You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship, take on crime lords, compete against corporations, and embark on an adventure on the Lightspeed Frontier!
All Reviews:
Mixed (29) - 68% of the 29 user reviews for this game are positive.
Release Date:
Mar 7, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Lightspeed Frontier is a universe sandbox with a huge scope and large attention to detail. We want to open up development to the players so we can make better decisions on what is fun, interesting, and entertaining, and Early Access is a great platform for that. We want to be able to experiment with different ideas and features in an environment that supports it, and overall we feel this will greatly improve our relationship with our community and the overall quality of the game.”

Approximately how long will this game be in Early Access?

“For approximately one to two years.”

How is the full version planned to differ from the Early Access version?

“We want players be encountering new and exciting things as they play, as well as be able to experiment with different features in ways we couldn’t even come up with ourselves. As we prepare for our full launch, we will be prioritizing what resonates with players the most, whether it be missions, ship modules, features, etc, and add as much content as possible.”

What is the current state of the Early Access version?

“The game currently has most features we intend to include in the final release, and puts many different tools in the player's hands to make for the best sandbox experience possible. These features include in depth ship and space station building with dozens of different modules, asteroid mining, tractor beams, galactic corporations, galactic stock market, advertisements and billboards that change based on players decisions, and more!”

Will the game be priced differently during and after Early Access?

“We want to reward early adopters for helping us shape this game, and have lowered the eventual launch price for Early Access players. The final price of the game will be higher than the Early Access price.”

How are you planning on involving the Community in your development process?

“In order to design a game of this scale, it's not only allowed, but critical to our success, that players tell us what they want to see! And we are eager to hear feedback on features and content we design on our own so that it makes for the best experience for our players.”
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Recent updates View all (31)

November 24

Reworks - Update v1.18

Hello there!

Yes, despite what you may have heard we're not all dead quite just yet. Development's been seriously slow the past few months and it took a while to get the random additions in order for an update release.

So let's see what's changed.

Weapon Reticles

So one of the problems with combat's always been not knowing exactly which way your guns are pointing before shooting, which led to many a misfire. That should be gone now however, with these new reticles.



There are four different reticles for different gun types.



The only ones displayed are the ones that are in the currently enabled firegroups to reduce clutter on larger ships and they stack when close as well.

Scope

With the reticles in place, you can now be a lot more accurate with long range weapons like railguns. And with increased ranges you also need a way to look at things up close.



Introducing the sniper scope that replaces boost on the shift key as default.

Reworked Space Station GUI

The cargo management and transfer systems on space stations have gotten a complete rework - not only from a graphical but also from a backend standpoint as well, with everything working somewhat differently now.

It's not completely balanced yet and will likely need some price scaling depending on galactic faction and location but it should be a lot easier to find undiscovered modules now at least.

Crafting

Instead of only player owned stations, crafting is now available everywhere (for a small fee per module). The large amount of ores was reduced to only two so it's far more practical to have a sizable stack of each in storage for repairs.



It also has a new GUI, complete with scolling and type filtering.

Cargo Transfer

In older versions of the game you could buy an infinite amount of new modules from stations which wasn't very realistic.

Now each station spawns with a random supply of modules that you can buy from a brand new cargo transfer menu.



Both of these also support right clicking and moving/crafting a selected amount of an item.

Ship Cargo Transfer

There are ship-to-ship cargo transfer menus as well now, although still very experimental.



At the moment it's a very useful feature when transferring large amounts of cargo from mostly intact derelicts.

Texturepacks

This feature was mostly added to have support for loading some sort of smaller size textures for lower end systems. It just happens to mostly allign with the way texturepacks could work so we added that instead and 2 default texturepacks:



  • High (old textures, selected by default)
  • Low (2-4x downscaled textures)

The texturepacks can be selected in the game launcher or set in the settings.cfg file itself.

The "textures" folder where the game sources the assets is located in the game directory with more information about texturepack creation in the readme.

Changelog:

Additions:
  • added space station cargo containers
  • added weapon aim indicators that show firing vectors of active weapons
  • added scope
  • added a right click menu to station menus for quantity selection item transfer, along with shift clicking to transfer an entire stack
  • texture packs and a selection for them into the launcher and settings.cfg (more info in the textures folder)
  • two stock texturepacks: High and Low (high being the stock one and low a 2-4x downscaled version)
  • friendly and fleet ships now follow you into interstellar warp
  • space stations now spawn with cargo inside contaiers, available for trade
  • ship to ship trading (experimental)

Changes:
  • Kepler Cola pallet is now obtainable and usable as a trading-only item
  • reduced VRAM usage so the game doesn't go over 1GB and cause problems on older hardware
  • nerfed junker weapon stats
  • removed most textures from game executable, transferred them into texturepacks
  • removed NPC ship ramming on loss of all guns, made them warp out instead
  • removed engine boost
  • removed starting velocity from shells for easier combat mechanics
  • increased speed of shells
  • power and shield bar rework
  • lockon time reduced to a fixed amount of half a second
  • tracking camera movement is now always on but available only when using the scope
  • less intrusive and more transparent reticle
  • separated crafting and trade menus
  • menus now show item stacks like the inventory
  • replaced all old ores with two new ones: Metallic and Crystalline
  • reworked module recipes
  • reworked crafting
  • reworked trading
  • various small tweaks
  • extended weapon ranges

Fixes:
  • fixed ship savefile name filter so it removes all forbidden chars
  • fixed tooltips
  • fixed a ConcurrentModificationException crash or two
  • more robust mouse scroll input
  • fixed green cube randomly persisting after building, though it still happens on occasion
  • fixed station dashboard crash
  • fixed the tutorial (again)
  • various small fixes

Thanks for reading everyone, and our apologies for being so slow! Hopefully we can now finally focus on making only the questing system.
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About This Game

You've decided to leave everything behind and try your hand at captaining a ship on the frontier of the galaxy. Customize your ship piece by piece to tackle whatever adventures await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most successful captain you can be.

In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.


Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first standard command pod. This pod can have it’s functionality and size extended with additional modular building blocks, such as engines, cannons, lasers, scanners, software, and more.

As you acquire more modules for your ship, your ship class will also increment unlocking more missions and special actions. While you start out as just a tiny fighter-class ship, you can eventually reach the pinnacle of modular ship development and be upgraded to the final Infinity class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.


While exploring the universe, you may encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in mining equipment if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type.


Battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (like ramming, or hurling asteroids for instance). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe.


Most the parts you can come across are made according to faction orders and designs. In the outer rim, old pre-warp tech has been modified by rogue gangs and refit to still work in this day and age, albeit with questionable durability. The industrial belt of the galaxy is controlled by the Industrial Conglomerate - with everything designed for sheer strength. And tensile strength too. In the very core of the galaxy resides the United Research Alliance always has the most high tech gear known to man.


Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-4670K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11 El Capitan
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: macOS 10.12 Sierra
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 or higher
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 6000 / AMD Radeon HD 7700
    • Storage: 300 MB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i5-4670K
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
    • Storage: 500 MB available space
    • Sound Card: Very much yes.

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