An anti-gravity racer drawn in pure light. Seven wireframe tracks, eight ships and real racing physics — the desktop edition of a racing game built for the 1982 Vectrex, the console that drew with an electron beam.

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Planned Release Date: 2027

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About This Game

In 1982 the Vectrex did something no other home console did: it drew with light. SHOCKWAVE is the racing game it never got — a complete anti-gravity racer with full 3D wireframe tracks, fast ships and real physics, every line glowing like the beam on the Vectrex's own screen.

The same game runs on a real, stock Vectrex from its own cartridge. This is its desktop edition.

FEATURES

  • 7 tracks, each in its own world: Solstice Rift, Kestrel Run, Obsidian Gate, Polar Reach, Ember Fields, Nightfall Ridge and Zenith Loop

  • 8 ships across 4 teams — Falcon, Brutus, Aurora and Nova — each with its own handling

  • Race against rivals, or chase the fastest lap in time trials with saved best times

  • Real racing physics: air-brakes for hairpins, boost pads, and speed bleed when you scrape the wall

  • Chicanes, jumps and verticality designed for wireframe, where you read the road by its glow

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Any 64-bit dual-core processor
    • Memory: 2 GB RAM
    • Graphics: Any graphics card with OpenGL 3.3 support
    • Storage: 200 MB available space
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple silicon or 64-bit Intel dual-core
    • Memory: 2 GB RAM
    • Graphics: Any graphics with OpenGL 3.3 support
    • Storage: 200 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 (64-bit) or comparable
    • Processor: Any 64-bit dual-core processor
    • Memory: 2 GB RAM
    • Graphics: Any graphics card with OpenGL 3.3 support
    • Storage: 200 MB available space
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