Geometry bullied you in school. Now you bully it back. Place your core on the hill, outweigh the Polygoons and capture stage after stage. Push on and risk your Charge, or hold and let your drones farm. A twin-stick action idler about taking territory.

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About This Game

Geometry bullied you in school. Now you bully it back.

The Polygoons (circles, triangles, squares and their heavier friends) want their hill back. You set your reactor core down in it, and mass decides who rules the hill.
Fill the meter and the stage is yours. Earn upgrades and take down your old rivals.

Take the hill

  • Capture by weight, not by kills. Every shape on the hill moves the meter. More mass, fewer enemies. The maths is clear.
  • Twin-stick action. Move, aim, fire, chain kills into a combo, and switch your passive units off for Overdrive.
  • Ever bigger threats. Fight your way through with different weapons and gimmicks. Take on the endless mode for cosmetic upgrades.

Push or hold

  • Behind every captured gate there's a staging room: the shop and the recommended stats for what comes next.
  • Push in under-geared if you dare: a lost push sends you back and costs the Charge you've built up. Make it through the game fast enough and glory on the leaderboard awaits.
  • Or take it easy: hold a captured stage and let your drones and the Collector farm while you plan.

Idle when you're ahead

  • Dock at your core and let your defences earn. Tabbed out or closed, the game keeps counting (up to 8 hours, more with upgrades) and shows you what you earned when you return.
  • Active play always earns more: idling makes the next level easier. But will it still be enough for the leaderboard?

Every arena has its own rules

Shapes that break apart when you hit them, or team up when you leave them alone. And the further you get, the less you can trust what you see. Every level brings a new idea, and at the end waits a boss that plays by its own rules.

Features

  • Keyboard and mouse or gamepad
  • No ads, no microtransactions. The only ones who'll pay are the Polygoons.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Parts of the game's text (hints, menus and the German translation) and of this store page were written with the help of an AI assistant and checked by the developer. The placeholder sound effects and the store artwork are made by scripts written with AI help, not by image or audio generators. Nothing is generated by AI while you play, and the game never connects to an AI service.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64 bit)
    • Processor: 2 cores, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0, Direct3D 12 or OpenGL 3.3 capable GPU (integrated is fine)
    • Storage: 1 GB available space
    • Additional Notes: Keyboard and mouse or a gamepad
    Minimum:
    • OS: a current 64-bit Linux (SteamOS works)
    • Processor: 2 cores, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0, Direct3D 12 or OpenGL 3.3 capable GPU (integrated is fine)
    • Storage: 1 GB available space
    • Additional Notes: Keyboard and mouse or a gamepad