ラリー黄金時代のレース。様式化された環境でチャレンジングなステージを、60年代の車からグループBの特徴的な車でドライブしましょう。
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リリース日:
2019
パブリッシャー:

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

このゲームはまだSteam上でリリースされていません。

リリース予定日: 2019

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最新の更新 全て表示(3)

8月7日

[Private Beta] Early August Update



This fresh build has quality of life improvements, controls changes, and... CAMERA SHAKE!!

Features
-shift-stacking. Now you can go through gears a lot quicker without having to shift individually into each
-quick restarts. Restarting is immediate, no more reloading the stage. Let me know if you encounter any issues
-added a setting to cap the framerate
-added camera shake. Shakes when hitting stuff, landing jumps, shifting gears.
-added camera shake setting
-all default AI times are now based off of 10 minutes/stage instead of the minutes before. Working on updating these times as you guys play more of the stages.

Improvements
-blocked logs in chicane cut on Finland 1
-cars in main menu have wheels pointed straight
-tweaked logging truck controls to be less floaty
-group 2 4th gear is a little longer
-Drivetrains now deliver power for each of the AWD, FWD, RWD drivetrains.
-closed off corner cuts reported by players
-camera fov and pitch increase with speed. Tried to go on the subtle side
-made some small optimizations to scripts. Maybe saved 0.02s off the cpu update time
-Reduced differential a little for all cars, less overcorrection behaviour
-Fixed the waypoing generation for all stages, since the soemthing had changed in the road plugin
-Improved waypoint generation logic: Waypoints in intersections are placed in-between the last and first waypoints of the road in the connection so there's less weird resets
-made dead tree colliders taller in Finland stages
-changed the way the vegetation masks are generated for roads which ensures that there will be no more grass on the roads anymore
-trying to go out of the map in Rally School & free roam will get you shot back to the centre of the map, Motorcross Madnesss style

Fixes
-locked cars played in say Daily challenge don't have the black shader anymore
-fixed tree colliders in norway
-time chaser menu: only refreshes leaderboards every time you change between dry weather and wet weather
-added missing waypoints for recovering car to Sardinia 2
-comparing leaderboard times is now correct due to casting both times to int in milliseconds
-wind is the same strength in all stages now (it was very strong before)
-damage is now reset between time chaser stages when using the same car
-Sardinia 4 road no longer overlays terrain badly @Deliverator
-The 504, 2002, t22 cars have a bit more ground clearance now @Raymi
-fixing missing cones and fences in rally school
-damage to car should be repaired between rally events in career now

If you're not a beta tester yet, you can join the discord channel or sign up on the mailing list on the website to participate in the Closed Beta happening later this year.

Discord: https://discord.gg/rPYJyjY
Website: http://artofrally.com/

3 件のコメント 詳細を見る

7月22日

[Private Beta] July Update

Going to start posting the changelog for updates here. This is a large update since the last one in May.

