Wakefolk is an isometric survival colony sim set after a zombie outbreak. You don't steer your survivors one by one, you set their task priorities. Gather, craft, build and grow your colony by day, then hold the line against the horde at night.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Join the Wakefolk Playtest

Request access and you’ll get notified when the developer is ready for more participants.
This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

Wakefolk is an isometric zombie colony sim about building a new life from nothing with the people who made it through the collapse.

You start alone in the woods with empty hands. You don't click your survivors around one at a time. You decide who does which jobs and how much of each material the stockpile should hold, all from the task list. Your colonists eat when they're hungry, drink when they're thirsty, sleep when they're tired and work through their jobs on their own. By day you build up your camp, and by night you try to make it to morning through whatever comes out of the dark.

Gather



You begin without a single tool, and you live on whatever the land gives you.

  • Natural resources: At first you pick up sticks, small stones and flint from the ground, pull reeds by the lake for fiber, and forage berries and healing herbs. Once you have tools you start felling trees, breaking big rocks and hauling water from the pond.
  • Scrap and scavenging: As you push into the fog you search the car wrecks and scrap piles the old world left behind. They give you scrap metal, canned food, water bottles, plastic, rope, planks and seeds for your fields.

Craft



You turn raw materials into what you need today and into better gear for tomorrow.

  • Basic survival and first tools: Light a campfire with a bow drill or flint, boil the dirty water from the pond, cook your food so nobody gets sick and make herbal salve for wounds. Stone axes, pickaxes, hammers, wooden spears, torches and a woven basket that lets you carry more give your colony its first real footing.
  • Workshops and smithing: As you research new technology you start working planks and cut stone. At the crafting bench you make rope, plastic, lighters, buckets, spiked clubs, bows and arrows. You melt scrap and iron ore in the smelter and hammer out sturdy iron tools and sharp machetes at the anvil.
  • Farming and forestry: Till fields with a rake, sow seeds, water thirsty crops and harvest your own vegetables. Plant saplings near camp and grow your own trees.

Build



You lay out your camp your own way, with rooms, storage and work areas.

  • Shelter and living space: Drag to raise walls, set doors into the gaps and lay wooden floors to close off rooms. Add beds for faster rest, a table and chairs where everyone eats together, water barrels for clean water, torch posts to light the night and tidy chests where you choose what goes inside.
  • Workbenches and endless resources: Build a research table, carpentry bench, stone bench, crafting bench, smelter and anvil to complete your production chain. Later you dig with a pickaxe and build with a hammer to open a mine that never runs dry and a well with endless clean water.

Grow Your Colony



You won't stay alone in the woods forever. In time, strangers with different pasts and skills turn up at the edge of the map. Send your chosen colony leader to talk with them and you can win them over to your side.

  • Run things from the task list: Even as the colony grows, you never click anyone around. You set each colonist's task list and stock targets, and they share the work among themselves in that order.
  • Needs and health: Colonists live by their health, hunger, thirst and energy. Dirty water or raw food can upset their stomachs, and anyone who works without rest may collapse from exhaustion.
  • 9 skills and a research tree: From construction to mining, cooking to science and shooting, everyone gets better at nine different skills as they work. Unlock 21 technologies at the research table and move your colony forward step by step.

Prepare for the Night and Defend Your Camp



Danger doesn't only come out in the dark, but the rules change once the sun goes down. Work that's harmless by day can bring trouble at night. Chopping wood, hammering, running or screaming in fear all carry through the dark, and nearby zombies hear it and head straight for your camp. Quiet nights give way to nights of big hordes, hulking Crushers that tear through walls and armed bandits who come to raid your stockpile, so your defenses have to hold.

  • Noise, watch and early warning: At night you stop noisy work so you don't draw attention. Run can alarms around the camp and post colonists to keep watch. When danger shows up, the watch shakes sleeping colonists awake.
  • Traps, barricades and towers: Move from log walls to plank, scrap and solid stone walls. Lay stake traps on the paths in, build barricades you can strike from with spears and bows, and send your archers up watch towers where the enemy can't reach them.
  • Bandit raids and rules of engagement: It isn't only zombies. You also fight strangers who attack when you turn down their offer, and bandits who break down your doors to steal your supplies. For each colonist you choose attack, defend or flee, and decide how they hold the line.

Add Wakefolk to your Wishlist to follow development and support us.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The game includes content created with generative AI during development. No AI content is generated while you play. All music was created with Suno. One 3D model (the mine) was generated with Meshy and then optimized. Some of the English and Turkish text in the game and on the store page was drafted with AI tools and edited by the developer. The German, French, Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean and Simplified Chinese translations of the game and the store page were made with AI using the game's glossary, then checked by a second AI review and automated checks. The store capsule and background images are in-game screenshots retouched with AI image tools.

Mature Content Description

The developers describe the content like this:

Contains frequent combat with melee weapons and bows against zombies and hostile humans (bandits and aggressive strangers), with character injuries and deaths. Zombies are covered in bloodstains, and the bodies of defeated zombies and dead characters stay on the ground for a while. Some zombies wear only underwear, leaving their torsos and legs exposed in a non-sexual context. The game uses an isometric camera and a stylized, pixelated 3D world.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 21H1 or newer)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 (2 GB) / AMD Radeon RX 570
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 30 FPS (Overall quality: Low). Keyboard and mouse required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-12600K / AMD Ryzen 5 7600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (3 GB) / AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 60 FPS (Overall quality: High).