IronWolf VR is a roomscale submarine game playable either singleplayer or online co-op with motion controls. Built from the ground up for VR, each part of the submarine has been crafted for an optimal VR experience.
Recent Reviews:
Very Positive (11) - 90% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (408) - 98% of the 408 user reviews for this game are positive.
Release Date:
Mar 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To receive and implement player feedback so that IronWolf VR can be both compelling and intuitive. It is important to us that we develop submarine systems and enemies that are complex enough to provide interesting gameplay while being simple to learn.

We have created some missions to demonstrate and test different gameplay elements, with the intention of putting them together in a persistent open world.”

Approximately how long will this game be in Early Access?

“We expect full release to occur in 2019.”

How is the full version planned to differ from the Early Access version?

“Throughout early access we will be carefully analysing player feedback which will guide how gameplay systems in IronWolf VR evolve. Our aim is to achieve an intuitive and engaging system for controlling the submarine that takes full advantage of roomscale VR.

Our vision for IronWolf VR is that players will be able to patrol the oceans and be provided with a seamless persistent open world, with interesting and varied gameplay being presenting as they sail the ocean. In this open world players will be able to enlist the help of friends to man their submarine.To achieve this we will be adding:

Gameplay features:

  • Large naval battles
  • Aircraft carriers
  • Battleships
  • Airships
  • Escort mission
  • Blockades
  • Inventory system

Submarine Systems:

  • Damage Control: Players repair their submarine through physically interacting with the submarine.
  • Torpedo room
  • Engine room
  • Additional deck gun

  • Strategic sea forts
  • Icebergs
  • Underwater terrain
  • Night missions

What is the current state of the Early Access version?

“In the initial release of IronWolf VR we have included a set of mission that will enable players to:

  • Sink enemy ships with torpedoes
  • Fight enemy aircraft using the anti-aircraft gun
  • Duels with destroyers that will engage you with depth charges
  • Navigate around anti-submarine mines
  • Experience drowning when the enemy inflicts too much damage on your submarine
  • Medals awarded based on mission performance
  • A variety of difficulty levels

These missions provide a starting point for us to get player feedback before introducing new missions and gameplay mechanics. In the future, these missions will provide the basis of an open world gameplay experience.”

Will the game be priced differently during and after Early Access?

“We will announce pricing for the final launch of IronWolf VR later, as we are still reviewing if it will be the same price as Early Access.”

How are you planning on involving the Community in your development process?

“We are excited for the community to start playing IronWolf VR and giving us their feedback. We are looking to release updates on a regular basis and we will be acting on community feedback, both for guiding new features and balancing the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (43)

February 12

Early Access Open World Test Map 1 Release

We’ve just released the first set of open world features for both single and multiplayer. This update adds an open world map that allows players to travel the wider oceans by using a pen to plot courses directly on the map.

While navigating the open world players will need to evade or engage enemy air and military patrols while hunting down convoys. In this release we’ve added limits to the submarine fuel and number of torpedos providing new tactical decisions. The submarine will need to return to port to refill its fuel and stock up on torpedos. Additionally, if a submarine engages in shallow waters they’ll be able to evade enemy sonars while the deep ocean provides no such cover.

The world map is scored differently to the other missions in that it’s based on what and how much you’re able to sink/destroy rather than how quickly you complete the mission. You’ll earn more points for taking out stronger targets and more points in harder locations, such as in deeper water or in a heavily militarised zone. The medal cabinet has been extended to display the highest score of each open world player that’s in your game.

Tech information

Much of the technology behind the open world map is procedural, this means that we’ll be able to alter the map rapidly as we progress. We plan to add new maps as we receive feedback and add new features to the open world.

We’ve written an entirely new game server platform for the open world simulation, which has been the largest and most complex task of IronWolf's development. This was necessary to provide us with a flexible base that will enable us to deliver content updates more frequently and gives us the tooling required to accomplish our long term visions for IronWolf.

Our new platform will be able to provide the ability to allow multiple multicrew controlled submarines and other vehicle types to coexist and interact in the same world for PvE and PvP, but we have more content and gameplay we want to deliver for the core IronWolf experience before we're able to progress those goals.

What comes next

In the coming weeks we’ll be adding in some more features to the open world, in no particular order we’re going to be working on:

  • Adding mines
  • Day & night cycle
  • End of engagement summary
  • Leaderboard system
  • Quest System
  • New open world maps
  • Resupply for rebreather, welder and deck guns.
  • Allied shipping and military to add larger scale naval battles

In the longer term there are some larger features we’ll be working on in the background, that will appear in the coming months. The most important of which will be a new enemy damage model with additional enemy types.

We’re really excited to get this update into the communities hands and we’re equally excited for new content and gameplay opportunities that this early version of the open world will allow us to add.
13 comments Read more

December 22, 2018

Open World Progress Update

Hi everyone,

We just wanted to give the community an update regarding the openworld progress. To give everyone an overview of our current progress, the following features in no particular order are complete:
  • VR performant multithreaded multiplayer open world framework
  • Procedural convoy system
  • Fast travel mechanics on open world map
  • Player and enemy map vision radius/fog of war
  • Multiplayer line drawing on map to control submarine movement
  • Diesel consumption and refuel management when docked at port
  • Torpedo re-supply management when docked at port
  • AI pathfinding between ports
  • Building engagements from open world simulation, rather than using old mission structure
  • Reinforcement of battles with military ship from nearby ports during engagements
  • Upgraded messaging system on Hand Display for open world events

Before release we want to complete the following:
  • Art pass on map in VR
  • Military hunter patrols
  • Ocean depth on map
  • Balance testing
We hope you all have a good holiday season. We’ll be back early in the new year with this release.
12 comments Read more
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About This Game

IronWolf VR is a roomscale submarine game playable either as singleplayer or online co-op. Unleash torpedoes on enemy ships, shoot down fighters and bombers using anti-aircraft guns, and attempt to survive depth charges dropped by deadly destroyers. Built from the ground up for VR, each part of the submarine has been crafted for the best possible VR experience.

  • Fast paced shooting to repel enemy planes with the flak gun
  • Stealthily hunt enemy convoys
  • Duel with enemy destroyers
Controls and Instruments
  • All submarine controls are physically based wheels, levers and switches that mimic their real life counterparts
  • Haptics and 3D audio provide you with detailed feedback for fine control and immersion
  • All submarine dials and gauges have been designed to be easily readable with the current resolution of consumer VR headsets
  • We have carefully planned and designed our submarine to be immersive in the minimum room scale space of 2m x 1.5m
  • All controls within each compartment of the submarine are fully accessible without immersion breaking teleports in the minimum room scale space
  • Teleports between compartments are handled by physical controls such as operating a door or pulling open a hatch for increased immersion
Single and Multi player
  • Cooperative online multiplayer
  • Play on your own by enabling assists to your requirements

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system

What Curators Say

16 Curators have reviewed this product. Click here to see them.

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