FOOTDICE is a roguelite manager game. Found a fictional club, roll dice to run your week; deals, board, fans, training; then manage every match yourself. Get promoted or the run ends. Climb from Division 4 to the World Crown.

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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Found a club. Roll for everything.

FOOTDICE is a football management roguelite played on a table of dice. You name your club, draw its crest and kit, take a 26-man squad into Division 4 and try to climb before the board runs out of patience.

A week on the dice

  • Training on the D100 drum: land a tier, sharpen a line.

  • The Path: stop on a square each week for a bonus, an event or a risk.

  • The market: roll for prices, haggle with the D20, walk away when the counter is wrong.

  • Prematch stations: the D6, D8, D12 and D20 set the crowd, the media, the tactics and the wild card before kickoff.

Matches you watch live

Every match plays out in a 3D stadium. Defence, midfield and attack lines decide the chances. Switch between Park the Bus, Balanced and All-out Attack, make substitutions, change speed, and take your penalties on the D100.

Cups, legs and shootouts

Two-legged cup ties, extra time and penalty shootouts where you pick the five takers and their order.

One run, real pressure

Relegation from Division 4, or the board losing patience, ends the run. Debt costs confidence every week you stay in it. There is no reload.

Languages

English and Brazilian Portuguese.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer.

All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2,5 GHz (Intel Core i3-4130 / AMD FX-4300)
    • Memory: 4 GB RAM
    • Graphics: Compatível com DirectX 11, 1 GB de VRAM (Intel HD 620 / AMD Radeon Vega 8 / GeForce GT 1030)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Compatível com DirectX
    • VR Support: none
    • Additional Notes: Mínimo: 30+ fps em 1080p em vídeo integrado. Recomendado: 60 fps em 1080p
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core (Intel Core i5-6500 / AMD Ryzen 3 1200)
    • Memory: 8 GB RAM
    • Graphics: 2 GB de VRAM (GeForce GTX 1050 / Radeon RX 560)
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Compatível com DirectX
    • VR Support: none
    • Additional Notes: Mínimo: 30+ fps em 1080p em vídeo integrado. Recomendado: 60 fps em 1080p
    Minimum:
    • OS: macOS 12 Monterey
    • Processor: Apple M1 (Apple Silicon; não roda em Mac Intel)
    • Memory: 8 GB RAM
    • Graphics: GPU integrada do Apple M1 (Metal)
    • Storage: 1 GB available space
    • Sound Card: Integrada
    Recommended:
    • OS: macOS 13 Ventura ou mais novo
    • Processor: Apple M1 ou superior
    • Memory: 8 GB RAM
    • Graphics: GPU integrada do Apple M1 ou superior
    • Storage: 1 GB available space
    • Sound Card: Integrada
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 22.04 64 bits ou SteamOS 3
    • Processor: Dual-core 2,5 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.5, 1 GB de VRAM (Intel HD 620 / Radeon Vega 8 com Mesa)
    • Storage: 1 GB available space
    • Sound Card: Qualquer, via PulseAudio/PipeWire
    • Additional Notes: Roda no Steam Deck
    Recommended:
    • OS: Ubuntu 24.04 / SteamOS 3
    • Processor: Quad-core
    • Memory: 8 GB RAM
    • Graphics: 2 GB de VRAM, drivers Mesa ou NVIDIA atuais
    • Storage: 1 GB available space
    • Sound Card: Qualquer, via PulseAudio/PipeWire