, once you conclude that chapter you can continue side quest adventuring but the main quest will not continue.
  • Control/Setting Oddities- We're still in the process of remapping some of the controls so the schematics in the main menu have a couple keys that are out of date, we'll be updating them with each build. Some settings may also be displaying incorrectly but will be resolved. Gamepad controls are still limited, but are in the pipeline for Build 18.
  • Combat & AI WIP- We are making significant changes to combat and AI so both may be glitchy at times but will improve with each update!

The current build for Early Access is EAC

  • Main Quest Progression - The Dreamwolrd is Unlocked bringing new challenges and new enemies!
  • New side quests!
  • New Activities!
  • Major UI Overhaul (Still In Progress)
  • Functional Totem Compass to Guide You
  • Overall region size reduced to eliminate dead space.
  • Archery has been greatly improved!
  • More deer and rabbits to hunt!
  • More & Deadlier Longclaw monsters!
  • New and improved dialogue and cinematic sequences.
  • New and improved animations.
  • Level Streaming, NavMesh, LOD, and Collision optimizations and fixes.
  • Whole host of bug fixes and improvements.
  • Updated to Unreal Engine 4.18, bringing along more optimization and additional features.

Build 17.1 Change Log
  • Fixed a crash related to Oculus Rift.
  • Fixed a crash that would occur for some people when they got to a certain distance away from the village.
  • The Five Brothers quest can now be completed.
  • Fixed a mistake in the name of the Longclaw enemy.
  • The testing equipment in Briarthorn Ruins have been removed.
  • Ffyn now has the correct weapon equipped.
  • Added icons to a few items.
  • Improved the description of certain armour pieces.
  • Corrected certain location types.
  • Reduced the amount of hitching experienced when loading in new areas.
  • General performance improvements.

Here is a list of some of the changes coming ahead in Build 18
  • Main Quest Progression - The Blackclaw Key
  • More Menu/UI System Updates
  • Map Updates
  • Totem Animal Companions at Last!
  • Expanded Skill System
  • Expanded Totem Skills
  • Achievements, Badges, Cards
  • More Creatures
  • More Sky/Lighting Improvements

Price Change Notice!
After the Steam Summer Sale ends Dreamtime will be going up to $14.99 for this release! Make sure you grab your copy at this steal of a price and you'll get all future updates free! :steamhappy:
13 comments Read more

June 21

[Progress Report] Build 17, Summer Sale, Project Dead?

Hail Witanlore Fans, Cole here checking in with a loooooong overdue update on the project. Development is quite slow but sure at this stage, the team is much smaller now (only about six of us at the moment) and our time is split between Dreamtime and other jobs we've had to take to maintain some kind of income for things like roofs and food. However, the project is still alive and making steady progress. Our updates on Twitter are much more regular, so if you want to stay up to date with Witanlore and all things Druid Gameworks, follow us on Twitter @DruidGameworks or @Witanlore for more regular news. These Steam updates just take a lot of time and we don't always have significant enough news to share to fill out a news worthy post!

A time may be fast approaching when we will have to move on from Witanlore: Dreamtime in order to pursue projects that will help grow the company financially rather than drain it, but for now, we remain dedicated to this game and our wonderful fans, so don't count us out just yet!

Current Development Progress

Build 17 is finally in testing! We've only uncovered a few minor bugs so far and the testers are progressing well. We should be shipping the update this weekend if all continues to go smoothly. This build will introduce a lot of new content in the dreamworld, as well as improvements overall to optimization, lighting, and controls. Gamepad controls are still limited but should be finalized in Build 18. We will post another announcement here when Build 17 is ready for purchase/download with a complete changelog and detailed information!

Steam Summer Sale

Today is the first day of the Steam Summer Sale and you can grab your copy of Witanlore: Dreamtime for 50% off! After the sale ends the price will go up to $14.99 so make sure you grab your copy during this steal of a sale! If you purchase today you will get the Build 17 update and all future updates free so no need to wait! A portion of our revenue will be donated to TotalBiscuit's memorial fund to support his family. Despite our struggles, TotalBiscuit was quite kind to us and we'd like to pay our respects however we can. :steamsad:

Future of Witanlore: Dreamtime

There's regular speculation here about whether this project is dead or abandoned. We would NEVER abandon our community. If we reach a point where development must be suspended, we will make that announcement. We would never leave you guys guessing so if you haven't seen a post like that it's safe to assume we're just buried in the engine making new content for you to enjoy and haven't had a chance to post a progress report! In the near future we'd like to bring on someone whose job it is to just post updates regularly, as game developers we're a bit rubbish at this part, sorry! :steamhappy:

At this time, we aren't making enough sales to cover our basic development expenses, or to even be paid by Steam at all. Dreamtime is draining our budget month to month. We plug in our own cash every month to squeak by but it definitely seems like interest in the project has waned in the gaming community. Despite pumping thousands of dollars into ads and reaching out to the media repeatedly for years, we're just not catching mainstream interest. It's unclear how long we can carry on, or even if we should. Pouring our time, money, and meager resources into a project that is failing to catch air seems counterproductive. Unfortunately, not every game ends up a winner and studios sometimes have to shelve games they love just to stay afloat business wise. But if that time comes for Witanlore: Dreamtime, we will be here, giving you the news, and forging a way forward together.

That's it for this update, I need to get back to adjusting the world map UI to accommodate recent changes, fun stuff! Keep an eyeball out for Build 17's release notes, I expect it to be this weekend. Until then, happy gaming!
21 comments Read more
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About This Game

In Witanlore: Dreamtime, you assume the role of a young Ursine brave whose destiny has not yet been determined. Guided by a spirit totem animal, you embark on an astral journey into the spirit world to stand before your patron deity and receive divine messages about your destiny. However, there is something far less benevolent than a goddess waiting for you in the mists...

Find yourself swept up in the chaos of an ancient battle for power, the outcome of which hinges on your decisions and a weapon that could lead us all to salvation or ruin. The path you take and the choices you make will determine the story’s outcome and alter the very fabric of the world.

Witanlore: Dreamtime is a single player, story-driven, Adventure RPG for Windows PC, being developed on Unreal Engine 4.

  • Detailed, Realistic Open World to Explore
  • Story-driven, Role-playing Focus
  • Totem System - Level Up Your Spirit Guide for Buffs & Bonuses!
  • Choices & Consequences - What Players Say & Do Matters!
  • Voiced, Non-linear Dialogue
  • Extensive Main Quest & Numerous Side Quests
  • Rich Cultural Histories & Lore to Discover
  • In-depth Player Character Customization
  • Recruit Companions & Allies
  • Unique Dungeon Diving & Rewards - No Pointless Loot Dungeons!
  • Multiple Weapon Styles with Tribal Bonuses

Please see the Early Access section for detailed lists of current game features!

Our pledge is to always be honest, transparent, and respectful to our growing community as we navigate the inevitable hurdles we’ll encounter on the road to completion together. We will listen to your comments, with an open and willing spirit, and keep communication at the forefront of our development so that each of you feels your voice is heard and that you are part of something awesome.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series or higher with 1 GB Video RAM
    • DirectX: Version 11
    • Storage: 10000 MB available space
    • OS: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series or higher with 2 GB Video RAM
    • DirectX: Version 11
    • Storage: 40000 MB available space
    • Additional Notes: Subject to Changes

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