Stranded in an unknown galaxy full of escaped prisoners who grow stronger with every passing moment. Build a space station, upgrade your ship, and dogfight your way out of the galaxy. Take risks when necessary, but don't forget that you only have one chance.
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Release Date:
Feb 9, 2017
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With the majority of the game core implemented, it is time to start getting players into the game. However, we still have a ways to go. Our features that we have left to implement are highly dependent on what players will find fun, and our continued development will depend on the community support. Our game is on schedule to be completed even without early access, but the community support will expand what we are able to accomplish within our time frame.”

Approximately how long will this game be in Early Access?

“We only plan to remain in Early Access for about three months. We believe it is important to not remain in the Early Access phase for an extended period of time, as we want to be fair to our supporters and not keep them in indefinite suspense.”

How is the full version planned to differ from the Early Access version?

“The full version will have a complete set of features that are critical to an extended and conclusive experience. The final game will have an ending to be completed, and a complete set of unique ship upgrades to discover and use.

It is important to also note that our Early Access version is very different from our demo - our demo limits the player to a single solar system, and very few of the unique mission logs and upgrades will be available. While the demo is meant to be a short experience that shows how the game works, the Early Access version is meant to be much longer, challenging, and rewarding. The Early Access version will also be much more frequently updated with exciting new features.”

What is the current state of the Early Access version?

“The current Early Access version is in our beta phase, allowing the player to travel to as many solar systems as they wish, and includes over ten unique Mission Logs. Each upgrade that the Mission Log unlocks will allow for the player to gain wildly varying and exciting functionality to their ACE pod.”

Will the game be priced differently during and after Early Access?

“The base game price is planned to stay the same throughout Early Access and release, though there may be momentary discounts throughout the process.”

How are you planning on involving the Community in your development process?

“We are a very small team, and that means that we are very flexible. We have quick development iterations, and that means that the turnaround on community feedback is very fast. We update our game build often, and every update includes brand new content and balances that are directly shaped by the feedback we receive.

Not only are we quick to update our game, but we have options for our players to work with us to add content into the game. This content ranges from names to actual upgrades that can be acquired in game.

We continually check our discussions in the community hub, as well as other outlets such as YouTube, social media like Twitter and Facebook, and blog websites. Our game was made for the players, and we want to be there for you!

Website:
Twitter:
Facebook:
Steam Discussions: ”
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Reviews

“Going to keep a close eye on this one!”
Gaming On Linux

“I'm just amazed at the balancing act you guys have achieved in terms of user interface and usability.”
Space Game Junkie

“Convicted Galaxy was a blast to play because it was something I've never really tried out before ... how I wanted Mass Effect space exploration to be back in the day.”
Indigo Reviews

About This Game

Convicted Galaxy is a fast action spaceship shooter, combining roguelike and shoot ’em up elements with a third person perspective in a 2.5D universe.

After a catastrophic event aboard an Interstellar Correctional Fleet (ICF) prison ship, you find yourself stranded in an unexplored galaxy full of escaped prisoners. The prisoners grow stronger with every passing moment. Build space stations and support structures around planets, upgrade your ship, and siege enemy locations in an effort to gain strength while weakening the enemy. Take risks when necessary, but don't forget that you only have one chance to complete your objectives.

Gameplay

In this single player experience, you pilot your escape pod through procedural generated solar systems, fending off escaped convicts and gathering resources needed to build various structures and upgrades. Adaptive audio and sounds, along with visual cues, aid you while searching for resources and navigating the large open solar systems. Upgrading and equipping your spacecraft is vital to your progress throughout the game. Enemy spacecraft will grow stronger and become more difficult to defeat as the game progresses.

Features

  • Beautiful, vast, unique solar systems to explore.
  • Discoverable upgrades and knowledge with objective based unlockable upgrades.
  • Constructible and destructible space structures and vessels, including stations, satellites, and ships.
  • Competing factions, both enemy and friendly, battle for territory throughout the galaxy.
  • Constructible frigate class siege ships.
  • Stackable ship upgrade specializations, abilities, and weapons.
  • Procedurally generated universe, systems, planets, and spaceships.
  • Permadeath, a single chance at each new galaxy.

