A medieval colony sim where every villager talks back. Guide a small village through harsh seasons and speak to your settlers in your own words, by text or by voice. They remember, haggle, gossip and hold you to your promises. All AI runs locally on your PC.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tryll Colony is built around AI characters that talk, remember and react, so every village plays out differently. We want to see how real players talk to their settlers, what feels great and what breaks, and shape the game around that feedback instead of guessing on our own.”

Approximately how long will this game be in Early Access?

“We expect Tryll Colony to stay in Early Access for about 6 to 12 months, depending on player feedback.”

How is the full version planned to differ from the Early Access version?

“We plan to add more maps and starting scenarios, more buildings, jobs and events, and richer relationships between settlers. We also plan to keep improving the quality and speed of AI conversations and to support a wider range of graphics cards.”

What is the current state of the Early Access version?

“The full colony sim is playable: seasons, farming, animals, hunting, crafting, trade, illness and winter, starting with four settlers on the Village Green map. You can talk to settlers, traders and refugees by text or by voice, and the narrator, tavern gossip and the weekly Gazette all work. Expect rough edges: AI characters can sometimes say odd or wrong things, and the AI features need a graphics card with 8 GB of video memory.”

Will the game be priced differently during and after Early Access?

“Tryll Colony is free during Early Access, and we plan to keep it free after release.”

How are you planning on involving the Community in your development process?

“We plan to post regular updates, read feedback on the Steam forums and our Discord, and decide what to fix and build next based on what players tell us.”
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About This Game

A village that talks back

Tryll Colony is a colony sim about a small village in a wild, cold land and the people who live in it. Build homes, farms and a tavern, get ready for winter, and keep everyone fed, warm and happy.

Your settlers are more than numbers on a card. Click one, press Talk and say whatever you like: type it, or say it into your microphone. They answer in their own voice, remember what you told them and decide for themselves how far they trust you.

Lead with words

  • Give orders in plain language. "Go chop some wood until evening." "From now on you're our main farmer." "Take tomorrow off." The game works out what you mean and your settler gets to work, or refuses if they resent you.
  • Make promises, then keep them. Promise a bed, a well or a warm coat and the game holds you to the deadline. Kept promises build trust. Broken ones turn into grumbling at the tavern.
  • Praise, comfort, or push too hard. Ask a tired farmer to work through the night and they might agree, then complain about it later.

Haggle, interview, spin the news

  • Haggle with traders. Name your price, ask for credit or plead for a discount. One trader loves a good bargain, a proud one takes offence, and you only find out by trying.
  • Interview refugees. Newcomers ask to join, but some lie about their skills, their flaws or their health. Ask the right questions and they may slip.
  • Run the village Gazette. Every week the paper prints the news. Keep a free press, or switch to propaganda: cut the bad news and write your own headlines. Whoever saw the truth will trust you less.
  • Listen to the gossip. At the tavern, settlers swap stories about what happened, and complaints about you spread the same way.

A deep colony sim underneath

  • Four seasons with weather, temperature and snow. A year passes in 24 in-game days.
  • Fields to sow, water and harvest. Chickens, cows and sheep that breed in their pens. Deer that come back slowly if you overhunt.
  • Settlers with ten skills, passions, traits, needs and a mood that follows everything that happens to them.
  • Kitchens, workshops, tailors and woodsheds that run on your orders. Tools wear out, homes burn firewood on cold days, and coats and shirts protect against cold and heat.
  • Illness, care, death and mourning. Winter does not forgive.
  • Traders with changing prices, trust, credit and debts.

A narrator with character

Pick a Kind, Harsh or Sarcastic narrator. They comment on your colony, give tips and tell the story of each day out loud. You can also turn them off.

AI that runs on your PC

Every voice, every reply and every newspaper story is generated on your own computer by Tryll Engine. There are no cloud servers, no subscription and no per-message fees. The AI works out what you mean, and the game's rules decide what happens, so the simulation stays fair. Settlers stay grounded in your village and talk about what really happened there.

Prefer a classic colony sim? Turn the AI features off in Options and the simulation plays exactly the same.

The AI features need a graphics card with 8 GB of video memory. See System Requirements.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Tryll Colony uses generative AI in two ways. During development, the main menu artwork, the game logo and parts of the game's writing were created with AI, and the store page artwork is based on that key art. During gameplay, an AI model running locally on your own PC (Tryll Engine) writes the dialogue of settlers, traders and refugees, the narrator's lines, tavern gossip, the village newspaper and answers in the in-game Help, and voices them with local text-to-speech. No content is sent to or generated by cloud AI services. All AI features can be turned off in Options, and the game stays fully playable without them.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7700 XT (12 GB VRAM)
    • DirectX: Version 12
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: AMD Ryzen 5 7500F / Intel Core i5-12400
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7800 XT (16 GB VRAM)
    • DirectX: Version 12
    • Storage: 8 GB available space