Faster than anyone. Stronger than anyone. And more stunning. Customize your robot for “cyber battle racing” in a game that offers all the thrills of racing, battle, and customization. Online, Offline, Time-Attack... which mode will you dominate?!
All Reviews:
Mostly Positive (386) - 73% of the 386 user reviews for this game are positive.
Release Date:
Feb 9, 2018

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Recent updates View all (83)

August 15

1.3.0 Update Beta Now Available!

Greetings, Artists!

Our apologies for the super-long wait.
We’ve begun test distribution of the next Break Arts II update in order to hold player-based hearings for the huge 1.3.0 update.
You can play this update by selecting the game from your [Library] and then selecting β from [Properties].
Please be sure to give us your feedback in the thread.

  • Game balance has not yet been fully adjusted in Single Play in this beta version.
  • This beta version contains modules not implemented in the full version.
     For this reason, loading a machine created using the new modules in the full game will prevent the game from working properly.

As a result of our talks with and suggestions from a wide range of players, we’ve focused mainly on the below points for ver. 1.3.0:

1. Securement of customization
It has become clear that there was way more desire to increase machine weight (or to add way more modules for aesthetic/design purposes) than we had expected.
Due to this, we’ve gotten rid of the specs implemented in 1.2.2 causing boost acceleration power to decrease after a certain weight has been surpassed, and made it so that acceleration power is affected much more smoothly in accordance with a machine’s weight instead.
We feel that this will allow players with machines with weight over 20,000 to have a machine that’s not too strong and that is more appropriately balanced.
Additionally, this acceleration power-affecting update will also help to make certain courses more appropriate for certain machine types.
Ex.: Heavier machines are better at courses with straightaways, but are not as useful for more technical courses, etc.

2. More race diversification
A certain problem has been occurring: After getting through the free-for-alls in the first part of the game, many of the races from the middle of the game through the final part end up being won by “simply running away”; players with “escape”-type high-speed machines have been using reverse shift to run away from and win races against players using heavier, “battle”-type machines.
The only way to drastically handle this issue is to make it impossible to simply run away.
To be more specific, what we’ve done is add automatic lock-on missiles and long-range sniping weapons that don’t rely on the lock-on function, and enhance the boost bonus in accordance with the player’s place in the race.
Additionally, in response to another issue we’ve been receiving a lot of comments about, we’ve made it so that cruising speed affects boost acceleration power (think of it as “boost acceleration power is added to cruising speed”).
On top of providing even smoother and more natural movement, both boost and cruise have become even more crucial parameters.
(The categorization of “machines the run up at the front” and “machines that catch up from behind” is still alive and well.)

[1.3.0(beta12) Update Content]

◆New additions
  • Added new emitter and new homing module for said emitter (makes long-range sniping possible)
  • Assist equipment – Added two kinds of auto lock-on missiles
  • Assist equipment – Added small cannon
  • Added rotary joint for S-connectors
  • Added module which enhances shot weight only
  • Added 2 new preset machines and 2 new preset weapons
  • For cannon-type assist equipment: shots now appear on mini map
  • Made it possible to record lap time during test play
  • Made gamepad right stick controls possible with mouse (function making the machine face left/right)

    ◆Changes, etc.
  • Boost acceleration power is now affected by cruising speed (the better your cruising speed, the higher your boost top speed becomes)
  • Enhanced boost bonuses based on race position
  • Normal shots no longer hit invisible walls on the course
  • For accelerating while performing close-range attacks, general acceleration speed has been lowered, and the stiffness after use has been softened
  • Period of stiffness after revival during a race has been shortened
  • Decreased weight for all attack-type assist equipment
  • Enhanced slowdown when hitting traps
  • Shot impact has been adjusted and is more affected by machine weight
     Also, continuous impacts have been greatly softened (No longer able to push with rapid-fire weapons)
  • Adjusted AI logic for assist equipment use
  • Decreased general brake functions, and improved brake enhancement assists
  • Reduced general side boost energy consumption by 30%
  • Adjusted baseline values for various modules, frames, etc.

    ◆Bug fixes
  • Fixed bug causing gamepad vibration function to place huge load on processing
  • Fixed bug preventing shot delay from occurring when equipping weapons without homing abilities with au
  • 1 comments Read more

    July 23

    DevLog 56

    Greetings Artists!

