A turn-based strategy RPG inspired by classic games. Start with one companion and recruit allies with diverse abilities. Strengthen bonds to improve their support skills. Each stage limits your party by hiring budget or automatic selection.

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About This Game

# About This Game


A turn-based strategy RPG inspired by classic games.
(The developer loves this genre and has made over 10 games in the past.)

You start with just one ally and recruit people with a wide range of abilities along the way.
As you build bonds with your allies, their support abilities grow stronger.

At the start of each stage, your team is chosen either by selecting allies within a hiring budget or by automatic selection.
Use each ally's strengths to plan your strategy and take on monsters.

Battle Field

# Story


Valzas rose from a commoner to become the commander of a knight order, but was caught up in a political struggle.
He was sentenced to death for refusing to kill an innocent third prince.
However, the sentence was never carried out, and he was placed under the care of Remily, a priestess who serves the god of law and order.

Remily takes Valzas to a remote region.
There, the local lord asks them to hunt goblins.
Valzas takes command as a way to serve the god of law and order.

The goblin outbreak was a warning sign of a great monster invasion.
Valzas recruits people with many different skills in the region and leads them into battle against the monsters.

Story: Remily

# System 1: "Recruit Locally"


At the start of the game, you have only two characters: the main character, Valzas, and his companion, Remily.
You recruit more allies by exploring the world map and defeating enemies.

You will meet many different people, including eager villagers, an apprentice mage who can summon creatures, a young hunter who uses poison arrows, and a beastkin girl who can teleport.

Recruit Locally

# System 2: "Main Actions and Sub Actions"


Combat actions are divided into two types: Main Actions and Sub Actions.

Main Actions are direct combat actions, such as attacking with a longsword or casting Magic Missile.

Sub Actions provide support, such as increasing attack or defense, extending attack range, or expanding the area of effect.

In each round, you can choose one Main Action and several Sub Actions.

All actions require AP (Action Points).
Managing your AP is the key to victory.

Main Actions and Sub Actions

# System 3: "Bonds"


At the end of each battle, you can choose one ally and deepen your Bond with them.
As your Bond grows, that ally gains more Bond Sub Actions.

Bond Sub Actions strengthen nearby allies.
They can increase attack or defense, extend attack range, or expand the area of effect.

Make good use of Bonds and position your units wisely to maximize your team's strength.

Bonds

# System 4: "Hiring Budget and Automatic Selection"


Not every ally can join every battle.
At the start of each battle, the members who can take part are selected.

In some stages, you must choose your allies within a hiring budget.
In other stages, your allies are selected automatically.

Build your strategy around the team available for each battle.

Hiring Budget and Automatic Selection

# System 5: "Vision and Enemy Detection"


Enemies have their own field of vision and will approach you when they spot you.
Enemies that detect you will also call nearby enemies to join the fight.

Outsmart your enemies by sneaking up on them or creating walls to block their vision.

Vision and Enemy Detection

# System 6: "Growth and Round Rewind"


There is no level-up system in this game.
Your allies can only become stronger by deepening Bonds or using items found in treasure chests.

There is one exception.
Units that are defeated grow stronger based on how many times they have been defeated. Their HP and AP increase, making the game easier.
This is a blessing from the god of law and order, who values balance.

As an experienced commander, you may not want this kind of help.

The game also has a round rewind feature.
If you make a tactical mistake, you can go back several rounds and try again.

Aim to clear the game without losing a single ally, and prove yourself an undefeated commander.

Growth and Round Rewind

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 compatible graphics device
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 compatible graphics device or better
    • DirectX: Version 11
    • Storage: 500 MB available space