A top-down survival game where you work your way down zombie-infested high-rises, floor by floor from the roof. Lower floors mean more radiation and zombies, but better loot. Stay undetected when you can, and use what you bring back to repair your bunker and recruit survivors. Single-player only.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“HAZPIT is made by one person. The core loop (descend, sneak, grow the bunker) is complete, but I want to add more buildings, more enemy types and the late-game story with players' feedback.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“About one year.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version is planned to add buildings in more heavily irradiated areas, new zombie types, and the story's ending.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Fully playable start to finish with 12 buildings, 6 survivors, 8 bunker facilities and bunker defense. Korean, English, Japanese and Simplified Chinese are supported.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price is planned to increase at full release.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I read the Steam discussions and will note in patch notes what changed because of your feedback.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Q1 2027

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Tentang Permainan Ini

HAZPIT is a top-down survival game where you work your way down zombie-infested high-rises from the roof, floor by floor, collecting supplies to build up your bunker. It's a single-player game with no multiplayer.

You go down buildings from the top

A helicopter drops you on the roof, and from there you look for the stairs down. Lower floors have higher radiation and more zombies, but the loot gets better. Some floors have an emergency exit and some don't. If your bag is full or things get rough, head back. If you've got room to spare, go down one more.

Staying undetected is better than fighting

Each zombie's field of view is drawn on the floor, and so is how far your noise carries. You can use both to stay out of trouble.
  • Get behind a zombie and you can take it out in one move. The takedown depends on whether you're using your bare hands, a blade or a blunt weapon.
  • You can fight head-on too, but your weapons wear out and you get hungry faster.
  • If you're spotted, roll out of the way. If you're grabbed, mash Space to break free.

Use what you bring back to build up the bunker

Every bunker facility starts out broken. You gather materials, repair them one by one, and level them up. There are eight: workbench, kitchen, farm, traps, water station, salvage bench, research bench and rest area.
  • Each facility needs a survivor assigned to it. Survivors assigned to a facility can't go on an expedition that day.
  • One expedition takes one day. Crafting and repairs you set up are done when you get back.
  • More survivors means more mouths to feed.
  • Weapons and armor come in different grades, with random bonuses each time you find them.


Find survivors and bring them home

You can run into other survivors inside the buildings. Offer them something you're carrying and try to talk them into coming with you. Each has different stats and skills, plus a personal quest. You pick who goes out each time, and the rest work or rest at the bunker.


Getting knocked out doesn't mean starting over

If a survivor is knocked out inside a building, they're brought back to the bunker and spend a few days recovering. Their belongings stay where they fell, and you can recover some of them if you return within a few days. The bunker and your other survivors stay as they are.

Sometimes the zombies come to you

Every few days a horde shows up at the bunker. When that happens, the survivors who stayed at the bunker fight alongside you. A boss zombie arrives at the end.

What's in the Early Access version

  • 12 buildings (run-down apartments, offices, hospitals and more)
  • 6 survivors
  • 8 bunker facilities
  • Bunker defense with a boss
  • A black-market trader who drops by now and then
  • One cat that moves into the bunker
  • Korean, English, Japanese and Simplified Chinese

This game is made by one person. If you have any feedback, I'd be grateful if you left it on the Steam discussions.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Generative AI was used for UI icons, the intro video, and retouching of store capsule images. In-game 3D assets, characters and environments are licensed or hand-made, not AI-generated. AI was used as an assistive tool for code, text and translation.

Penerangan Kandungan Dewasa

Pembangun menerangkan kandungan ini seperti berikut:

This game contains frequent violence against zombies, with blood and gore including dismemberment. Survivors can consume alcohol and use stimulant drugs as in-game items.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1070 (8 GB) / AMD Radeon RX 5700
    • DirectX: Versi 12
    • Storan: 5 GB ruang tersedia
    • Nota Tambahan: SSD recommended. Requirements may change during Early Access.
    Dicadangkan:
    • OS: Windows 10/11 64-bit
    • Pemproses: Intel Core i5-12400 / AMD Ryzen 5 5600
    • Memori: 16 GB RAM
    • Grafik: NVIDIA GeForce RTX 3060 (12 GB) / AMD Radeon RX 6700 XT
    • DirectX: Versi 12
    • Storan: 5 GB ruang tersedia
    • Nota Tambahan: SSD recommended. Requirements may change during Early Access.
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