    Thank you for your participation in the Break Arts II Screenshot Contest!

    We had almost 300 submissions across all entries, making it incredibly difficult to narrow down winners.

    Case in point: We initially set out to select five winners for each category, but we ended up selecting 12 for Machine Design. We agonized over who to cut from the shortlist, so don’t feel disheartened if you didn’t make it.

    And with that, it’s time to announce the winners of each category!

    【Machine Design Category】

    ◆1st Place award Scorpion(cyaneko036)
    There were several transforming units, but none that were realized as beautifully as this one that transforms into a scorpion. It’s an example of artists achieving things in Break Arts II that we didn’t even think were possible.

    ◆Best Art award 空即是色(root)

    ◆Best Break award GLIMMER(_appl3)

    ◆Idea award BreakArtsⅡ(nogamin)

    ◆PLAYISM award Obsidian-χ(Xenon)

    ◆Ranking award

    ARKN - V1.10 - EXXTEND(Umitukikurage)


    BeastType-Stalker(Diamond Ultra)

    Chicken walker(AST)



    【Screenshot Category】
    ◆1st place award Identity(blueray)
    Our criteria for the screenshot category was finding the best overall picture. There were many that had great ideas or exemplary modelling, but were often let down by weak composition. This one entry, however, excelled in all areas. It also got bonus points for having a distinct Break Arts flavor to it,

    ◆Best Art award AMBIVALENT(ocean)

    ◆Best Break award Battle field(Φru)

    ◆Idea award SMILE(Doomraven)

    ◆PLAYISM award Soaring Dream(abyssalsoul)

    ◆Ranking award

    Search & Destroy(ちりめん雑魚)

    Infernal Shadows(red.jar)


    Final Boss(CloudCluster)

    We would like to thank all of the winners for their participation!
    Artists will receive their rewards from PLAYISM in order of listing after the next update, so we ask for your patience while we ready them.

    And, though it might not bear stating, we’ll still take this opportunity to thank everyone who participated in the screenshot contest!
    0 comments Read more


    “Break Arts II is a dream come true for any fans who have big ideas and want to create their own robotic units, as the customization has incredible possibilities.”
    COG Connected

    “Giant robots are cool, I think we can all agree on that. Giant racing robots that are entirely hand-built, right down to the running lights, spinny greebles and animated widgets? The only question I have is ‘Where do I sign up?’”
    Rock Paper Shotgun

    “Break Arts II encapsulates the racing fan’s desire to create a unique vehicle, burn rubber on the race track and literally destroy the competition”
    Hardcore Gamer

    About This Game

    Be artistic, be destructive.
    The sequel to the hit smartphone game BREAK ARTS is making its way to Steam!
    The new PC version boasts further improved graphics and an entirely new game system.

    What is BREAK ARTS II?

    Faster than anyone. Stronger than anyone. And more stunning.
    Customize your robot for “cyber battle racing” in a game that offers all the thrills of racing, battle, and customization.
    Online, Offline, Time-Attack... which mode will you dominate?!

    Mind-boggling Customization

    The biggest change from the previous game is the amazingly deep level of robot and weapon customization.
    Assemble your robot from a range of parts―each with their own abilities―allowing for virtually unlimited possibilities in customization!
    Some robot parts can fold and unfold, come apart, and rotate, so you can build your dream machine any way you like!
    Create the most awesome robot you can imagine and bask in the glory as you pilot it to victory.


    • Beautiful visual design
    • Horizontal boosting - a total game-changer!
    • Strike the pose of your liking on the podium after the race
    • We wouldn't dream of leaving out the humor!
    • Listen... if you love robots, then this is absolutely your game!

    System Requirements

      • OS: Windows 7, 8, 10
      • Processor: Intel Core i3
      • Memory: 6 GB RAM
      • Graphics: nVidia GeForce GTX 550 Ti
      • DirectX: Version 11
      • Network: Broadband Internet connection
      • Storage: 8 GB available space
      • OS: Windows 7, 8, 10
      • Processor: Intel Core i5 or higher
      • Memory: 8 GB RAM
      • Graphics: nVidia GeForce GTX 1050 or higher
      • DirectX: Version 11
      • Network: Broadband Internet connection
      • Storage: 8 GB available space

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