Online co-op roguelite for 1 to 4 players: swap between five elemental weapons to chain vulnerabilities, send damage soaring with no cap at all and survive 20 waves of machines that adapt to your weapons.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Counterplayed is built on one specific idea: chaining elements to make damage explode, with no cap at all. Before going further, I want to find out whether players enjoy this concept and how they make it their own. Early Access lets me gather your feedback early, while the game can still evolve easily, and build what comes next on what truly works.”

Approximately how long will this game be in Early Access?

“Roughly one to three months, depending on player feedback and the time needed to finish the planned features.”

How is the full version planned to differ from the Early Access version?

“The full version will turn Counterplayed into a deeper roguelike: a large skill tree to grow your characters from one run to the next, endless runs to push chains and damage ever further, and most likely improved sound design. Community feedback during Early Access will also shape balance adjustments and quality-of-life improvements.”

What is the current state of the Early Access version?

“The core game is complete and playable from start to finish: 20-wave runs ending with a boss, 5 elemental weapons and the resistance wheel, vulnerability chains with no damage cap, several enemy types that adapt to your weapons, 4 difficulty levels (from Easy to Absurd), online co-op for 1 to 4 players, Steam leaderboards and achievements, and 29 languages. Balance will keep evolving with your feedback, and progression between runs will arrive with the skill tree.”

Will the game be priced differently during and after Early Access?

“Yes, most likely. Buying the game during Early Access means getting it at the best price and following its development from the very beginning.”

How are you planning on involving the Community in your development process?

“I'd like to get as much feedback from players as possible, through the Steam forums and reviews. I won't make a complete U-turn, as I have a clear vision of the game I want to release, but I'm convinced that a good player community makes for a better game. Your thoughts on balance, weapons, enemies and quality of life will directly shape the updates.”
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About This Game

One weapon isn't enough. Five, maybe.

Counterplayed is a top-down co-op roguelite for 1 to 4 players online. Survive 20 waves of machines with five elemental weapons. Every hit with the right element opens a weakness in the enemy, and the next hit makes it grow. Switch elements, push the chain higher: there is no damage cap. Millions are just the beginning.

Five elements, one wheel

Kinetic, Corrosive, Electric, Heat, Cold: each weapon plays differently. Bullets, acid drops, electric arcs, a searing beam or a freezing cone. Every enemy resists some elements and gives way to others. Read the wheel, switch weapons at the right moment, and watch the numbers explode.

Limitless chains

Every vulnerability you open multiplies the next one. A well-played chain turns an armored enemy into fireworks, with damage counted in billions. That's on purpose.

A horde that adapts

The machines learn: the more you lean on one element, the better they prepare for it. Mix up your play or get overrun, all the way to the wave 20 boss.

Better together

Up to 4 players online. Experience and Fragments are shared, downed players get back up at the end of every wave, and the best chains are built together, each player bringing their own element.

Features

  • Co-op roguelite for 1 to 4 players online
  • 5 elemental weapons and a resistance wheel to master
  • Vulnerability chains with no damage cap
  • 20 waves, a boss and enemies that adapt to your weapons
  • Several difficulty levels, all the way up to Absurd
  • Steam leaderboards by difficulty and player count
  • Steam achievements
  • Available in 29 languages

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS:
    • Processor:
    • Memory: 4 GB RAM
    • Graphics:
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • VR Support:
    • Additional Notes:
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS:
    • Processor:
    • Memory: 8 GB RAM
    • Graphics:
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • VR Support:
    • Additional Notes:
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