Two knights or twenty thousand a side: pick who fights and watch it play out. Every soldier fights by his own armour, reach, speed and nerve, and an army breaks when its courage does. March the Warpath, paint battles in the sandbox, and forge your own units and fields.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Realistic Battle Simulator is complete enough to play for hundreds of hours: every mode on this page is in the game today. We are launching in Early Access because the part that matters most - which units beat which, and what each is worth - is best tuned by thousands of players fighting millions of battles, not by a small studio alone. Early Access also lets us grow the world in the directions players ask for: new ages, new factions, new fields and more of the Warpath.”

Approximately how long will this game be in Early Access?

“About twelve months.”

How is the full version planned to differ from the Early Access version?

“We currently plan for the full version to add more ages and units (each with its own look, weapons and counters), more battlefields, more heroes, warlords, events and relics on the Warpath, more scenarios and set-piece battles. Everything in Early Access we plan to carry over to the full version.”

What is the current state of the Early Access version?

“Fully playable from start to finish: contests and duels, epic battles of up to twenty thousand a side, the Warpath campaign (twelve battles, five heroes, three warlords, three difficulties), the sandbox, the daily battle, the ladder, tournaments and drafts, the unit and battlefield forges, mod packs, replays, 51 Steam Achievements, Steam Cloud, Steam Leaderboards and full controller support. 67 units in seven ages and 24 battlefields. The game is in eleven languages.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price when the game leaves Early Access. ”

How are you planning on involving the Community in your development process?

“Through the Steam forums and reviews: we read them, answer them, and publish what changes in every update. The matchups players argue about are the ones we measure first.”
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This game is not yet available on Steam

Planned Release Date: 2027

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About This Game




Pick a fighter or six for each side, call the winner, and watch. Spearmen hold against riders, archers cut down the unarmoured, a cannonball skips through a whole line. Every unit has its own armour, reach, speed and the foes it was made to beat - so every fight is a question with an answer.




A war in twelve battles. Choose your hero and your banner, pull the lever to raise your host, and march down a painted road of fields, camps, shrines and sell-swords. Win spoils in the claw machine, buy and merge companies in camp, place them on the real field before every battle, and break the warlord in his own castle. Lose a field and you lose a banner; lose three and the war is over.





Up to twenty thousand a side. Horns sound, bowmen loose on the volley, the lines meet in a cloud of dust, and the camera finds the moments that matter. When an army's nerve breaks, it runs.





Paint armies with a brush. Drop a meteor, call down lightning, raise giants, and let the fallen rise as skeletons. Take hold of a single soldier and fight it out yourself.





A new battle every day with a score to beat, a ranked ladder, tournaments and drafts, a table of who beats whom, a codex of every unit, and 51 medals to earn.


Forge a unit - its look, its weapon, its numbers - and a battlefield tile by tile: rivers and bridges, walls and gates, hills and woods. Mod packs add units and fields of their own.





  • 67 units in seven ages: knights and samurai, hoplites and ballistas, pirates and their cannon, farmers with pitchforks, orcs, trolls and skeletons, cavemen and sabre-tooths, riflemen and machine gunners
  • 24 battlefields, from open meadows to river crossings, castles and night sieges, under any weather and at any hour
  • From a duel of two to battles tens of thousands strong
  • A roguelite campaign with five heroes, boons, relics, three warlords and three difficulties
  • Replays with a timeline to scrub, battles to save and come back to, a photo mode
  • Full controller support, made for the Steam Deck
  • A no-blood setting, a colour-blind palette and a calm-screen setting
  • Steam Achievements, Steam Cloud and Steam Leaderboards
  • In English, Simplified Chinese, Russian, Spanish, Brazilian Portuguese, German, French, Japanese, Korean, Polish and Turkish


The battles are done; the world is growing. Early Access brings more ages and units, more battlefields and more of the Warpath, shaped by what you tell us.

System Requirements

    Minimum:
    • OS: Windows 10, 64-bit
    • Processor: 4 cores at 3 GHz (Intel Core i5-7500 / AMD Ryzen 3 3100)
    • Memory: 8 GB RAM
    • Graphics: Vulkan or OpenGL 3.3, 4 GB VRAM (GeForce GTX 1050 Ti / Radeon RX 570)
    • Storage: 2 GB available space
    • Additional Notes: The biggest battles (thousands a side) lean on the processor; smaller fights run on much less.
    Recommended:
    • OS: Windows 10 or 11, 64-bit
    • Processor: 6 cores at 3.5 GHz (Intel Core i5-10400 / AMD Ryzen 5 3600)
    • Memory: 16 GB RAM
    • Graphics: Vulkan, 6 GB VRAM (GeForce GTX 1660 / Radeon RX 5600 XT)
    • Storage: 2 GB available space