You used to read the magazines. Now you make one: run your own games magazine from 1986 to 2010. Reviews, covers, cover discs, video, tips & tricks and an editorial team with moods. The deadline is ticking, and every month your readers tell you whether it was good enough.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Games Mag Tycoon is playable from the first issue in 1986 to the end of your career, with all rooms and systems - but with a focus on German games journalism. I am a solo developer and have tried to test as much as possible, bringing in friends and colleagues as well, but what is still missing is what only many players can provide: balancing over 25 years of play, gaps in the historical data and a feel for whether making the magazine is demanding in the right places. I want feedback on that early instead of going on guessing on my own.”

Approximately how long will this game be in Early Access?

“Around three months are planned. It is hard to say for sure right now, though, because what matters most to me is collecting feedback. If good suggestions come in or things do not work out as planned, it will take longer: in the end I want a well-rounded, really good package.”

How is the full version planned to differ from the Early Access version?

“The full version should be better balanced, contain more events and get a scenario mode with tasks modelled on historical examples. An online editorial team for the late game, subscriptions or taking over competing magazines are things I can well imagine as later expansions, and Games Mag Tycoon International (choose a country at the start, with its own language and its own data for each games and magazine market) definitely.”

What is the current state of the Early Access version?

“All rooms are in place and playable: editorial, editorial offices, layout, ad sales, news, games office, staff, property, bank, service, newsstand, archive, boss's office, showroom, tips & tricks, hardware office, special issue office, production room for cover discs and video production. The campaign runs from 1986 to 2010 with games, platforms and competing magazines modelled on the era. There are Steam achievements, a Steam Workshop for mods and an introduction to every room. The game is available in German and English; the English translation was made by machine and is being revised. Balancing and data quality are not finished yet, and bugs are possible.”

Will the game be priced differently during and after Early Access?

“The price may rise a little at the end of Early Access. The idea, though, is that it should never cost more than a full game on a magazine cover disc did back then.”

How are you planning on involving the Community in your development process?

“Through the Steam forums and the discussions on the announcements. Every piece of feedback on balancing, data and bugs is read. Anyone who wants to add games, magazines or images can do so directly through the Workshop; good (and legally sound) additions are meant to go into the main game, with credit.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Games Mag Tycoon costs about as much as a full game on a magazine cover disc back in the nineties. So this is how it would have looked:

You used to read the magazines. Now you make one.

You are the editor-in-chief, somewhere between 1986 and 2010, the golden age of games magazines. The issue is empty, the print date is set, and the publisher is already asking about the print run.

An empty issue and a deadline

Monday morning, a small office, three desks, an empty magazine. This month's games are piled up, and someone has to decide who reviews what. That someone is you. The clock runs in real time, and at the end of the month the issue goes to print. Finished or not.

Classics to review

The big games land on your desk the moment they come out, from 8-bit home computers to HD consoles. Your team hands out the scores, and the publishers are reading along. A slating for the hit of the year? Go ahead. Someone else will just book the next ad. With mods from the Steam Workshop you can change all the data to your liking.

Everything is your job

Covers, cover discs, tips & tricks, your own video show: all your business. Plus a team with favourite genres and moods. The publisher wants to see sales, the advertisers want the best spots in the magazine. And you have one goal: to send the publisher into retirement.

And then the readers talk back

At the newsstand you stand next to the competition, and you can even read their magazines. Then the post arrives. Your readers tell you what they love, what they miss and why next month they might buy the other magazine instead. There is no manual for the perfect magazine. Only readers who tell you.

Games Mag Tycoon at a glance

  • 25 years of gaming history, 1986 to 2010, start in any year
  • Reviews, covers, cover discs, video, tips & tricks
  • An editorial team with strengths and moods
  • Readers who give you honest feedback
  • Mods via the Steam Workshop
  • German and English, Windows and Steam Deck

Editorial

Hi, I'm Stefan, and not a real company, more of a nerd really. Like many people, I started programming at school in the nineties, but I never fulfilled the obvious dream of turning it into a game, even though I have been a software developer for almost 25 years now. But now it has happened.

I subscribed to German games magazines like PC Player and later GameStar, and I grew up with business sims: Fugger, Kaiser, Anstoss, The Patrician and, again and again, MAD TV and MAD News. At some point the German podcast Stay Forever did an episode on MAG!!!, a game in which you run a games magazine. The idea was obvious: why not combine the two? A games magazine manager, but not a dry one. Like MAD TV instead: walking around, riding the lift, racing the clock.

And of course I always wanted to work for those magazines back then. Either way, I believe there is something magical about living through that era once more: seeing the games and the magazines again and trying it for yourself. If you still love games like these as much as I do: this game is for you.

Stefan aka Olabandi

PS: No joke, I once actually got a review into the German Sat.1 teletext. You still had to fax it in, and as a reward I got Leisure Suit Larry 7: Love for Sail … a long time ago.

Note

Games Mag Tycoon is a fictional business simulation. All games, magazines, companies, devices and people in the game are invented. Any resemblance to real games, magazines, brands or names is purely coincidental and does not mean that their owners are in any way connected to Games Mag Tycoon or oLabAndI; they have neither supported nor endorsed the game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI was only used for bulk texts (data records). The translations are currently also made with AI. The music is original music by me and my band, but I adapted its style with AI. I generated the graphics with code; no AI image generation was used. The game does not use AI at runtime.

System Requirements

    Minimum:
    • OS: Windows 10, 64-bit
    • Processor: Dual core, 2 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 capable graphics with 1 GB
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Additional Notes: 1920×1080 display recommended, ultrawide (21:9) supported
    Recommended:
    • OS: Windows 11, 64-bit
    • Processor: Quad core, 3 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics card with 2 GB
    • DirectX: Version 11
    • Storage: 1 GB available space