You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship, take on crime lords, compete against corporations, and embark on an adventure on the Lightspeed Frontier!
All Reviews:
Mixed (29) - 68% of the 29 user reviews for this game are positive.
Release Date:
Mar 7, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Lightspeed Frontier is a universe sandbox with a huge scope and large attention to detail. We want to open up development to the players so we can make better decisions on what is fun, interesting, and entertaining, and Early Access is a great platform for that. We want to be able to experiment with different ideas and features in an environment that supports it, and overall we feel this will greatly improve our relationship with our community and the overall quality of the game.”

Approximately how long will this game be in Early Access?

“For approximately one to two years.”

How is the full version planned to differ from the Early Access version?

“We want players be encountering new and exciting things as they play, as well as be able to experiment with different features in ways we couldn’t even come up with ourselves. As we prepare for our full launch, we will be prioritizing what resonates with players the most, whether it be missions, ship modules, features, etc, and add as much content as possible.”

What is the current state of the Early Access version?

“The game currently has most features we intend to include in the final release, and puts many different tools in the player's hands to make for the best sandbox experience possible. These features include in depth ship and space station building with dozens of different modules, asteroid mining, tractor beams, galactic corporations, galactic stock market, advertisements and billboards that change based on players decisions, and more!”

Will the game be priced differently during and after Early Access?

“We want to reward early adopters for helping us shape this game, and have lowered the eventual launch price for Early Access players. The final price of the game will be higher than the Early Access price.”

How are you planning on involving the Community in your development process?

“In order to design a game of this scale, it's not only allowed, but critical to our success, that players tell us what they want to see! And we are eager to hear feedback on features and content we design on our own so that it makes for the best experience for our players.”
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Recent updates View all (30)

May 20

Deploy Armor! - Update v1.17

Hello everyone!

This update is a bit late if we look at our usual schedule, mostly due to the Nordic Game conference and university work, but also some other things. So sorry about that, but now it's here and it's live!

We've got mostly new module additions this time, a slight overhaul of the galaxy map and some building system additions.

I think this does nearly double the old number of modules so at least we have that going for us which is nice. There are also some inventory overhauls that are nearly done but didn't quite make it into the update yet, so stay tuned for those.

New Modules

New 3 unit long armor modules, bound to come in handy.


Some 6 unit long armor modules for those extra large ships.


These rounded slopes can make a nearly perfect circle if you put 4 of them together, and there are some longer (3 unit) regular ones as well.


The old pylon got a slight texure rework and we've added a whole bunch of new pyon/wing like armor blocks for some more interesting designs.


Now we've got some special armor modules for the other two manufacturers, from extra light (but not very durable) girders to help make larger ships in the early game to the super heavy side plates that can take some fire.


The industrial CAR-4 reactor is getting a larger, 3 unit version - the AR-8 which is a bit more economical fuel-wise. There's also a pretty large new Titan Power Core that should be good for larger ships.


Now we'll soon be adding multiple mechanics regarding passenger transport and similar, so you'll need some habitation modules for that. We've got some basic ones for now and we'll get to more interesting versions later down the line.

Currently they're purely decorative however.

There are two new collectors and two new antennas to look forward to.


Then finally a larger mk2 fuel tank for U.R.A. and a larger shield generator.


Some of the existing modules have gotten a re-skin as well:


Inventory Sorting

So with all of these new modules, the inventory became a bit of a drag to use so we added sorting for ease of access and fixed that bug that reset the scrolling location every time you clicked anything.



Galaxy Map Factions

The map is one step closer to a more finalized design, with support for dynamic rendering of faction areas as they change along the campaign.

NOTE: You do have to start a new game if you want the faction areas to generate atm, otherwise all systems will show up as independent.



The old, now invisible bands of systems still loosely define the technology you can find at certain parts of the galaxy, but that may change in the upcoming updates.

This also brings a new space station livery for the central United Research Alliance faction which resides at the very center of the galaxy:



Building System Additions

There have been some minor under-the-hood fixes for the building system, but it now really abides by which part of a module you select.

That means you can grab a module by a certain point and it will align the module to attach it there if possible, otherwise it will try moving and it to fit.



It now also shows the point you're attaching to by highlighting it green, for a little more transparency and feeling of what's going on.

P.S. We also have some new warp effects.

Changelog:

Additions:
  • Rounded Slopes
  • 3 Unit Long Slopes
  • 3 Long Armor Blocks
  • 6 Long Armor Blocks
  • Rounded Armor Module Mk5
  • Protective Deflector Plate
  • Structural Pylon
  • Frontal Jet Collector
  • Additional Slanted Wing
  • Additional Wing
  • Additional Short Wing
  • Compression Tank Mk2
  • Passive High Speed Matter Collector
  • Habitational Activity Module Mk4
  • Mount Extender
  • Flat Rectangular Receiver Array
  • Rusted Truss
  • Rusty Living Space Module
  • Standard Mount
  • Antimatter Reactor AR-8
  • Titan Power Core
  • M2 Shield Emitter

  • side inventory sorting
  • grab-by-anchor building extension
  • the building system now shows the point you're attaching to in green
  • better warp effects
  • United Research Alliance livery for space stations
  • a new ability that lets you demagnetize all nearby derelict ships
  • some new sound effects

Changes:
  • minor AI tweaks
  • reworked galaxy map, added faction areas (requires starting a new save)
  • renamed the plasma shotgun to the M-24 Double-Barrel Plasma Autocannon, reworked firing cycle to shoot faster and one shot at a time
  • new sound effects for omnidirectonal and twin turbo turret
  • fuel tanks now spawn dry
  • reaction wheel force reduced by 40% and power usage by 55%
  • ship automatic roll corection now pauses when in manual chase mode and firing weapons
  • all passsive collectors now scale pickup volume with ship speed instead of electric power
  • replaced radial menu double selection needed for ship demagnetization and schematic restoration with a rotating timer instead
  • recolored ore textures, giving them more unique appearances to make them easily identifiable

Fixes:
  • fixed tutorial blockage and possible crash
  • significantly less thread lockups from ship updating
  • reduced volume of backing up beeping
  • fixed issue with displaying shield regeneration values
  • inventory no longer resets scroll positon when clicking an item
  • some corrections to the building system
  • the inventory should no longer have a "ghost" spot at the very end of the list
  • fixed a module rotation bug
  • ship windows should no longer look too saturated when in direct lights

Thanks for reading everyone, and have a good one!
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About This Game

You've decided to leave everything behind and try your hand at captaining a ship on the frontier of the galaxy. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.

In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.


Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first standard command pod. This pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.

As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship, you can eventually reach the pinnacle of modular ship development and be upgraded to the final Infinity class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.


While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in mining equipment if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type.


Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (like ramming, or hurling asteroids for instance). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.


Most the parts you can come across are made according to faction orders and designs. In the outer rim, old pre-warp tech has been modified by rogue gangs and refit to still work in this day and age, albeit with questionable durability. The industrial belt of the galaxy is controlled by the Industrial Conglomerate - with everything designed for sheer strength. And tensile strength too. In the very core of the galaxy resides the United Research Alliance always has the most high tech gear known to man.


Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-4670K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11 El Capitan
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.12 Sierra
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i5-4670K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.

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