surreal VR arcade
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Release Date:
Oct 6, 2016
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I wanted to bring player to a surreal world, hence SKMH.
When I started working on VR and exploring its possibilities. it turned out that scratching the surface of this new medium will require lot more then a guy in garage.
Now, when I added 2nd player coop to play on same desktop, when two players engage with different perspective and controls, it can become quite challenging and fun. It feels like a bridge between two worlds. This difference of being there in VR and being behind monitor with keyboard and mouse while in same room physically feels odd in a good way. There is this feeling when you know there is another player in same synthetic world with different abilities and you do not know what his intentions are. This strange, peculiar premonition is something to be explored even more in future.

As I was trying different types of weapons, interactivity, walking, looking through the walls, I realised that current form is appropriate anchor on which to build and expand. The problem is into which direction should it expand. More story, monsters, weapons or puzzles ?

This game is becoming more and more brutal, that is a fact, but also fun in its strange way.”

Approximately how long will this game be in Early Access?

“Plan is to have it in early access for few months, but this depends on fresh ideas that will come in.”

How is the full version planned to differ from the Early Access version?

“Plan is to have a labyrinth that is different every time you play or at least add different ones.
Replace models of controllers with a model of a tool player is using, this should help with immersion a bit.
- add new kinds of weapons (like fire rain, frozen shards falling from sky etc)
- add portals as additional mechanic (maybe random teleportation for even more confusion ?)
- add contraptions/traps, that player must use to reach the end of labyrinth.
- make better instructions
- better visual feedback when touching items in world
- add more sound for events
- add steam achievements”

What is the current state of the Early Access version?

“Playable in VR on HTC Vive, occasional performance hiccups, 5 different monsters, 10+ weapons. 1 labyrinth. Final construction of supreme being is not active (last part is secret as I don't want to spoil it). Sometimes crashes, often crashes on exit. No achievements yet.”

Will the game be priced differently during and after Early Access?

“Yes, pricing will probably be progressive going up with each major patch.”

How are you planning on involving the Community in your development process?

“For start, I would like to hear from you if its any good, what should be changed or improved. What works and what not. Game is made using available assets, regarding monsters that by the way I like, if community will say that they should be replaced, since they are from asset store I will do my best to do so. To get rid of the models of monsters and replace them with original content will depend on how good the game will do and if I can afford to hire artists.”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

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About This Game

Fast paced action Shoot-em bomb-em smash-em up for room scale VR with arsenal of weapons that will hardly be enough for a true hero will reach the goal. Meanwhile collect all the parts required to create a supreme being that will cleanse the world of monsters. Complete the quest and be a champion.

Monsters are though and they will overwhelm you on in your quest to reach the centre.
NOTE: SKMH, Supa Kila Monsta Hunta is still under development. and will slowly will make you scream for more.

Features
- dynamic creatures, reacting to environment, fully physical. Grab them, smash them, headbutt them to suck their life force, then throw them in the air in slow time while evading a ricochet.
- 1 surreal open world environment
- 8 action levels of labyrinths, from easy to ultra hard with more complexity
- uses touch pad movement and teleportation
- 15 projectile based weapons
- 6 melee weapons (axes, halberds)
- 3 types of bombs
- time manipulation / bullet time
- 6 magic spells

Be the light-bringer, the keeper of fire, daemon of order and angel of chaos, deliverer of servitude, the redeemer and the taker. You are the one of strength and road to glory will be filled with darkness of your divine light.

SKMH is a single (VR) and has two (VR/Desktop) player asymmetric local co-op or playing against VR player (second player is on main screen with keyboard and mouse, mind this is experimental mode and very demanding regarding resources)

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: i5
    • Memory: 4096 MB RAM
    • Graphics: Nvidia 980
    • DirectX: Version 11
    • Storage: 1024 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Xeon
    • Memory: 8096 MB RAM
    • Graphics: Nvidia 1080
    • DirectX: Version 12
    • Storage: 2048 MB available space

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