Objectives

  • Locate and determine the cause of the evacuation.
  • Confirm existence of the mission objective planet.
  • Seed new civilization on the mission objective planet.

Backstory

For nearly 1000 Pulsar Years (PY) the mass majority of humans have lived within space stations and ships in orbit around various planetary bodies of the Milky Way. All attempts to find another suitable planet within our own galaxy have been met with failure. Resource rich planets, including Earth, are now seen as production planets for food and minerals. Poor nutrition and living conditions in space have lead to the reduction in average lifespan by more than half (70PY to 30PY). Beside the negative side effects from living in space, resources and orbital space are dwindling. A recent deadly space station collision, preceded by many others, has prompted a response from the Federation of Earth Descendants (FED).

The Response

All Interstellar Correctional Fleet (ICF) ships have been sent on a potentially one way colonizing missions in hopes of keeping humanity alive beyond Earth. Each ship has been outfitted with Advanced Capabilities Exploration (ACE) pods, and have been assigned a unit from the Office of Galactic Reconnaissance and Exploration (OGRE) with high hopes of finding planets suitable to live on once again. You are an ICF guard aboard one of these vessels.

The Unexpected

You have arrived near the outer edge of an unexplored galaxy. Waking from stasis, you prepare yourself for the long day of briefings ahead. You look at the time. "Did we lose track of the pulsar, or am I running late?" you ask yourself. Either way, you decide to hasten your pace to your post. As you walk with a brisk pace to your post, the lights flicker. This is a common occurrence on a spaceships, although the tremor that accompanies the flicker is not. You look around the walkway and brace yourself for another tremor, as does everyone else, but nothing. Just as you begin to hustle toward the command post for your cell block, another episode of flickering and tremors occur. After the tremor ceases, you begin to sprint, but before you can cover 20 meters the evacuation protocol is initiated with blaring sirens and red flashing lights. Red indicators along the baseboards of the walkway blink in unison, directing everyone toward the escape pods for evacuation. You follow the lights and a few of the senior ICF members help you enter one of the ACE pods, and you prepare for takeoff. Although you haven’t been fully trained in the ACE pod, you initiate the standard Emergency Takeoff. As you look back toward the prison ship, you see that the cell blocks have become detached, likely the reason for the tremors. There are streams of escape pods taking off from each detached cell block. As you begin to drift into stasis, you find it odd that the main hull appeared to be unscathed and no escape pods are ejecting. You whisper, “I hope they get out alright.”

A New Beginning

You wake violently, in a cold sweat, screaming. “What a bad stasis nightmare,” you nearly say out loud. As you look around at the small cockpit of your ACE pod, you quickly realize this is all real. You pinch yourself just to make sure. Yep, this is all too real… You bring up the controls and begin to acquaint yourself with your new vessel. As the system is completed automated checks, the protective window shutters retract. You find yourself in an asteroid belt near the outer edges of a solar system. There is debris and unpowered ACE pods floating nearby. You approach them to see if you can help, and more importantly, to see if they can help you locate the prison ship. The prison ship has the coordinates for the destination system and planet, your best chance to find refuge.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7/8.1/10
    • Processor: Intel i3 or equivelant
    • Memory: 2 GB RAM
    • Graphics: Intel Integrated Graphics or equivelant
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    Recommended:
    • OS *: Windows 7/8.1/10
    • Processor: Intel i5 or equivalent
    • Memory: 8 MB RAM
    • Graphics: Nvidia Geforce GTX 950
    • DirectX: Version 11
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: OS X Snow Leopard (10.6) [64-bit]
    • Processor: Intel i3 or equivelant
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics or equivelant
    • Storage: 800 MB available space
    Recommended:
    • OS: OS X Sierra (10.12)
    • Processor: Intel i3 or equivelant
    • Memory: 8 MB RAM
    • Graphics: Nvidia Geforce GTX 950
    • Storage: 1 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS or equivalent
    • Processor: Intel i3 or equivelant
    • Memory: 2 GB RAM
    • Graphics: Intel Integrated Graphics or equivelant
    • Storage: 800 MB available space

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