Geometry bullied you in school. Now you bully geometry. Place your core on the hill, outweigh the Polygoons and capture stage after stage. Push on and risk your Charge, or hold and let your drones farm. A twin-stick action idler about taking territory.

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About This Game

Geometry bullied you in school. Now you bully geometry.

The Polygoons (circles, triangles, squares and their heavier friends) want their hill back. You place your reactor core in it, and the fight is a tug-of-war of weight: your side's mass against theirs. Fill the meter and the stage is yours; the gate opens and the next arena waits.

Take the hill

  • Capture by weight, not by kills. Every shape in the hill pushes the meter. Clear them, stand your ground, and watch the capture burst sweep the hill clean.
  • Twin-stick action. Move, aim, fire, chain kills into a combo and switch your passives off for Overdrive.
  • Readable at a glance. A shape's edges, inner core and brightness show its threat, so you can rank enemies even in grayscale.

Push or hold

  • Behind every captured gate lies a staging room: the shop, the recommended stats for what's ahead, and a preview of its enemies.
  • Push on under-geared if you dare: a lost push sends you back and costs your banked Charge.
  • Or hold a captured stage, and let your drones and the Collector farm while you plan.

Idle when you're ahead

  • Dock on your core and let your defences earn. Hidden or closed, the game keeps counting (up to 8 hours) and shows what you earned when you're back.
  • Active play always earns more: idling rewards being stronger than a stage, it never captures one for you.

Bosses made of stranger geometry

Each level ends with a boss that's more than a base shape, and each level adds one new idea.

Features

  • Keyboard and mouse or gamepad
  • English and German
  • Saves itself; back up your save as text
  • No ads, no microtransactions, no online requirement

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Parts of the game's text (hints, menus and the German translation) and of this store page were written with the help of an AI assistant and checked by the developer. The placeholder sound effects and the store artwork are made by scripts written with AI help, not by image or audio generators. Nothing is generated by AI while you play, and the game never connects to an AI service.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64 bit)
    • Processor: 2 cores, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0, Direct3D 12 or OpenGL 3.3 capable GPU (integrated is fine)
    • Storage: 1 GB available space
    • Additional Notes: Keyboard and mouse or a gamepad
    Minimum:
    • OS: a current 64-bit Linux (SteamOS works)
    • Processor: 2 cores, 2 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0, Direct3D 12 or OpenGL 3.3 capable GPU (integrated is fine)
    • Storage: 1 GB available space
    • Additional Notes: Keyboard and mouse or a gamepad
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