Build a transport company across a living, changing country. Lay railways, run trams through growing towns, send steamers between ports and mail planes between cities, and connect mines, farms and mills to the people who need what they make, from 1920 to the present day.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ironline is a complete game, but community feedback for additional development is important. It’s made by one person, and a tycoon game lives or dies on its balance, which is best tuned with players rather than guessed at alone. Early Access lets me find out how people actually play it: which lines they build, where the economy feels too easy or too hard, and which tools they wish they had. It also allows me to have less tunnel vision in regards to certain features or gameplay elements, and allows me to effectively prioritize development in key areas.”

Approximately how long will this game be in Early Access?

“The goal is to have Ironline in Early Access for two months.”

How is the full version planned to differ from the Early Access version?

“The full version will add:

-plans for Steam Achievements and Steam Cloud saves;
-more balance work on the economy, rival companies and the cargo chains;
-more polish to train signalling and capacity on busy lines, improvement to art and textures;
-more regions and starting scenarios
-plans for additional gameplay features and collectible in-game content.”

What is the current state of the Early Access version?

“You can play from 1920 into the modern era:

Railways: stations, junctions, passing loops, double track, viaducts, tunnels and signals.
Other transport: lorries and buses on the roads, electric trams through towns, steamers and cargo ships between quays, and mail planes and airliners between aerodromes.
The world: towns that grow along your lines, and connected cargo chains from mines, farms and forests through mills and factories to the towns.
Competition: rival companies that compete for traffic.
Planning tools: timetables, a network map, and seasons with changing weather.

Expect rough edges: some balance is still being tuned, the landscaping system occasionally hides track, and the game is mouse-and-keyboard only for now.”

Will the game be priced differently during and after Early Access?

“Yes. The initial copy for testers in Early Access will be a lesser price, and I plan to increase the price upon full release as I ship additional content and features. I do not plan for a substantial jump; the intent is to thank and reward testers for providing feedback by offering a lower early access price.”

How are you planning on involving the Community in your development process?

“Through the Steam discussion forums and communication. I’ll read the feedback, post regular development updates with what changed and why, and use what players report to decide what to fix and build next. Bug reports and balance feedback are especially welcome, because they’re the main reason for Early Access. The community will also have the ability to shape the future of gameplay direction, development of features, and I would be thankful for any testing and feedback provided.”
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About This Game



Start in 1920 with a little money and an empty map. Lay track across the hills, put stations beside towns and works, buy trains and set them running, connecting a large number of industries and sectors. Every track changes the country around it: towns grow along your railways, mills start producing when coal arrives, and the land you connect fills with traffic.

Rail, road, sea and air

  • Railways with stations, junctions, passing loops, viaducts and tunnels, on single or double track
  • Electric trams through town streets, with lorries and buses on the roads
  • Steamers and cargo ships between quays
  • Mail planes and airliners between aerodromes

Real cargo, real chains

Coal goes to the power station, ore to the steel mill, grain to the food works, steel to the factory and goods to the towns. Serve a works well and it grows. Leave it unserved and a rival company will build into it instead.

A century of change

Steam gives way to diesel and electric, biplanes to airliners. The seasons turn, with snow in January, amber woods in autumn and long golden evenings in summer, and your network runs through all of it.

Plan it, run it, watch it

  • Timetables and even spacing to keep your lines running on time
  • A network map that shows every line, what each works makes and what is worth building next
  • Sign a works or a town to your company to keep rivals out
  • Showcase mode: hand the camera to a director and watch your railway filmed at golden hour

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

IRONLINE’s in-game 3D models are built by code: an AI coding assistant wrote the programs that generate them from our written briefs, and no AI-generated images, textures, models or audio ship in the game. The store artwork, posters and trailer imagery were created with the help of AI image tools, with the IRONLINE logo applied by hand. The game does not use generative AI while you play.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4590 or AMD Ryzen 3 1200 (4 cores)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 2GB, AMD Radeon R9 380, or Intel Iris Xe (DirectX 11 / WebGL 2)
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 or AMD Radeon RX 580 (4 GB)
    • DirectX: Version 11
    • Storage: 2 GB available space