Survive in post-apocalyptic Mogilev. Begin inside Tadas’s club: manage hunger, thirst and sleep, buy vital supplies, complete missions and play Durak for in-game gold. Mogilev: Apocalypse is a single-player survival horror game in development.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mogilev: Apocalypse is being developed as a survival horror game set in post-apocalyptic Mogilev. The current opening establishes life inside Tadas’s club and playing cards. Our goal is to expand this into a survival experience built around a safer refuge and dangerous city outings: players can spend time playing cards in the club, but limited food and water are intended to make finding supplies outside an important part of survival.

We want to involve players while these systems are being developed. During Early Access, we intend to gather feedback on card play, the balance of food and water, mission clarity and difficulty, and, as city content becomes playable, the permitted outing hours and the risks of resource gathering and combat. That feedback will help us prioritize fixes and refine the gameplay as we continue working toward a full release. We plan to share development updates and collect feedback through Steam discussions and our support contact.”

Approximately how long will this game be in Early Access?

“We are currently targeting December 30, 2027 for the full release. This is a planned date and may change as development progresses.”

How is the full version planned to differ from the Early Access version?

“The current playable development build focuses on the opening missions 1–7 inside Tadas’s club, including card play and basic survival needs. For the full version, we plan to expand the game beyond this opening:

- Add explorable areas of post-apocalyptic Mogilev outside the club.
- Allow city outings during designated in-game hours.
- Add resource gathering, combat and survival during those outings, along with missions in the city beyond the opening sequence.
- Develop the club as a safer refuge where players can play cards, while limited food and water create a reason to venture out for supplies.
- Expand the existing survival systems around the resources found in the city and the choice of when to stay at the club or go outside.

City exploration, timed outings, resource gathering outside the club, city combat and city missions are planned additions and are not included in the current club-based opening. We also plan to use player feedback to improve balance and address issues discovered during Early Access. These are development goals; their scope and implementation may change as development progresses.”

What is the current state of the Early Access version?

“The game is in development and has not yet been released in Early Access. The current playable development build covers the opening missions 1–7 inside Tadas’s locked club in central Mogilev. It includes Durak with Natasa and Erika using in-game gold, buying supplies, hunger, thirst and sleep, a day-and-night cycle, threats visible outside the club, and saving progress.

The playable opening is focused on the club. Freely exploring Mogilev, gathering resources in the city and completing city missions are still planned additions and are not part of this version. The current content and limitations will be updated on this page as development progresses.

Timed city outings and city combat are also still planned and are not included in the current opening.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price when the game leaves Early Access and the full version is released.”

How are you planning on involving the Community in your development process?

“We plan to collect bug reports and feedback through Steam discussions and our listed support email. Player feedback will help us prioritize fixes and improvements as development continues.”
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About This Game

Survive the opening days inside Tadas’s club.

Mogilev: Apocalypse is a single-player, first-person game set in a city changed by catastrophe. Its current opening takes place inside Tadas’s locked club in central Mogilev. Your immediate world is the club: the people you meet, the supplies you can afford, and the unsettling activity beyond its windows.

Small decisions shape each day.

Meet Natasa and Erika, play Durak for in-game gold, and use your money to buy water and canned food. Every Durak stake and reward uses game currency; no real money is involved. Keep track of hunger, thirst, and sleep while working through a connected sequence of missions. Rest in the bed and save your progress as you prepare for the next part of the day.

Watch the windows and the clock.

The day-and-night cycle gives the opening its rhythm. Mission objectives lead you to observe changing threats outside the club, from a monster’s appearance to a skeleton archer’s daily patrol and a later group of bow-wielding attackers. Read the situation, follow the mission instructions, and pay attention to when danger returns.

In development: survival beyond the club.

Our goal for Mogilev: Apocalypse is a survival horror experience built around Tadas’s club and the dangers of post-apocalyptic Mogilev. We plan to make the club a safer refuge where you can play cards, while limited food and water give you a reason to venture into the city for supplies. Planned city outings take place during designated in-game hours and involve gathering resources, fighting to survive and completing missions.

The game is still in development. The current playable opening focuses on missions 1–7 and life inside the club. City exploration, timed outings, resource gathering outside the club, city combat and city missions are planned features and are not included in this opening. See the Early Access answers for the current state and development plans.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI-assisted tools were used during development to draft and translate some mission and interface text and to prepare store descriptions. The game does not generate AI content at runtime.

Mature Content Description

The developers describe the content like this:

Contains horror themes, frightening monsters, skeletal archers, and non-graphic fantasy violence. Durak card games involve wagers of fictional in-game gold only. The club setting includes suggestive wall posters depicting women in revealing clothing and a bar environment.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS:
    • Processor:
    • Graphics:
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes:
    Recommended:
    • Requires a 64-bit processor and operating system