Features
-added a camera rotation damping setting to the graphics settings screen. Default damping is slightly less than before, but feels good.
-added debug text in stages that shows the car, stage, and game mode.
-FPS counter is back. It's off by default, enable with "backspace"
-10 AI drivers in custom events & career now
-leaderboards show 10 entries instead of 8
-in career mode, drivers are awarded points by ranking in rallies, which are used to calculate the overall season standings.
-Rally Complete and Season Complete screens have been overhauled
-added Ambient Occlusion to many of the cars
-main menu car dioramas update the environment to reflect the settings in the game mode
-added stats to cars: odometer, podiums, events
-cars may be unlocked after completing a season, but only if there are restarts remaining
-new car unlocking animation
-season complete animation is moved to the Season dashboard
-Added the Group A car class (placeholder cars for now)
-Added Group A to career
-Locked cars in the car chooser are now obscured
-credits screen
-Added new horn sfx.
-Horn SFX can be selected and previewed in Settings->Gameplay
-Added new ambient SFX for all locations for dry and wet weather.
-Added new turbo sfx to all cars.
-added sfx for buddha appearing in introduction
-added controller controls in intro, need to animate them.
-in the introduction in rally school, a notification is displayed after a few minutes to remind you that you can go to the main menu for more game modes
-Set language to use the language chosen for the game in the steam client
-bonus cars are unlockable in career
-bonus cars have setup files now
-group A anti-lag sfx
.
Improvements
-added vignette and better post-processing to menu camera
-Stage UI: stage info sticks around for all screens when in a stage (stage #, area, stage name, weather)
-Stage UI: post-stage screen displays the stage time and personal best time
-decreased the shadows distance 50% in the lowest quality setting
-updated & centered logo in loading screen
-driver points are displayed in the season standings screen
-changed the number of stages/rally in the Group S season from 10 to 8
-initial restarts for all Seasons in career are now 40
-replay data isn't uploaded to leaderboard, which should mean quicker uploads and downloads, but may not be noticable
-made japan roads skinnier
-lowered the grass density for finland and sardinia stages.
-changed the terrain shader for some finland and sardinia stages and it makes the grass blend in better
-reordered the default liveries for all cars
-Rally school: cones and tires reset every 2 minutes
-Rally school: Fade screen in->out when switching rally school lessons in rally school.
-No punctures or damage in free-roam or rally school anymore
-reduced turning assist on group 4+ cars
-collisions/scraping on the ground won't case damage or remove car parts
-improved the tire puncture icon
-Tweaked the downforce between car classes. Group B, S, A have double the downforce from before. This lessens the wheelspin when going around corners which was allowing Group 3 & 4 cars to set similar times to Group B+
-Increased downforce of Group 4 cars
-front wing produces 70-80% of the force of the rear wing for flatter jump takeoffs
-tweaked mist when sliding on tarmac to be less white and more transparent
-Increase grass/plant/rock distance on all quality settings.
-10x the sparks when hitting stuff
-Menu: cars are shown with the last livery instead of first
-localized the repairs screen buttons
.
Fixes
-black image in custom-event menu
-menu: camera zooms in on car chooser now
-exiting time chaser won't reset the car class when coming back to it again
-moved the SR71 car from Group S to Group B class
-in Esc Menu, to enter the Rally School item, you first need to go down to Settings and then Up to be able to select it
-When entering the photo mode for first time, the help prompt in the left down corner didn't pop up. Id did after seccond try. Also, during the first try, the camera didn't move to the position of the seccond try (that assume is the correct one, front of the car)
-Fixed a bug when changing the fullscreen settings wasn't calling SetFullScreen after being changed.
-control remapping screen shows correct text and also has localization for all languages
-Rally school: timer in hud is now hidden
-changed the .exe file to be artofrally.exe
-repairs screen works again

If you're not a beta tester yet, you can join the discord channel to participate in the Closed Beta happening later this year.

Discord: https://discord.gg/kcVbHR9
Website: http://artofrally.com/
5 件のコメント 詳細を見る

このゲームについて

"危険なことをスタイリッシュにやってのけるのは、一種の芸術です。"


art of rallyAbsolute Driftのクリエイターによって実現化したラリー体験です。

見下ろし視点による操作は、ペースノートを必要することなく経路を確認することができ、完全にステージへ集中させてくれます。

  • Career Modeではラリー黄金時代を渡って進歩
  • 60,70,80年代の車、グループB、グループSの30以上の特徴的な車
  • Absolute Driftの自動車物理システムから、ハンドリングを完全に刷新
  • フィンランド、サルディーニャ、ノルウェイ、日本およびドイツの50のラリーステージ
  • ステージ間のパフォーマンスダメージの修復
  • リーダーボードを用いたデイリーとウィークリーのチャレンジ管理
  • Tatrealによるオリジナルサウンドトラック

デベロッパーからの情報:

ハンドリングモデルはAbsolute Driftより刷新され、より予測可能で簡単に操作できるようになりました。ドライビングアシストの設定でビギナーにより易しく、熟練者には難易度の高い状態で行えます。

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows Vista / 7 / 8 / 10
    • プロセッサー: Intel Core i3 2.00 GHz or AMD equivalent
    • メモリー: 2 GB RAM
    • グラフィック: Nvidia GeForce GTX650 or AMD equivalent
    • ストレージ: 2 GB 利用可能
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Mac OS 10.13
    • プロセッサー: Intel Core i3
    • メモリー: 2 GB RAM
    • グラフィック: Nvidia GeForce GTX650 or AMD equivalent
    • ストレージ: 2 GB 利用可能
    • 追記事項: MacBook Pro or iMac recommended
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Ubuntu 16 (64bit)
    • プロセッサー: Intel Core i3
    • メモリー: 2 GB RAM
    • グラフィック: Nvidia GeForce GTX650 or AMD equivalent
    • ストレージ: 2 GB 利用可能
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
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